Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Please, tell me why you hate PVP so much. I just don't understand.

2456721

Comments

  • erictlewiserictlewis Member UncommonPosts: 3,022

    I been play mmo's since 1999. I seen all kinds of pvp.  The worst is forced open world pvp.  You always have those that are the best at it, and then the bully other folks   Open world pvp lends itself to the high level's camping the lower level players.   Not to mention you always have nerf after nerf and what they call class balance. 

    The pvp I like is counterstrike you get in there get it done over with then you go at it again.  There is no griefing like mmo's have. 

     

  • PNM_JenningsPNM_Jennings Member UncommonPosts: 1,093

    my issue is that most pvp centric mmos don't allow me to manage the risk of going out and doing things. if i got out i stand to lose everything i have, be that gear or progress,so it's sort of all or nothing, and i don't like that. i don't live like that and i don't play like that. that's what finally turned me off eve, and later dfuw. simple as that. that and anyone who attacks me is a much higher level/more experienced than me and has superiority in numbers. see?! even the brain dead gankers know that you need to manage risk!

    EDIT: oh and the whole wannabe alpha, epeen, obviously has psychological issues thing. sure there are nice pvpers/gankers, but they are far and few between. actually i've met one. ever.

    EDIT2: i have told a horrid lie. in potbs i kept getting killed by this one high level guy. it was literally impossible for me to out run him. after about three deaths i got a message from him that contained only equipment and money, and he never attacked me again. i am ashamed that i didn't remember him just now. so that's two good pvpers.

  • ArcticnoonArcticnoon Member Posts: 141
    I dont hate PvP. I've spent hundreds of hours playing LoL and various FPs. PvP is the best part of those games.

    I dont play MMOs to play PvP. I play them for PVE.

    I think you are asking the wrong question.

    So let me ask you one... Which is more impressive? Defeating the top Boss on hardmode first on your server, Or being top PvP ranked?

    I would say the former. Everyone remembers the first guild to beat the toughest endgame. Most people cant even tell you who the number one pvper on their server is unless the are close to the top themselves.

    Besides Hardmode engame is always constant. PvP has too many varitables. How do people know you didnt win against noob players? Or that you had an unfair advantage in gear?
  • PhoenixC13PhoenixC13 Member UncommonPosts: 119
    I am a long time gamer, never been a big PVP'er.  For me I not a hardcore gamer any more but above casual and when I play a game I have to pick what I want to work on when I log in being that I maybe have 1-2 hours to play a couple nights a week.  If I get in a situation like you can in some games that there is a griefer I can't really get anything done.    Yoo just don't always have time to deal with PVP.

    image
  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by bcbully

    I mean to me PVP is the pinnacle off multiplayer gaming. You test your skills against mine. We use what we found in the world and see if it works. 

     

    I have two separate explanations for you.  One in general and one referring to the point you make above.

     

    The first and simplest is that due to base human nature and existing game design, PvP ends up taking away immersion from the world more often than it adds immersion.  PvP adds immersion because it is realistic that anyone you meet CAN attack you and kill you.  This "potential" adds immersion.  Unfortunately, it rarely stays as potential. The fact that almost everyone you ever DOES attack and try to kill you - usually for no reason whatsoever - completely ruins immersion.  The world simply isn't full psychopaths our to kill everyone they meet for the pleasure of it.   Give an FFA PvP game where killing someone has an automatic 50% chance of "being caught" and having spend a month in the game's "prison" or unable to play and you'll create a more realistic world where "everyone CAN kill you, but most WON'T"

     

    That's the general explanation, it ruins immersion.  This really applies only to "non-consensual" as it's recently been called PvP.   If you walk into a fighting arena or onto a war battlefield to fight, you certainly expect to be fought - in any world.

     

    Now onto your "pinnacle of multiplayer gaming".   To me, the pinnacle of MMO gaming is collaboration.  

