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Now that E3 has wrapped up, we can once again pick up our Review in Progress series as it applies to Dragon's Prophet. In this week's article, we talk about the level 20ish doldrums. See why we say so before lending your voice to the discussion in the comments.
Let’s start with the bad from this week so far: questing and all around adventuring in Dragon’s Prophet is a chore, folks. Like TERA before it, there’s just not a lot novel about the way you comb through the game’s content. You run to town, collect a bunch of quests, run out to marks on your map, kill a bunch of stuff, and then go back and repeat. If you’re a fan of the old school grinding away on mobs, and don’t mind running back and forth, you’ll be fine in Auratia’s content. But me? After a week spent playing games like Elder Scrolls and WildStar, and seeing and hearing the future of MMOs in Destiny, EQNext, and The Division... same old-same questing just doesn’t really cut it anymore.