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my take on AA

hulgarhulgar madridPosts: 93Member

Im what you can call a "silent costumer"...im an avid gamer and i try to give a go to almost everything..if i find it laking..or not my cup of tea..and i dont find my experience rewarding..i just leave quietly.

Never make a post yelling if im leaving a game, the same way i never made one telling im comming. I ussualy dont give feedback about why i leave..i mean..you are the developer, you have the tools to meassure why people is leaing..or comming..if they are pvp'ers you have a problem with pvp..if they are pve'rs you have a problem with that..you can meassure is if a dungeon is to easy or to hard.. so is your job to know what you are doing wrong.

 

I ill give AA a go...and make mi mind about it..and see if it catch my atention and my time.

So far i like what i see,,im not a pvp'er but is the settign if fair..i have no problem givig it a go.

So far my idea has been to create a kind of "league" of cities or realms or whatever you want to call it that provides a safe place for all the farmers..crafter and people that enjoy pvp in general with a safe enviroment.. much like the ancient greek states.. a leage that does not initiate pvp wars (that doesnt mean that wont reply to one..to the bitter end if needed).. but only try to provide a safe place..to allow gamers with the same mind to cluster together.

I know that there is a lot of people (myself included) that have to deal with crap everyday..at job..at home..whatever..and the last thing they want is to watch over it shouder everytime they log into a game to spend some quality time.

Please before you say "go away this si notthe game for you" remind that i said i will give it i try and if i dont find myself confortable..i will go away..is not mi intention to tell anyone how they have to play.

So i would like feedback..would you be interested in that kind of gameplay? A group of cities bond together and triyng to provide an nice experience to people that dont want to pvp as main focus?

 

Thanks for your time

 

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Comments

  • MajinashMajinash st louis, MOPosts: 1,320Member

    More power to you.  If you want to found a land that thrives on peace, and offers a safe haven to the slightly less aggressive then thats great.  I don't know if it will work, would take a combination of good leadership and luck, but no reason it couldn't.

     

    I'll be giving the game a try as well.  I don't think I'll stick around long, as no one I game with seems interested in AA, and I'm and avid believer that it is less what you game and who you game with.  But It looks interesting so I have to give it a chance.

     

    I think a wide expanse of land owned by a clan that is interested in peace would be a great place for people like me, coming to the game alone without a lot of people, to start out in.  There is a good chance that if I like the game and stick around I might change how I play, become aggressive or a pirate and move away from a peaceful land, that doesn't mean I don't think its a great idea and might fill a niche no one else does.

     

    Encourage new players to start there.  Even if people end up as outlaws many won't forget the kindness they saw when they were starting out.  You may end up creating the new player gate to the game, and be able to defend yourself if a large enough part of the population started there and has a connection to it.

     

    Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  • hulgarhulgar madridPosts: 93Member

    thanks for the reply..in fact im in the same boat as you..i probably will play de game alone..so mi idea is to see if i find likeminded individuals..

    I really hope we can forge a place in peace..open to trade to all but obviously hte ones that attack us..in wich we can sahre resources..crafted items..things like that..

     

    As i said..i plan to take a look a the game..i like what i see..but if i cant find that..or buy that..well..as always lifes goes on an i moved on..

     

     

  • GraySealGraySeal Edwardsville, ILPosts: 16Member

    A mmog consist of various challenges and rewards.  This is overlaid upon the discovery aspects whether that be traveling through new lands, discovering new crafting abilities, or whatever there is to discover.

    For a peaceful state to exist in a mmog there must be a reward to the challenge of defending against players who kill at will.  It must be built into the game system that large groups which peacefully cooperate gain some sort of reward.

    Perhaps it could be a better ability to survive against some sort of npc group which can overwhelm a less organized group.  Perhaps it could be opening the door to discovery which is facilitated by cooperative large groups.

     

    I can not see it happening unless there is a challenge which requires cooperative (peaceful) player interaction in order to conquor the challenge.