     

    Let me give you this RL example.  You are in a room with another person.  You've never met.  You don't know anything about them.  Not their skills, nor personality, not what language they speak, nothing.     What do you think is easiest to hardest to accomplish:

    1.  get into a fight with this person

    2.  build a house with this person

    3.  fend off a bear attack in cooperation with this person

     

    Getting into a fight with someone for no reason is the most primal and basic way of relating to them.  All you need is your fists and off you go swinging.  Now if you need to build a house or fight a bear together, you need to communicate with them, to complement each others' skills, etc.   

     

    Of course, if you follow this same logic, then the pinnacle of MMO gaming is cooperating with another person to build a house, while fending off a bear attack and fighting other people bent on stopping you from building that house.  This I fully agree with.  But then, when it comes to playing an RPG, i also want immersion, so unless those "other people" are willing to play by the same immersion rules as me (fight only with good reason when all else fails), then i'd rather just build houses and fend off bears.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • chakalakachakalaka Member UncommonPosts: 291
    I love PVP but I will say that allowing any character more than 5-10 levels above another character  (based on the game, gw1 is an exception =  }  ) is just down right absurd. Keep the playing field as well balanced as you can and it creates fun entertainment as both (or more) characters know that it will be a challenge. I think it's pretty much as simple as that. Then you have the "safe zones" where you can tag yourself or the contested zones, the point is to not allow uneven match-ups occur.
  • maplestonemaplestone Member UncommonPosts: 3,099
    Originally posted by bcbully
    Originally posted by zymurgeist
    Actually some people do hate PvP. The way you phrased the question isn't going to get you an answer why though. At least not one you can understand.

    How should it be phrased? I'll change the title.

    Before you worry about that, I'm curious if you understood my answer.

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by Sinella

    I never PvP because I don't like the feeling that I'm causing anger or loss for someone else. I hate to win in a PvP match even more than to lose.

    I totally hate forced PvP games, because they attract the biggest a-holes in the gaming world. I don't like to spend my free time with psychopats. I'm not saying all PvPers are like that, most of them not, but some rotten apples can ruin the whole basket.

    I get this, I really do. I have those feelings at times too. For lack of better terms it can be awkward. 

     

    The are no "Forces PvP games" you are never forced to fight. At the same time griefers should be punished, as long as there is a way to do that, within reason, I really don't have an issue.

     

    Killing for the sake of killing with no risk gets old quick for everyone. If that one social path just can't get enough arrest him, and put him on time out. 

    "We see fundamentals and we ape in"
  • SovrathSovrath Member LegendaryPosts: 31,892
    Originally posted by bcbully
    Originally posted by Sovrath
    Originally posted by bcbully

     

    Why, please tell me. Maybe developers have done studies and stuff, but I haven't, I really don't get it.

      

    Well I personally like pvp but I can EASILY (didn't you just make a post on critical thinking and that a good amount of people can't do it?) see why people don't like some pvp'ers.

    I'm not talking about "some pvp'ers" I'm talking about in general. I wondered for years. The reasons I gave are the ones I've come up with. Please tell me if there are more lol. I swear I'm trying. 

     

    A previous poster said something about time. I thought to myself, "Ok." Then I thought back on my 8 years of mmorpg'n and couldn't think of a time where I lost more than a few minutes, and even then, did I really lose them?

    it's all about the hostile dismissive attitude of some coupled with a need to work out their own anger.

    I can't tell you how many times in Lineage 2 some asshole took the chance to waste an entire noob village only to eventually be shut down and then cry about it.

    I seem to remember a few times being pk'ed only to find my pk'er and exact retribution and then get the hate whispers and the crying.

    Or the time we had a great bit of pvp (went on for a while) in the Cemetary outside of Aden and everyone on both sides was in pretty good spirits. We got to talking to one of the enemy and he was so good natured about the whole thing we decided to rez him. Only to have some guy come over and ask us what we were doing. We explained and he responded with "that's so f'kin carebear.

    How about the time I was in tera only to see two people ganging up on a lower level player. I joined in, killed one of them as their victim found "shelter" and then the other, instead of facing me (one level above me mind you) ran. He ran like a sissy. and then gloated about it.

