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Suggestions for EQN

burdock2burdock2 CanberraPosts: 409Member

A couple of things I would like to see for EQN. 

An Acrobat Class - Rouge/Scout, does flips and handstands, doges, ect, attacking quickly but deadly - High DPS. 

 

Able to meet and join a Gypsy faction - learn Tarot Cards as a skill, craft your own, and find rare Tarot cards in loot chests!!

 

What do you think?

 

Also, ability to becoma a werewolf! 

Comments

  • Thunder073Thunder073 Amherst, NYPosts: 66Member Uncommon

    1)There will be a rouge class, doubt you'll be do flips and stuff. might be interesting to see some, not insane anime ninja stuff, thats not EQ.

    2) Gypsy faction could be fun, not sure about tarot cards and how that would play out, what would be the point of it? Maybe fun if they made it into a mobile mini game to play or gamble with in game currency.

    3) Absolutely no thanks. No werewolves or vampires (at least as a class/race to play, as mobs to kills then yes lol)

  • killahhkillahh calgary, ABPosts: 437Member
    Rogue

    Not rouge Jesus wept.

    You want a class that has rosy red cheeks?

    Wierd o's
    :-D

    Gonada Dahung,over 20 years of mmorpg's and counting....Please Lord, let someone make a game that had all the awesomeness of UO, EQ and EVE...

  • MMOExposedMMOExposed lalal land, DCPosts: 6,255Member Uncommon
    Originally posted by killahh
    Rogue Not rouge Jesus wept. You want a class that has rosy red cheeks? Wierd o's :-D

    Maybe Rouge class is something new. Dont knock a new idea bro.

    image

  • thedood123thedood123 Huntington, WVPosts: 149Member
    PS4, Necromancers, Stylized Graphics, Auction House
  • GholosGholos GenovaPosts: 209Member

    Suggestions for EQN?

    be as much as possible similar to EQ1

    image


    "Brute force not work? It because you not use enought of it"
    -Karg, Ogryn Bone'ead.

  • MasterfuzzfuzzMasterfuzzfuzz United States, NCPosts: 169Member
    Originally posted by Gholos

    Suggestions for EQN?

    be as much as possible similar to EQ1

    I agree. I really liked how eq1 worked and it'd be nice to get an updated version with some cool new changes. I'm tired of the 6 skill bar wow clones.

  • nerovipus32nerovipus32 dublinPosts: 2,735Member
    Non instanced player built cities/villages. pvp cities and pve cities with the ability to upgrade and improve city facilities and structures.
  • MyrdynnMyrdynn Beaumont, CAPosts: 1,516Member Uncommon

    suggestions for EQN should be made after Aug 2nd

     

  • nerovipus32nerovipus32 dublinPosts: 2,735Member
    Originally posted by Myrdynn

    suggestions for EQN should be made after Aug 2nd

     

    Says who exactly?

  • coretex666coretex666 PraguePosts: 1,934Member Uncommon

    As for your suggestions...acrobatics not really, gypsy faction indifferent, no to werewolves.

    I would love to see professions being as deep as if they were a game on their own.

    I would love to see specialization within professions. One person cuts tree. Another person makes planks. Another person makes tool, weapon part, etc...

    I would love to see natural urbanization caused by the fact that it would simply be most effective and efficient for players to build their workshops close to each other.

    Longterm vertical character progression not being represented by gear only would be another wish from my list.

    FFA PvP with regulatory mechanisms in place...maybe player run "police", etc. (and no I am not a griefer / ganker, I do not like that behavior)

    No instances at all, no fast travel, mounts only bred by players,...

    Just a few points from my endless list.

     

    Waiting for L2 EU Classic

  • ste2000ste2000 londonPosts: 4,697Member Uncommon
    Originally posted by burdock2

    A couple of things I would like to see for EQN. 

    An Acrobat Class - Rouge/Scout, does flips and handstands, doges, ect, attacking quickly but deadly - High DPS. 

     

    Able to meet and join a Gypsy faction - learn Tarot Cards as a skill, craft your own, and find rare Tarot cards in loot chests!!

     

    What do you think?

     

    Also, ability to becoma a werewolf! 

    You mean a Monk?

    It's already in EQ2 so I guess will be in EQNext

    For the Tarot Card bit.......................it's nuts

    But everything weird will make a good Sandbox game, so why not?

     

     

    ........................... and it's ROGUE!!!! not ROUGE!!!

  • MyrdynnMyrdynn Beaumont, CAPosts: 1,516Member Uncommon
    Originally posted by nerovipus32
    Originally posted by Myrdynn

    suggestions for EQN should be made after Aug 2nd

     

    Says who exactly?

    says me, why make suggestions, when we dont even know whats already in game?

     

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