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General: Dragon's Tale to Feature Real-World Cash Gambling

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

 eGenesis, the team behind A Tale in the Desert, has announced that their next project will be centered around real world cash gambling. Called Dragon's Tale,the game is said to be a cooperative gambling experience rather than one based on solo play only.

"The first thing that stuck me about online gambling today is that it's a pretty lonely experience, typically one player in a web browser, watching a 2D slot machine. I've taken what I've learned in the last 15 years building MMORPGs and for the first time applied that to gambling. I've created an intensely social world where players can explore the game world together, share techniques, and rely on each other as they level up by completing gambling quests."

Beta testing begins on July 12th. Find out more on the Dragon's Tale site.

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¯\_(ツ)_/¯ 


Comments

  • ScalplessScalpless Member UncommonPosts: 1,426
    Who would want to explore that... thing?
  • Four0SixFour0Six Member UncommonPosts: 1,175

    The US is currently in the process, (fight in congress) over internet gambling.

    I am a Libertarian, if you want to gamble, your deal. I personally don't, as I don't have money to throw away.

  • BeadmanBeadman Member UncommonPosts: 154
    Suzie, you forgot to mention that the gambling is done with bitcoins.
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    Wow. The addictive past time of Gambling, combined with the addictive past time of MMORPG. This couldn't possibly go wrong. Then again, the graphics are kind of weak, so maybe there's some hope for the players.

    I can not remember winning or losing a single debate on the internet.

  • botrytisbotrytis Member RarePosts: 3,363
    Sorry - people already complain about buying keys for random drop chests. If people complain about that, why would a company actually put in gambling? Isn't it setting a bad example? 


  • niceguy3978niceguy3978 Member UncommonPosts: 2,047
    This almost makes calling p2w mmos a "cash grab" meaningless.  
  • MondoA2JMondoA2J Member Posts: 258

    Wonder if they will have the feature to jump off the parking garage after you lose all your money.

    Mastering skills like....

    Wearing sunglasses inside!

    Drinking heavily!

    Make snide jokes while you play!

    Chip stacking!

    The fun just goes on and on!

    MMORPG Gamers/Developers need a reality check!

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by lizardbones

    Wow. The addictive past time of Gambling, combined with the addictive past time of MMORPG. This couldn't possibly go wrong. Then again, the graphics are kind of weak, so maybe there's some hope for the players.

    Other than all the games being in a virtual world, I really couldn't find anything very MMORPG about this. From what I've experienced so far, it's just a bunch of slot machines disguised as fruit stands, soldiers and and other random elements. Other than the benefit of being able to reuse ATITD assets, I don't see why they just didn't create a safari-themed casino and make everything a lot more intuitive.

    The Bitcoin thing doesn't seem too well explained either. A single Bitcoin currently cost about 50 Euros in the game. That seems like a big investment on entry, especially for a single coin. What's interesting is that the value of Bitcoins fluctuates, which means the value of your holdings will fluctuate, as well.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • TeppyTeppy Member Posts: 2

    I'm the developer of Dragon's Tale.

    The game is much more a casino with MMORPG elements than the other way around - I'm  trying to introduce gamblers to our world rather than turn MMO players into gamblers.

    That said, it's not entirely luck games - about half the games are skill based: Imagine a casino where full-blown card counting was allowed, but where the house adjusted either the cost to play or the jackpot amount over time in order to maintain their edge. The players that figure out especially good strategy would tend to win over time. That's how all of the ~30 skill games work in Dragon's Tale.

    The mentorship system is another layer on all of this: it lets advanced (level 5+) players capture a percentage of their students' winnings, and their students' student's winnings. A sort of multi-level marketing structure within the game fiction.

    I've taken everything I've learned about game design over the past 15 years and applied it to gambling: There's a tournament system, a system of governance, gambling quests, exploration, cooperative gameplay - it's a far richer experience than the re-skinned slot machines that gambling sites have been churning out for years.

    So if you do stop in (you can play without depositing) - send me a message in-game. My character name is Di, and I'd be glad to buy you a drink (also a gambling game!)

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