     

    For those who like PvP, they either like to kill other players "just because" or they see PvP as the only challenge to the game as the PvE does not provide a worthy foe.

     

    Until a game system adequately provides rewards for a peaceful state (discovery has to be some aspect of the reward) PvP will remain a pointless exercise with no purpose other than the challenge of the fight.

     

    I would like to belong to a MMOG community which values a peaceful state.  ArcheAge does provide some tools to support this but I do not see the needed driving game mechanism of more doors of opportunity for such a peaceful state.  As an aspect of the challenge of PvP, maintaining a peaceful community certainly would be a good challenge but such a challenge would grow old once a peaceful state was demonstrated.  It would shortly fall apart once this success was realized unless there is some reward from the game system.

  • hulgarhulgar madridPosts: 93Member

    i agree that a really good pvp sistem still have not been developed in any game (to my liking),,thats why im thinking about this "League"

    Pvp in the current form only has the meaning of killing for the shake of it..or siege for the shake of it..even if aliances can develop "anymosity" towards each other ussualy that "animosity" is build upon "alegedly" insults or attacks.

    Im all in favor af pirate nations..evil doers and all that kind of stuff..because, as in every game..to be able to enjoy completely the full scope of a game you need to have both sides of the coins..let it be players or NPC..but when there is not "real" loss in being the anti hero (death penalties can be as harsh as you want, but there is still not real loss) there will be no true pvp..with a full meaning.

    Si my propossal is just to "balance" if you alow me the term that meaningfull pvp lack, and at the same time not make the devoted crafters, farmers, explorers, socializers and people that in general want to enjoy a hobby that, even if it has open pvp, can provide a joyfull experience when you arrive home, i though about this "league"..you know you have a place "almost safe" in wich you are an asset to the community, not because you are the best eye to hand coordination, but because with your presence, your materials, your crafted items, your interaction with the rest, can help to create a "bubble" so to speak in wich like minded individuals can chare an space.

     

    Again..im not against pvp, im just propossing a community that wants lo be "left in one side"...but at the smae time without fear of retaliantion..hell..if you are a pirate and you are "friendly" to that comunity..you can harbor your ship without problem..comerce, have a place to rest from your pvp game..

    I dont know if i explain myself correctly..sorry english is not my first lenguage..in any case if nice to be able to have a nice conversation about this for a chance..

     

    thanks guys

     

  • maccarthur2004maccarthur2004 SPosts: 510Member
    Originally posted by hulgar

    i agree that a really good pvp sistem still have not been developed in any game (to my liking),,thats why im thinking about this "League"

    Pvp in the current form only has the meaning of killing for the shake of it..or siege for the shake of it..even if aliances can develop "anymosity" towards each other ussualy that "animosity" is build upon "alegedly" insults or attacks.

    Im all in favor af pirate nations..evil doers and all that kind of stuff..because, as in every game..to be able to enjoy completely the full scope of a game you need to have both sides of the coins..let it be players or NPC..but when there is not "real" loss in being the anti hero (death penalties can be as harsh as you want, but there is still not real loss) there will be no true pvp..with a full meaning.

    Si my propossal is just to "balance" if you alow me the term that meaningfull pvp lack, and at the same time not make the devoted crafters, farmers, explorers, socializers and people that in general want to enjoy a hobby that, even if it has open pvp, can provide a joyfull experience when you arrive home, i though about this "league"..you know you have a place "almost safe" in wich you are an asset to the community, not because you are the best eye to hand coordination, but because with your presence, your materials, your crafted items, your interaction with the rest, can help to create a "bubble" so to speak in wich like minded individuals can chare an space.

     

    Again..im not against pvp, im just propossing a community that wants lo be "left in one side"...but at the smae time without fear of retaliantion..hell..if you are a pirate and you are "friendly" to that comunity..you can harbor your ship without problem..comerce, have a place to rest from your pvp game..

    I dont know if i explain myself correctly..sorry english is not my first lenguage..in any case if nice to be able to have a nice conversation about this for a chance..

