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NWN2

MightyUncleanMightyUnclean st. pete, FLPosts: 706Member Uncommon

NWN2 is another game I've heard a lot about, but never tried.  Is it worth getting now?  Is there any online play still happening?

 

Thanks!

Comments

  • quseioquseio stevens, PAPosts: 222Member
    well the mod community is live and well they just released a baldursgate2 mod for nwn that replays it in glorious 3d
  • furbansfurbans Tinbucktwo, IAPosts: 965Member

    There are several RP persistent world servers that are very active and would say a strong community I guess (Baldur's Gate: Chronicles of the Sword Coast and Dalelands Beyond were two of the top RP servers).  They are always adding onto the world and the have DM events and people actually role playing.  I consider NWN2 and their persistent world community what Neverwinter should have been and is an example how Cryptic completely missed the mark in producing a D&D MMO for D&Ders.  Their servers are capped though at 50 last time I played on em and sometimes you have to constantly refresh to get in once a spot opens up.

    I heard NWN1 has better capability and maybe a bigger community but it's a more dated game.  Regardless NWN persistent worlds are the true D&D MMOs.

  • CleffyCleffy San Diego, CAPosts: 4,623Member Uncommon
    The first game is not that good, but the expansions are great additions.
  • stevebombsquadstevebombsquad Orlando, FLPosts: 842Member Uncommon
    It costs $9.99 on GoG. You can't go wrong at that price. 

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • MightyUncleanMightyUnclean st. pete, FLPosts: 706Member Uncommon
    So with the expansions, the single-player experience is pretty good?  How is character development?
  • tank017tank017 Glendale, CAPosts: 2,192Member

    Its a good game,do I think its better than the original NWN?  no,I think it pales in comparison story wise.Which is the games bread and butter.

     

    but I think its still enjoyable.

  • lugallugal Escondido, CAPosts: 636Member Uncommon

    Single player was fun. The game is very linear though and you have to try to lose. I noticed that the game mechanics had many similarities to Dragon Age. A sort of evolution from NW1 to NW2 then DA. In regards to party management and flow.

    Completing the game was satisfying, good story. I dislike how Bioware games ended progression at level 20 though. I didn't play any of the expansions, but the deal at GOG is hard to beat.

    Roses are red
    Violets are blue
    The reviewer has a mishapen head
    Which means his opinion is skewed
    ...Aldous.MF'n.Huxley

  • CleffyCleffy San Diego, CAPosts: 4,623Member Uncommon
    The Expansions are pretty good.  You can play a Red Wizard, and it starts at level 20.  Obsidian did the expansions.
  • furbansfurbans Tinbucktwo, IAPosts: 965Member
    I would get Kaedrin's PrC pack that adds a whole slew of classes, feats, and spells.  Both adding new ones and modifying existing ones.  I really enjoyed his work.  You do need all the expansions though.
  • furbansfurbans Tinbucktwo, IAPosts: 965Member
    Originally posted by tank017

    Its a good game,do I think its better than the original NWN?  no,I think it pales in comparison story wise.Which is the games bread and butter.

     

    but I think its still enjoyable.

    Well NWN2 was rushed (typical Atari fucking shit up, thk god they lost the D&D digital license finally) and quite a bit of stuff was left out like how you cannot romance Neeshka and only the tree hugger is romanceable... ugh.

  • MightyUncleanMightyUnclean st. pete, FLPosts: 706Member Uncommon
    How is the party member AI?  For instance, are the healers self-sufficient, or do you have to constantly take control of them to get good healing?
  • GorweGorwe ZagrebPosts: 2,472Member Uncommon

    There was a mod(or still is?) called TonyK's AI that massively improved AI and let you control various AI related stuff.

    It was packed together with Kaedrin(totally forgot this mod author's name!) and thar R bloke which rebalanced abilities/added new ones. If you get those mods, it's hard to beat NWN 2(I mean that lol!). On that frontier NWN 2 beats NWN 1 to a pulp(imo).