    Unfortunately the pvp community is polluted with cowards, psychopaths, a##holes, rude little children (of a variety of ages) who don't know when to stop. I remember one guy who was just a plain sh&t. I was talking to some people who knew him in real life and essentially he really was  an unwashed, cranky, bitter Assh*le.

    People don't want to deal with that stuff. They just want to log in and have fun. Not make it an evening of dealing with those who weren't hugged enough or can't express themselves in any postiive way. I can easily see why some people don't want to pay money and spend time dealing with others' issues.

    I suspect that's why arena pvp is so popular. You get equal sides of people who are more or less geared the same and who don't speak with the other side so it's all about that one moment of pvp. I suspect that a good many people who love arena pvp don't like ffa pvp because all those barriers to all that piss poor behavior are gone.

    and it's a shame because ffa pvp can be some of the best pvp around.

    Probably why I liked EvilSeed so much. He pk'ed everyone but wasn't a sh*t about it.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • DemalisDemalis Member Posts: 134

    Ok help me out here is this irony, the op with the word bully in his name is asking why some people don't like pvp???

    I am not sure if that would classify... But to answer your question, I play rpg's on my time, when I am level 15 getting harassed by three level capped players, it is affecting my game time. I all ways play on a pvp server, but think it is time to switch. Developers are not addressing the many down side effects of open world pvp, I likes the way dayz did the bandit skin.  If they could make pvp a little more meaningful and address the grieving factors then I could change my mind.

     

  • Scott23Scott23 Member UncommonPosts: 293
    Originally posted by bcbully
    Why not beat the guy (or lose) and go about your business. You win some you lose some. YOu can even run, I'm sure there is another node right around the corner. Is it that big of a deal?

    I would be ok with PvP if there were consequences for PvP. 

    No consequences lead to griefing, ganking, or whatever you want to call it.

    If I lose - bummer, but if I get trounced repeatedly by someone of much higher level that gets his fun by ruining my fun - well... that is a sure way for me to uninstall the game.

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    I love pvp.

     

    I hate king of the hill, i hate capture the flag, i can tolerate terriroy control. But when it comes to MMO, sometimes, i just want to kill the other player for the pure and simple purpose of killing him.

     

    NO MMO offers that, i either need to run up and down some arbitrary space capture and holding some object for some arbitrary reason, or hold some keep that after 10minutes it sends me back to whereever i came from and nobody gives a shit anymore until the next one.

     

    Pvp is often always meaningless, that is why the only pvp system i enjoyed was lineage 2, pvping for the sake of changing the game world i will do, pvping for the sake of farming tokens or whatever bullshit is in place to get better gear to pvp better for more gear that only matters when i pvp.. pass on that shit.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • illorionillorion Member Posts: 467
    Originally posted by Sovrath
    Originally posted by bcbully
    Originally posted by Sovrath
    Originally posted by bcbully

     

    Why, please tell me. Maybe developers have done studies and stuff, but I haven't, I really don't get it.

      

    Well I personally like pvp but I can EASILY (didn't you just make a post on critical thinking and that a good amount of people can't do it?) see why people don't like some pvp'ers.

    I'm not talking about "some pvp'ers" I'm talking about in general. I wondered for years. The reasons I gave are the ones I've come up with. Please tell me if there are more lol. I swear I'm trying. 

     

    A previous poster said something about time. I thought to myself, "Ok." Then I thought back on my 8 years of mmorpg'n and couldn't think of a time where I lost more than a few minutes, and even then, did I really lose them?

    it's all about the hostile dismissive attitude of some coupled with a need to work out their own anger.

    I can't tell you how many times in Lineage 2 some asshole took the chance to waste an entire noob village only to eventually be shut down and then cry about it.

    I seem to remember a few times being pk'ed only to find my pk'er and exact retribution and then get the hate whispers and the crying.