     

    thanks guys

     

     

    If is about safe zones that you are concerned, know that Archeage will have a HUGE amount of safezones, a amount so exagerrated that many people are worried about their negative impact in the intended risk VS reward system of the game economy.

    To you become still more calm, remember that WoW have only 3 safezones (santuaries) and ZERO penaltys to player killing. WoW is a sucessfull mmo and nobody whines about his tiny amount of safezones and penaltys to player kill.

     

     

     

     

    "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song)

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  • maccarthur2004maccarthur2004 SPosts: 510Member

    Archeage from the beginning was announced as mmo with big focus in PVP (the open world or "meaningful" kind, no the "minigame" type). If you dislike pvp so much DONT EVEN TRY this game and go search another title more fit to your taste. I am certain that you WILL find plentiful of AAA pve mmos out there. Dont come to AA to whine about a feature that is essential to what it was planned to be. You are not forced to play it.

     

    "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song)

    image
  • CyclopsSlayerCyclopsSlayer Minneapolis, MNPosts: 532Member

    A Solo or Peace based character or community is indeed possible. However...

     

    Crafting and Leveling there is no need to fight or enter PvP areas to reach max levels.

    The level 30+ areas though are no longer safe zones and if you want any of the content therein you'll be in PvP flagged areas. Not an issue as you can level just from making items and gathering low tier goods.

     

    Most of the Ocean, Liberty Island would be unsafe to visit or travel through solo. And the entire point of the northern 'Land of Origin' is non-solo, PvP type content. Not to say that you cannot get there at all, and cannot gather there, no you might well get away with it. But at the same time you are as likely to run afoul of some PvP players or guild protecting their territory.

  • hulgarhulgar madridPosts: 93Member
    Originally posted by maccarthur2004

    Archeage from the beginning was announced as mmo with big focus in PVP (the open world or "meaningful" kind, no the "minigame" type). If you dislike pvp so much DONT EVEN TRY this game and go search another title more fit to your taste. I am certain that you WILL find plentiful of AAA pve mmos out there. Dont come to AA to whine about a feature that is essential to what it was planned to be. You are not forced to play it.

     

    I have been reading about AA for quite a time already and i know it focus is PVP..(we have diferent opinnions about what is meaningfull but is not the topic of this post)

    I would like you to point me a single word in my original post in qich i ask to change a single coma about the setting or the focus of the game..you wont find it..so as fas as the word "whinning" concerns..i think you are mistaken..in any case whatever float your boat.

    I already said that i will try this game..and if i stay..no one will know..the same as if i leave..i have found a lot of games that i like..in many ways..but im thankfull for your concern

    what i was propossing is (and as i dont know how to multy quote yet i will use this to reply the post below your one) is to make a league of cities..in the PVP zone that the focus is to provide safe shelter for people that want to experiment the free pvp zone in a safe way...or in the safest way possible..in any moment i have said that is a "league" that refuses to pvp..but what refuses i to give the first hit..eg (i meet you in the field and as i dont know you..you have done nothing to me and we are just..meeting..i dont feel the need not the urge to attack you..im sure you have your bussisneses and i have mines..that doesnt mean that if you do..we can have a problem)

    Now take that example and place it in a bigger scope..2, 3 or 4 cities together minding their own things..untill one attacks any of them and suddently they find that in return they will have to fight not one clan..guild..city or whatever you want to call it..but a few..that band together and strike back..

     

    i hope that my idea get more clear now..

     

    thanks

  • blutigfaustblutigfaust Granite City, ILPosts: 98Member Common
    Originally posted by hulgar

    Im what you can call a "silent costumer"...im an avid gamer and i try to give a go to almost everything..if i find it laking..or not my cup of tea..and i dont find my experience rewarding..i just leave quietly.

