It looks like you're new here. If you want to get involved, click one of these buttons!
Edit/disclaimer: This is just a concept. We don't know what the PVP will be like in EQN. My intuition says it will be open-world PVP, but I hear all of the people who are saying SOE isn't stupid enough to make their new game into something that enables griefing. So here's my concept around how they could successfully execute it and keep the game fun:
So basically the whole would is made of destructible materials and anyone can attack you anywhere. BUT--here's how griefing is strongly limited:
Kingdoms govern territories and set the laws within them. Peaceful kingdoms would decree that unprovoked attack or theft are serious offenses. Powerful kingdoms have elite guards throughout cities and roaming the countryside. They also have some kind of magical fortifications on their buildings that give them unnaturally high resistance to attack. There would be massive 'starter' kingdoms with all of these amenities maxed out at the highest grade to virtually guarantee the safety of innocent people.
Players can go out into the fronteir, which is basically a lawless open world, to build their own stuff. They can claim whatever territory they want, but holding onto it takes money and smarts. It's a risk v.s. reward proposition.
You could set a house down and pay into protection like personal guards and magical barriers to protect your property. This would be cost-prohibitive to all but the richest barons. Most people would want to band together and take advantage of economies of scale by forming towns/cities and paying into a tax that affords higher grades of protection. It would cost more to protect a larger territory, but you could set laws that give your citizens exclusive access to the resources in the area - anyone who tries to take them or mess with your people gets mauled by the guards. You could, of course, have peace treaties with neighbouring kingdoms that allow more leniency toward your friends. Maybe the neighbouring kingdom has great supplies of lumber, whereas you have all of the steel. You could do commerce and keep each other safer from attack. (Like an actual bonus to your protection grade for allying with other kingdoms.)
The fronteir is where a lot of the risk/reward is in terms of resources and the further out you go the more rewards you can reap. The catch is, you move further away from civilization and have to defend yourself and may not have allies nearby.
So I see the game having a few very very safe cores in the form of massive 'starter' kingdoms with the highest grade of protection. (To keep it from being too themeparky, maybe the NPCs are actually running the economy necessary to pay for this. It would be like a model of a fully-formed kingdom to give players a taste of what's possible.)
The starter kingdoms would have all of the basics. You can go fight mobs, mine, craft, etc. within the boundaries of the kingdom and if you're doing it close to the many roaming guards then your safety is virtually assured. There could be roads between the cities with protection, so there is decent game within and between these cities.
And let's say you could expand on the starter cities by building on their perimeters. You'd pay taxes but your houses would get the grade A protection of the major cities. Maybe you can even buy homes inside the major cities for a fortune.
But the real rewards - the glittering prizes - would be out on the fronteir where the risk is greatest. That's where most of the PVP would be, and it would really be a free-for-all. It should cost a lot to get virtually unassailable defenses throughout a large territory, so a kingdom could go to war with you if you aren't rich enough to defend all of the resources you've got your eyes on. The world would be big enough that it's really unlikely all of the resources could be well protected. There would be a lot of strategy here - like do I invest in heavily protecting a relatively small area where my citizens live, or can I risk spreading those defenses thinner to keep a lucrative mine under our control? Protecting territory wears away at your economy, so you have to strike a balance in order to survive and grow.
One closing thought - the starter kingdoms would need to have the strictest laws about peace to prevent griefing: If you're a member of that kingdom, with the ultimate protection on all of your assets, you couldn't use that as a base of operations to go to war on an honourable kingdom out in the fronteir as they can't even retaliate. Your kingdom would call you a war monger and banish you if you did this - giving you all your resources to basically leave and start over somewhere else. HOWEVER, if there are truly notorious 'evil' kingdoms that prey on others, perhaps they would be fair game.
For anyone who read the whole thing - thank you. My idea basically gives a pretty nifty game to those who don't like PVP. There's risk to the greatest rewards, but you can band together as a community to lower that risk.