    Or the time we had a great bit of pvp (went on for a while) in the Cemetary outside of Aden and everyone on both sides was in pretty good spirits. We got to talking to one of the enemy and he was so good natured about the whole thing we decided to rez him. Only to have some guy come over and ask us what we were doing. We explained and he responded with "that's so f'kin carebear.

    How about the time I was in tera only to see two people ganging up on a lower level player. I joined in, killed one of them as their victim found "shelter" and then the other, instead of facing me (one level above me mind you) ran. He ran like a sissy. and then gloated about it.

    Unfortunately the pvp community is polluted with cowards, psychopaths, a##holes, rude little children (of a variety of ages) who don't know when to stop. I remember one guy who was just a plain sh&t. I was talking to some people who knew him in real life and essentially he really was  an unwashed, cranky, bitter Assh*le in real life.

    People don't want to deal with that stuff. They just want to log in and have fun. Not make it an evening of dealing with those weren't hugged enough or can't express themselves in any postiive way. I can easily see why some people don't want to pay money and spend time dealing with others' issues.

    I suspect that's why arena pvp is so popular. You get equal sides of people who are more or less geard the same and who don't speak with the other side so it's all about that one moment of pvp. I suspect that a good many people who love arena pvp don't like ffa pvp because all those barriers to all that piss poor behavior are gone.

    and it's a shame becuase ffa pvp can be some of the best pvp around.

    Probably why I liked EvilSeed so much. He pk'ed everyone but wasn't a sh*t about it.

     

    The real issue that has the pvp community upset is that there are literally... thousands of games like that... for PvE'rs that want to look at other players but not have to be inconvieneced by them... enough is enough... how about at least one decent game where open world PvP is at least and option for those us that enjoy... for those of us that need that extra stress to have fun because the games themselves are just really really easy... press 1234 over and over and dont stand in the red stuff... congrats.. here is your epix

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • Electro057Electro057 Member UncommonPosts: 683
    Originally posted by illorion 

    The real issue that has the pvp community upset is that there are literally... thousands of games like that... for PvE'rs that want to look at other players but not have to be inconvieneced by them... enough is enough... how about at least one decent game where open world PvP is at least and option for those us that enjoy... for those of us that need that extra stress to have fun because the games themselves are just really really easy... press 1234 over and over and dont stand in the red stuff... congrats.. here is your epix

    Aren't Xysom, Shadowbane, Darkfall, Darkfall Unholy Wars, Mortal Online, and Warhammer Online all PvP focused and some of those completely PvP focused with little to no PvE content?

    --Custom Rig: Pyraxis---
    NZXT Phantom 410 Case
    Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz
    Asus Sabertooth Z87 Motherboard
    Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0
    Kingston HyperX Fury Blue 16GB

  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220

    I love PvP.

    But in almost every MMO I have played to date without strict rules you do not actually get PvP. What you get is a one sided fight where you face little to no chance of winning due to an imbalance of levels or gear or numbers.

    PvP to me is about the competition between 2 people or 2 groups of people where the outcome of the battle is determined by skill. Take away the ability for skill to win a fight or where the outcome is already determined before the fight because of the imbalance of gear, levels or numbers and it no longer serves it's purpose.

    The ONLY time where I don't mind is when the reason for the PvP has RP behind it. The problem is, the vast majority of people who see PvP think that they MUST PvP rather than they CAN.

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by arieste
    Originally posted by bcbully

    I mean to me PVP is the pinnacle off multiplayer gaming. You test your skills against mine. We use what we found in the world and see if it works. 

     

    I have two separate explanations for you.  One in general and one referring to the point you make above.