    Never make a post yelling if im leaving a game, the same way i never made one telling im comming. I ussualy dont give feedback about why i leave..i mean..you are the developer, you have the tools to meassure why people is leaing..or comming..if they are pvp'ers you have a problem with pvp..if they are pve'rs you have a problem with that..you can meassure is if a dungeon is to easy or to hard.. so is your job to know what you are doing wrong.

     

    I ill give AA a go...and make mi mind about it..and see if it catch my atention and my time.

    So far i like what i see,,im not a pvp'er but is the settign if fair..i have no problem givig it a go.

    So far my idea has been to create a kind of "league" of cities or realms or whatever you want to call it that provides a safe place for all the farmers..crafter and people that enjoy pvp in general with a safe enviroment.. much like the ancient greek states.. a leage that does not initiate pvp wars (that doesnt mean that wont reply to one..to the bitter end if needed).. but only try to provide a safe place..to allow gamers with the same mind to cluster together.

    I know that there is a lot of people (myself included) that have to deal with crap everyday..at job..at home..whatever..and the last thing they want is to watch over it shouder everytime they log into a game to spend some quality time.

    Please before you say "go away this si notthe game for you" remind that i said i will give it i try and if i dont find myself confortable..i will go away..is not mi intention to tell anyone how they have to play.

    So i would like feedback..would you be interested in that kind of gameplay? A group of cities bond together and triyng to provide an nice experience to people that dont want to pvp as main focus?

     

    Thanks for your time

     

      I'm pretty much the same type of player as you it seems.

      I'll be looking for that place as well, so make yourself known in game, so those of us who just want to farm or whatever may be able to join with you. Even if we're not good fighters, we'll be safer with numbers. We may get rolled, or we may not, pretty much like real life. While I do enjoy the risk value,  getting ganked every day would diminish the fun considerably.

     And pay no attention to those that say, "This is pvp, go away because we pwns". They are sad children, who get their heads flushed in the toilet at school and seek to revenge themselves in a game where their real abilities matter not. They hide behind keyboards and boast of prowess, until Monday morning when they must actually join the real world, where they are just ordinary, if they are lucky.

    Current games playing: Archeage
    Games being watched: Repopulation, and Divergence
    Favorite played games: SWG, RomaVictor, and Xsyon

  • hulgarhulgar madridPosts: 93Member
    Originally posted by blutigfaust
    Originally posted by hulgar

    Im what you can call a "silent costumer"...im an avid gamer and i try to give a go to almost everything..if i find it laking..or not my cup of tea..and i dont find my experience rewarding..i just leave quietly.

    Never make a post yelling if im leaving a game, the same way i never made one telling im comming. I ussualy dont give feedback about why i leave..i mean..you are the developer, you have the tools to meassure why people is leaing..or comming..if they are pvp'ers you have a problem with pvp..if they are pve'rs you have a problem with that..you can meassure is if a dungeon is to easy or to hard.. so is your job to know what you are doing wrong.

     

    I ill give AA a go...and make mi mind about it..and see if it catch my atention and my time.

    So far i like what i see,,im not a pvp'er but is the settign if fair..i have no problem givig it a go.

    So far my idea has been to create a kind of "league" of cities or realms or whatever you want to call it that provides a safe place for all the farmers..crafter and people that enjoy pvp in general with a safe enviroment.. much like the ancient greek states.. a leage that does not initiate pvp wars (that doesnt mean that wont reply to one..to the bitter end if needed).. but only try to provide a safe place..to allow gamers with the same mind to cluster together.

    I know that there is a lot of people (myself included) that have to deal with crap everyday..at job..at home..whatever..and the last thing they want is to watch over it shouder everytime they log into a game to spend some quality time.

    Please before you say "go away this si notthe game for you" remind that i said i will give it i try and if i dont find myself confortable..i will go away..is not mi intention to tell anyone how they have to play.

    So i would like feedback..would you be interested in that kind of gameplay? A group of cities bond together and triyng to provide an nice experience to people that dont want to pvp as main focus?

     

    Thanks for your time

     

      I'm pretty much the same type of player as you it seems.

