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Originally posted by godpuppetAnyone else slightly offended how they managed to turn D&D into diablo? :x
Originally posted by Allacore69 Originally posted by godpuppet Anyone else slightly offended how they managed to turn D&D into diablo? :x
left click, right click activate skills?
Originally posted by godpuppet Originally posted by Allacore69 Originally posted by godpuppet Anyone else slightly offended how they managed to turn D&D into diablo? :x
Diablo created this idea of left click and right click to activate skills? Wow impressive blizzard.
Originally posted by godpuppet Anyone else slightly offended how they managed to turn D&D into diablo? :x
Please go be fed somewhere else. :x
Its nothing like D&D also
Yeah, it is nothing like Diablo.
You use right and left mouse buttons to attack in FPS games, and they are nothing like Diablo either. You also use other keys for various other abilities.
Allowing use of the mouse buttons for attacks is a good thing, and it is starting to become more popular in MMO's. I like the more action based combat.
The only reason they are using the left and right mouse buttons that way is because they can. In a traditional MMO the left and right mouse buttons are more or less reserved for character turning and camera turning. Since this game uses "shooter" type character movement and targeting the left and right mouse buttons are now freed up for use.
Think of them as two extra key bindings for skills, that's all.
Its basically Diablo with a D&D theme.
It most fucking certainly is. A Diablo style hack n slash is the most common description made of the game as it is nothing like any real D&D title. When people asked me how was it and I was hard pressed to described it accurately and Diablo sytle combat is the best I could come up with. The core mechanics mirror diablo's in combat.
But yeah.... this game is NOT D&D. While I am loyal to the D&D IP Pathfinder Online is something I'll be taking a close look at now in hopes that they accomplish where Cryptic utterly failed at. That or hold faint hope that Turbine will reboot DDO like ANet did with GW, at least with Turbine they stayed as true to the rulebooks as much as they could and at least they accomplished that D&D feel.
Originally posted by furbans Originally posted by Allacore69 Originally posted by godpuppet Anyone else slightly offended how they managed to turn D&D into diablo? :x
For being so "loyal" to the IP, it seems you're completely ignorant of 4E, which is what Neverwinter is based off.
Personally I hate the game, passionately, but it does follow the rule books just as much as DDO does.
I look forward to your next self-invalidating post, though.
Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.
I would say this game has nothing to do with ARPG game...however it might have been a brilliant take on ARPG games had they incorporated interesting loot, and a huge variety of loot into the game..
Actually I was shocked to hear how limited gear is in this game.
I really think that a game like this would have greatly benefitted from a deep loot system, catering to an ARPG crowd. If for no other reason than possibly appealing to more people...not like adding a deep loot system is going to hurt the people who like it as is...and since there isn't much else to do other than grind dungeons it seems to make sense.
Im still just absolutely confused on their thought process for even making this game...what were they thinking using that IP for this game. Not saying the game is bad but it just seems like they didn't plan out what they wanted for the game. A dungeon grinder with the STO content creator?
Oh well, PWI is known for making low quality cash grabs.