     

    The first and simplest is that due to base human nature and existing game design, PvP ends up taking away immersion from the world more often than it adds immersion.  PvP adds immersion because it is realistic that anyone you meet CAN attack you and kill you.  This "potential" adds immersion.  Unfortunately, it rarely stays as potential. The fact that almost everyone you ever DOES attack and try to kill you - usually for no reason whatsoever - completely ruins immersion.  The world simply isn't full psychopaths our to kill everyone they meet for the pleasure of it.   Give an FFA PvP game where killing someone has an automatic 50% chance of "being caught" and having spend a month in the game's "prison" or unable to play and you'll create a more realistic world where "everyone CAN kill you, but most WON'T"

     

    That's the general explanation, it ruins immersion.  This really applies only to "non-consensual" as it's recently been called PvP.   If you walk into a fighting arena or onto a war battlefield to fight, you certainly expect to be fought - in any world.

     

    Now onto your "pinnacle of multiplayer gaming".   To me, the pinnacle of MMO gaming is collaboration.  

     

    Let me give you this RL example.  You are in a room with another person.  You've never met.  You don't know anything about them.  Not their skills, nor personality, not what language they speak, nothing.     What do you think is easiest to hardest to accomplish:

    1.  get into a fight with this person

    2.  build a house with this person

    3.  fend off a bear attack in cooperation with this person

     

    Getting into a fight with someone for no reason is the most primal and basic way of relating to them.  All you need is your fists and off you go swinging.  Now if you need to build a house or fight a bear together, you need to communicate with them, to complement each others' skills, etc.   

     

    Of course, if you follow this same logic, then the pinnacle of MMO gaming is cooperating with another person to build a house, while fending off a bear attack and fighting other people bent on stopping you from building that house.  This I fully agree with.  But then, when it comes to playing an RPG, i also want immersion, so unless those "other people" are willing to play by the same immersion rules as me (fight only with good reason when all else fails), then i'd rather just build houses and fend off bears.

    Thank you. Great post. I agree with everything you've said. 

     

    I play Wushu, I don't play DF:UW. There are laws in Wushu. If you break them you will eventually be punished. 5 hours in jail a couple times keeps that "potential" conflict potential more times than not.

     

    Wushu is a FFA world with consensual pvp i.g. escorts, script stealing, guild wars ect. Non consensual pvp, in Wushu can carry heavy consequences. I was pk'd for the first time in a month yesterday. 

     

    FFA doesn't have to me gankfest if the developer puts a little thought into it. 

     

     

    "We see fundamentals and we ape in"
  • illorionillorion Member Posts: 467
    Originally posted by Electro057
    Originally posted by illorion 

    The real issue that has the pvp community upset is that there are literally... thousands of games like that... for PvE'rs that want to look at other players but not have to be inconvieneced by them... enough is enough... how about at least one decent game where open world PvP is at least and option for those us that enjoy... for those of us that need that extra stress to have fun because the games themselves are just really really easy... press 1234 over and over and dont stand in the red stuff... congrats.. here is your epix

    Aren't Xysom, Shadowbane, Darkfall, Darkfall Unholy Wars, Mortal Online, and Warhammer Online all PvP focused and some of those completely PvP focused with little to no PvE content?

    If could put the word "decent" in huge neon letters right now I would. Have you ever actually played MO or Xysom or shadowbane... they are awful... just god awful. Darkfall is a decent game i just dont care too much for the run around in a circle left clicking like a crackhead thing. The combat is meh and the game itself is really buggy and messy...

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • MardukkMardukk Member RarePosts: 2,222

    Losing sucks and winning isn't that great either.  I suspect that pro pvp players don't mind dying all the time...it starts to irritate me even if I'm winning more than I'm losing.

     

    I do desire open world PvP as I've grown really really bored with safe no consequences MMO's.  Treat us like adults, we can handle it.  I simply hate PvP just for PvP's sake, like instanced battlegrounds PvP.  Give me a larger goal to work towards (battling to get to my open world non instanced house, battle me for materials for that house).

  • RusqueRusque Member RarePosts: 2,785

    I don't hate pvp, I really enjoy pvp. I hate pvpers.

    See while a good number of pvpers are good sports and fun to play with, there's the rest of the pvpers that just want to ruin everyone elses gameplay experience just because they can.

