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To me it seems like the lore/faction system that was established in EQ1 (which was in my opinion awesome) doesn't really work well with a skill based system does it? So many classes identified with specific deities in lore that it seems like a every character being able to do everything really doesn't fit that mold. Races also had restrictions on what classes they could choose... for example you wouldn't find Ogre wizards or troll clerics. So how would a skill based system really fit into the pre-established lore and factions that EQ has created and what makes it so exciting?
To see a Ogre wizard or something crazy like that would kind of feel odd to me. I know it technically wouldn't be a wizard if it was a skill based system but an ogre whipping out wizard type spells is kind of what I am trying to say. I really enjoyed EQ1 for the time that I played which was from launch for about 6 years and it seems like a skill based system just doesn't really fit well with everything EQ has been built upon... but that could just be me I guess.
I also enjoyed the faction type system built into the game. Some races were considered good, some neutral, and some evil and that obviously affected where you could go safely and sometimes what you could do. Hopefully people remember the game telling you what difficulty your race/class/deity selection would be.
I thought that kind of stuff was cool and made for an interesting dynamic that some MMOs are missing today. Just feels like it wouldn't work so well in a skill based system where everyone can theoretically "do everything" if they want to after enough time leveling skills and what not.
Curious what others think.