    Concerning persistent online servers, that's NWN 1 turf(because of various things which relate mostly to how...approchable it was). But if you ask me, I'd say that they are quite equal here.

    Storywise, it depends if you like Bioware style more or Black Isle style more(Obsidian being very heavy on BI guys). In a nutshell-Mass Effect//KoTOR 1 vs Fallout: New Vegas/KoTOR 2. They are quite equal, unless you like one over another.

    On mechanical level NWN 1 wins and wins like lol. NWN 2 always felt stiff and somehow unresponsive to me(ignoring awful optimisation). Even when playing both in 3rd person, NWN 1 is still better. But what it comes down to(eventually) is the fact if you prefer 3rd person more(NWN 2) or top down view(NWN 1-I believe there was no isometric view here). The preference will give such a massive headstart to the one that is prefered that the other one simply won't be able to catch up.

    Also, NWN 1 is more serious(sometimes even Chris Nolan serious) while NWN 2 is more relaxed. Preference trumps here as well...

    This is it in a nutshell: NWN 1 vs NWN 2 comparison(I played and enjoyed them both).

    Oh and both of them are linear as they come. But that's to be expected of a DnD game I think(narration being its strong point instead of some massive choices{outside the classes anyhow ;)}).

    edit: forgot to recommend them both, how foolish of me(/facepalm)! There you have it, both are HIGHLY recommended to any RPG fan. So yes, you should play both of them(doubly so if you happen to like DnD!). ;)

    Enjoy two very awesome games!

  • MightyUncleanMightyUnclean st. pete, FLPosts: 706Member Uncommon
    Originally posted by Gorwe

    There was a mod(or still is?) called TonyK's AI that massively improved AI and let you control various AI related stuff.

    It was packed together with Kaedrin(totally forgot this mod author's name!) and thar R bloke which rebalanced abilities/added new ones. If you get those mods, it's hard to beat NWN 2(I mean that lol!). On that frontier NWN 2 beats NWN 1 to a pulp(imo).

     

     

    Is the base party AI, without mods, really bad?

  • WolfenprideWolfenpride San''doria, WIPosts: 3,988Member

    Tried it at release, was very, very buggy. WASD controls and the camera were very frustrating, especially in interiors, and I don't recall being terribly impressed with the games general AI. It felt in many ways dumbed down compared to NWN1.

    I never finished the base game, but I heard a lot of good things about the expansions. I'd imagine the game is fixed up at this point, either through patches or the modding community.

    Bigger fan of the Drakensang series personally. image

  • GorweGorwe ZagrebPosts: 2,472Member Uncommon
    Is not that bad. It clearly follows both explicit and implicit instructions. Ie: it both heals when ordered to and when it detects that it should.

    However, with TonyK's AI, you can set the AI not only for party members, but for enemies as well. You can make them patrol and alert others when they ordinarily wouldn't, set various conditions(Heal only when health is >50%, cast AoE ability only when It'd hit at least 3 enemies, ...). But I used that way back. Asuryan only knows if that's both currently updated and even available anymore lol.

    Anyhow, I wouldn't play NWN 2 without those mods. You can ask on NWN 2 forums(official) for the further guidelines.

    If I were you, I wouldn't miss this series...;)
  • MoskibearMoskibear RoosendaalPosts: 15Member Uncommon
    the NWN singleplayer campaigns were pretty cool, but the real meat is logging into the online bit of the game and visit persistent worlds and roleplay in them, or get a group together with a DM.. I liked both parts, after many MMOs feeling a bit soulless and antisocial, NWN2 is certainly fun to get back into
  • Electro057Electro057 Guelph, ONPosts: 658Member
    I have played it since release and love the online persistent worked and their tight knit roleplaying communities. I've been a member of Haven since at least 2007 and it's still going strong. Used to have more RP and politics and player run events but it's still fun. The single player campaigns are linear and what you'd expect for a DnD game really.

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