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Rift: Bill Fisher on F2P and Beyond

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,622MMORPG.COM Staff Uncommon

Welcome back to Game On: Epic Slant Press Edition! This week we're joined by the Creative Director on RIFT, Mr. Bill “Daglar” Fisher, for an open discussion of the game's F2P future. We pull from reader submitted questions to talk about version 3.0, souls, PvP, conquest, player-made warfronts, dimensions, the Storm Legion leveling experience, F2P success, and much more. Thanks to the readers for submitting their inquiries and to Bill for answering them!

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Associate Editor: MMORPG.com
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Comments

  • TorvalTorval Oregon CountryPosts: 7,214Member Uncommon

    Overall this was a good interview and a lot more frank than I expected.

    I was hoping he would touch a little more on upcoming souls.  His response that they didn't originally envision providing every role to every class via souls, but that it has evolved that way, is very much in line with how they have developed and evolved the game since launch.  I'm glad they're sticking with that tack.  I think it works for this game.

    It's interesting about the customized warfront dimensions, but I'm hoping they will think of ways to add depth and functionality to them for other activities such as crafting, trade, and socialization.

    They really do need to look at performance.  I could tell by his response that it is something the team is working on and its a bugger.  I've never had performance problems with the game until a few patches before F2P.  I do lag, stutter, and have skill delays now like never before.

    I'm glad sub-free is working good for them.  I like how they charge for the game now and hope it continues to pan out for them.

  • deviltheorydeviltheory no, OHPosts: 33Member
    Rift f2p is actually a lot of fun, and you never really feel pressured to by anything.  I played as a subscriber for about 2 months when the game launched, and coming back during this transition I was shocked that I could have the exact same experience without paying a dime.  You can play through the entirety of the original content for free, storm legion expansion is obviously something you have to pay for, and there's an extra soul per class that you can pay for if you want them (though you can still perform any role you like without them).  Anyone who is interested in this game should try it, the only downside is that there aren't many people leveling anymore.  Dungeon que's are cross server and it still took me an hour to get into one as a DPS, only took me a matter of minutes to que for pvp battlegrounds though.
  • nickster29nickster29 Holmen, WIPosts: 486Member
    Originally posted by deviltheory
    Rift f2p is actually a lot of fun, and you never really feel pressured to by anything.  I played as a subscriber for about 2 months when the game launched, and coming back during this transition I was shocked that I could have the exact same experience without paying a dime.  You can play through the entirety of the original content for free, storm legion expansion is obviously something you have to pay for, and there's an extra soul per class that you can pay for if you want them (though you can still perform any role you like without them).  Anyone who is interested in this game should try it, the only downside is that there aren't many people leveling anymore.  Dungeon que's are cross server and it still took me an hour to get into one as a DPS, only took me a matter of minutes to que for pvp battlegrounds though.

     

    Storm Legion content (meaning the new continents and levels 51-60) is free.  The only thing you need to pay for in regards to Storm Legion are the new souls.

  • deviltheorydeviltheory no, OHPosts: 33Member
    Oh, I didn't know that.  Someone had told me you still have to pay so I just assumed he was right.  Thx for the correction so I don't make that mistake again.
  • GorweGorwe Ald'RuhnPosts: 2,474Member Uncommon
    That's it???

    15 questions and half an hour? And I thought I missed something...

    Man FML!
  • TorvalTorval Oregon CountryPosts: 7,214Member Uncommon
    Originally posted by Gorwe
    That's it???

    15 questions and half an hour? And I thought I missed something...

    Man FML!

    There was some pretty good stuff in there.  The failure of conquest, the limitations of the game (why it can never be an rvr game), the possibilities with dimensions and warfronts, the duality of player requests (how they scream loudly for one thing, but actually mean something else, or don't play what they requested), among other things.

    This was one of the more interesting interviews for me lately along with the Scott Hartsman post Rift interview.

  • GorweGorwe Ald'RuhnPosts: 2,474Member Uncommon
    As much as I would LOVE to say that they did not ask MY question(about henchmen and overall Support{everything but DPS heh!} leveling experience-which could be crucial to hm...at least 50% of playerbase), I won't do such a thing. Bill was obviously in a hurry and only the most important questions were asked. And some quite fine as well(Bill's...the one that Bill{lol} answered half arsedly tbh) if I may add.

    Now my question is obviously important, but not important enough for a speck that 27 minute interview was. I understand as much. I also understand that there were at least 3 changes in timing of this interview. Add to that the fact Bill was almost always looking away(and like he is in a hurry tbh)-it only rounds up the picture.

    And yes, the things like conq failed, RvR explanation, hate for Arenas etc was really juicy. I like that depth of explanation(which he didn't have to do in the first place).

    Anyhow. Thanks Trion(for making such a great if perhaps a bit too traditional game), thanks daglar(for such an awesome interview) and thanks mmorpg.com(for existing lol!)
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