    They destroy communities, they whine incessantly on forums about which class is currently beating them more easily than they feel it should and therefore requires a nerf, they like to stop other people from playing the game in any respect (pvp included) just so they can act superior, and the worst thing about PvPers is that they don't actually want to pvp, they want to win.

    It's very much like texting while driving. Everyone knows they shouldn't do it, and it is one of the most dangerous things you can do while driving for you and others . . . yet people still do it. There's always some group of jerkoffs that can't just agree that it's a bad idea and not do it. So laws have to be made in effort to stop stupid people from continuing to be stupid.

    So when a new MMO comes out with PvP enabled, you KNOW it's extra douchey to kill people as they zone in because they're currently loading the area, but people will still do it. And they will keep doing it for hours, because for whatever reason, these people have no concept of excess. This happened in Age of Conan to the point where many people just rerolled to PvE servers.

    You know how when you invite someone to try a game that they've never played before? Let's say Magic the Gathering. You have to play soft against them right? Because if they buy a starter deck and you bring out your tier 1 Legacy deck and smash them repeatedly into oblivion, they've not going to want to play anymore. Yeah, that's what PvPers do. They keep pissing people off (even other pvpers) to the point where a good portion of the online community just doesn't want to put up with it anymore.

     

  • TheocritusTheocritus Member LegendaryPosts: 9,737
    It really depends on the game....TOo often PVP is set up to where it is really unfair....Most PVPers have a bully mentally where they will only fight other players that have no chance against them.....ALso it is usually a total waste of time as you dont gain anything by it....It is also a reason why so many spends ridiculous money in cash shops and use hacks to gain unfair advantages....
  • DamonVileDamonVile Member UncommonPosts: 4,818

    So like every thread so far about pvp this was never about why you don't like pvp this was really about why every mmo should be ffa pvp

    We really needed another one for all of you to say the exact same things all over again.

  • evilizedevilized Member UncommonPosts: 576
    Originally posted by Electro057
    Originally posted by bcbully
    Originally posted by Electro057
    Originally posted by bcbully
    Originally posted by free2play
    Nobody hates PvP. People don't like forced PvP. It's a shoddy way to throttle weak PvE content. Having to stop and entertain some jughead when all you logged in to do was chop some trees or farm some hides.

    Why not beat the guy (or lose) and go about your business. You win some you lose some. YOu can even run, I'm sure there is another node right around the corner. 

    Well in my experience the guy was a skull or ?? to me and killed me instantly, then kept doing it over and over and I was forced to log out and try again later or another day. And that sucks when I get home from work, have an hour or two to play...And I can't because some player that instakills me is getting his jollies. And a lot of the time you can't run away if they can pull you to them, move swiftly, teleport....Ect ect...And then there are games where if you join late like I did it's as if there are hunting groups out for new players (Darkfall.) And that pretty much gave me no incentive to keep playing.

    On the other hand I love fighting with similar level players. But that rarely ever happens...It's usually me on my own in a big empty world surrounded by max level characters. And it blows chunks.

    Those are bad games my friend.

     

    The closet in my 8 years of mmo'ing I've come to what has happened to you, was when a rogue in RIFT was camping a lvl 20 zone. He killed me twice, then I snuck off and continued questing. It lasted a whole 4 minutes.

    The same thing would happen most likely in Shadowbane, Xysom, and Mortal Online....If I was repeatedly ganked and corpse camped on games where PvP wasn't FFA and the core mechanic (WoW, Rift) then I can only assume that all FFA PvP games are like Darkfall. And that's why I dislike it really...I still play on PvP servers cause I love getting in fights with similar level folks and winning or losing, but most of the time....even on Rift which I'm playing free right now...It's just lvl 60s in groups killing me. And even if I spawn at the ressurection point they'll start killing me on it too. And I've had worse experiences with gankers...So that's what I don't like about PvP really. And in games where endgame is hunting new players....Like Darkfall, I can't see how you expect the playerbase to ever grow rather than shrink? 

     

    it may surprise you to learn that for the most part in more pvp oriented games you are actually less likely to be messed with by "high levels" when you are a noob due to self policing.

