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I'm gonna say this now, I hate this strive for action based combat, mainly because no MMO has gotten it right. They always feel like this awkward mix between the tabbed based system and some poor TPS and have some focus on AOE and it always feels shoddy. No MMO has gotten it right and I don't think they will due to the conservative approach on the genre, they make too many compromises due to the stress on the network and what tech can do these days on modest systems.
I loved SWTORs combat when the game came out, it was about the only thing that game got right. World PVP was so fun (when you managed to get it) and it reminded me of a mix between WoW and SWG. It was almost as fluid as WoW but the combat had the length of SWGs battles, I just loved 1 v 1s in SWTOR, fights could last like 10 mins. You could take hits and recover, it wasn't game over and you could just act really smart and pull it back.
It used the traditional trinity system and got it right, tabbed based tank/dps/healer combat hasn't died, GW2 proved that it's the better system. I just find it a shame that SWTOR made the combat pace faster and ruined it since, I don't find the combat fun any more. However pre 1.2 and whatever else they've done to it since was amazing, I really hope EQN uses a similar system and not some stupid action based system that will suck like every other MMO that has attempted it.
Lets be honest here there hasn't been a good complete MMO since WoW and I'm talking Vanilla, not the butchered fan service MMO it has become. I loved EQ, PS, SWG, EVE and even thought PS2 was good but needed another year of development. When I think about it, it's been 8 years since I played an MMO and felt like it was home, one that I wanted to play every day, though tbh at all lol.... There has been this big focused on action and streamlining, it hasn't worked. SWTOR came closest but that game failed from not having a game world and ppl playing MMOs want to feel like they're in a world.