It looks like you're new here. If you want to get involved, click one of these buttons!
This is a long one, but I'd really like to get your opinions~~~!
I have thought about this quite a bit over the last several years and I'd like to know the thoughts of others on the subject.
What if there were unlockable "powers" in an MMO that....*MOST* people were incapable of achieving, based upon their own inherent limits as a person, or the extent of their real-life wisdom/intelligence/skills, but that a select few were capable of rising above and gaining these powers. For example, when some of you in the 25ish to 35ish age bracket were kids, there were games on the NES/SNES/Genesis that you some of you beat, but your friends could not, or vice-versa, because some games....were really fucking hard back then.
For those of you who played SWG at the beginning, when Jedi were still mysterious and the path to becoming one even moreso, do you remember that feeling excitement at just the idea of it? The thought of even seeing a player jedi someday was exciting to me, even if I never became one. I remember scouring the lands and exploring all over different planets, from the tallest mountain to the deepest cave, because I thought it was possible that I could figure it out from looking for clues in the world. Eventually it turned out to be somewhat of a grind to getting random professions at master level and I disagreed with that.
We've seen countless characters in all sorts of media/stories where....just by default, the main protagonist happens to be so gifted that when presented with a task, they somehow automatically succeed with ease. If you've played World of Warcraft, you may have noticed that all the badass lore character NPCS call you "Hero"...."Champion"....and some of you, as I have felt that it was unearned, as if we were being patronized when obviously there are a million other "Heroes" all around us, with all of our claim to heroism purely based upon our willingness to sit in front of a computer and grind on tasks that any simpleton could accomplish. We've also seen how most every game whether it be single player/console/PC/MMO/what have you all become so completely EASY to the point that the only requirement to utterly defeating it is time spent. Everybody wins and gets a participation trophy. But what if there was a game where NOT everyone was automatically a supreme ultimate badass....but had the potential to become one, but only if they were good enough....
For example.....suppose there is an MMO and in that MMO everyone starts out as a "commoner", a classless all around normal guy/gal that can progress through the game with basic skills/crafting but is not what you would consider spectacular. Think of a typical foot soldier in a medieval army. They could even go all the way to max level and participate in end-game content.
But suppose that this player wants to learn how to use MAGIC, and has no idea where to begin. They seek out a magic using NPC or player, and they are directed to the "College of the Arcane." Upon reaching said establishment, an NPC says that to be admitted to the college, the player must prove his intelligence in order to gain entry. The NPC hands said player a puzzle box and says they cannot gain entry until they bring back the solved cube.
Now...MOST people I know are incapable of solving say...a rubik's cube. You can learn about the device, learn techniques to help you solve it, but there isn't really a way to look up online for a quick fix on how to do it. It mostly comes down to your own level of intelligence and determination to figure it out. This is only an example. I'm sure there all sorts of puzzle games that have varying difficulty in solving. What if games had tasks such as this *in game* where there was no help in looking up a walkthrough online, or going off to level up more so it would be easier. What if it really just came down to your own skill level as a person.
Another example could be something like the jumping puzzles in Guild Wars 2. Some of them are much more challenging than others, and if desired one could be tuned to be EXTREMELY difficult. A task like this could be something that gained players access to say....swiftness/agility/rogue like powers.
With whatever tasks they may be, if they are truly "skill based", then they could easily be tuned in development iterations for the desired percentage of the population to be capable of beating over X amount of attempts. I can't think of many more examples offhand, so I was curious to see if anyone else could. I am having a particularly hard time thinking of one that would relate to a "raw brute strength" sort of feat.
In short, my point is that it would be possible to insert certain extreme challenges into games and tune them such that only a small percentage of players had the brainpower to achieve. The rewards could be anything but it would be particularly exciting to me if they unlocked skills or even hero classes. EVEN IF I was unable to ever achieve said powers, just the idea of it would be exciting enough that I would enjoy it being in the game, and probably continue to keep trying to attain it. Just imagine the gratification you would feel for completing a challenge and reaping the rewards that say....was tuned to only 5% of the populace being able to achieve. No grinding until you out -level the content...no epic guilds getting it all before you, it's all just for the best and the brightest...all solo man vs the challenge.