     

    in shadowbane we owned territories. our guild always had groups out at different spawns and if someone got attacked or saw a hostile group moving through we would all meet up and go kick the invaders around a bit then send them back to their bind points. it was relatively safe leveling in that game as long as you had a decent guild. darkfall is the same story. the alliance my clan is in owns a portion of the map and we always have pvp groups roaming around protecting the people leveling. if anybody gets messed with we all get together and go help out whoever is having problems.

     

    you don't really get the level 80's camping level 10 zones. it isn't fun to stand there and 1 shot people and the people who do this are generally bad at pvp in general and fear any sort of confrontation with equal level players. you have to be responsible for yourself if you play on a pvp server / in a pvp game. if somebody is camping you, sneak away or call your friends to come help you out. pvp encourages group play and cooperation between people because it introduces a problem that players have to solve.

  • illorionillorion Member Posts: 467

     

    The real issue that has the pvp community upset is that there are literally... thousands of games like that... for PvE'rs that want to look at other players but not have to be inconvieneced by them... enough is enough... how about at least one decent game where open world PvP is at least and option for those us that enjoy... for those of us that need that extra stress to have fun because the games themselves are just really really easy... press 1234 over and over and dont stand in the red stuff... congrats.. here is your epix

    You got several issues conflated issues there. There very few PvE games that have any difficulty. The PvE people want those too. There are very few MMOs that aren't just crap right out of the gate PvP or not. It's not all roses for the PvE people like you're implying there.

    The issue is that in a massive multiplayer setting... why would a large group of people come together to do anything? It gonna be either to pvp... or to run a dungeon... thats it... you don't get 150 people together to gather mats and build a castle so everyone can just look at it forever... you build it to defend it. So the only purpose of Massive Multiplayer to non PvPers is raids... people to raid and run dungeons with... but if thats the case then why make an MMO... when a lobby game would serve the exact same purpose. 

    The idea of an MMO with no PvP is just silly to me... what is the purpose... so you can watch other people play the same game you are?

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • bcbullybcbully Member EpicPosts: 11,838
    Originally posted by Demalis

    Ok help me out here is this irony, the op with the word bully in his name is asking why some people don't like pvp???

    I am not sure if that would classify... But to answer your question, I play rpg's on my time, when I am level 15 getting harassed by three level capped players, it is affecting my game time. I all ways play on a pvp server, but think it is time to switch. Developers are not addressing the many down side effects of open world pvp, I likes the way dayz did the bandit skin.  If they could make pvp a little more meaningful and address the grieving factors then I could change my mind.

     

    There is some real irony there lmao good eye. I'm 6'4' 260, and have been in maybe 3 fight my entire life, and I didnt start those. The name is the name of my first fantasy football team. We finished second, so I stayed with it. 

     

    Kids laugh when I try to discipline them lol... Yeah though, the irony. My friends used to get a kick out the name. 

    "We see fundamentals and we ape in"
  • Electro057Electro057 Member UncommonPosts: 683
    Originally posted by illorion
    If could put the word "decent" in huge neon letters right now I would. Have you ever actually played MO or Xysom or shadowbane... they are awful... just god awful. Darkfall is a decent game i just dont care too much for the run around in a circle left clicking like a crackhead thing. The combat is meh and the game itself is really buggy and messy...

    Nah, I've never played anything in that list but Darkfall and it was sorta a horror show for me of getting hunted by mounted players on day 1...And I just kept dying and getting hunted over and over. And it was sorta like fox hunting, except I was the fox...And I'll admit I gave up after a week, but I had no idea what I was doing and I just kept dying and dying.....

    Anyways I get your point, if Darkfall was the best game of the lot then I guess we should see if it's possible to make a good FFA Open World PvP game.

    --Custom Rig: Pyraxis---
    NZXT Phantom 410 Case
    Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz
    Asus Sabertooth Z87 Motherboard
    Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0
    Kingston HyperX Fury Blue 16GB

Sign In or Register to comment.