      I'll be looking for that place as well, so make yourself known in game, so those of us who just want to farm or whatever may be able to join with you. Even if we're not good fighters, we'll be safer with numbers. We may get rolled, or we may not, pretty much like real life. While I do enjoy the risk value,  getting ganked every day would diminish the fun considerably.

     And pay no attention to those that say, "This is pvp, go away because we pwns". They are sad children, who get their heads flushed in the toilet at school and seek to revenge themselves in a game where their real abilities matter not. They hide behind keyboards and boast of prowess, until Monday morning when they must actually join the real world, where they are just ordinary, if they are lucky.

    i pay atention to them..in the sense that they play a game in their way...and i play in mine..i have no quarrels..as i stated if i feel confortable in a game with full pvp..i stay..if not..even if is pve..i leave..how they play the game is no my concern..what is my concern is how i can play it being at the same time beneficial for the comunity..(and that can be sometimes being the bad guy)

    I also dont worry too much about the doom post..or the..i quit posts..after all for me games are hobbies..but hobbies made for private investors..if they fail and go bankrupt..its not my problem..if they thrive..good for them..at the end of the day my life goes on..

     

    But going to the point..yes ill try to make it know..i finc i have a few ideas about how to coordinate the goverment of several cities..to share trade routes..to cooperate in the patrol of such routes..and even a way to help crafters equip the warriors so in case you go to war you dont even need to bring your equipment..along with fair taxes shared among all the cities..things like that

     

    Best regards

  • blutigfaustblutigfaust Granite City, ILPosts: 98Member Common

     I agree, taxes would be a good way to help pay the fighters who would help defend us. I will be an individual who hopefully builds a shack and can grow some crops, and possibly fish a little. I will also find myself hang gliding and just having fun in general, when time allows for it. (to be honest though, the farming/fishing will be part of the fun :)   )

     

     So several of us could settle our properties close to each other to become a town, and grow from there. Then, when finances allow, we could chip in on the defensive structures with resources and labor. One possibility would be to get together and build a community building first, where we may actually seek shelter, and have town meetings. Our individual homes could then be built close by, thereby creating an actual town with government seat.

     

    If we get enough people interested in our town, of course it can grow into a city, etc. etc.

     

      Just throwing out ideas here.

     

    Thanks

    Blutigfaust 

    Current games playing: Archeage
    Games being watched: Repopulation, and Divergence
    Favorite played games: SWG, RomaVictor, and Xsyon

  • hulgarhulgar madridPosts: 93Member
    Originally posted by blutigfaust

     I agree, taxes would be a good way to help pay the fighters who would help defend us. I will be an individual who hopefully builds a shack and can grow some crops, and possibly fish a little. I will also find myself hang gliding and just having fun in general, when time allows for it. (to be honest though, the farming/fishing will be part of the fun :)   )

     

     So several of us could settle our properties close to each other to become a town, and grow from there. Then, when finances allow, we could chip in on the defensive structures with resources and labor. One possibility would be to get together and build a community building first, where we may actually seek shelter, and have town meetings. Our individual homes could then be built close by, thereby creating an actual town with government seat.

     

    If we get enough people interested in our town, of course it can grow into a city, etc. etc.

     

      Just throwing out ideas here.

     

    Thanks

    Blutigfaust 

    well in fact yes..thats the idea..strart in the beguinning areas and when we feel moer confortable..give the jump..find a good place..and settle form a community and have fun doing what we like..not bothering anyone.

    As i remarked before..if we can make it..more power for us..we can find a place to call home..and wnjoy what the game has to offer..pvp ing..pve ing or watching the skies..it doesnt matter..if not..well..there are always more places..but i find the idea of being a safe refuer for everyone what wants to treat us like that..is  a confortable idea

  • CyclopsSlayerCyclopsSlayer Minneapolis, MNPosts: 532Member
    Originally posted by hulgar
    Originally posted by blutigfaust

     I agree, taxes would be a good way to help pay the fighters who would help defend us. I will be an individual who hopefully builds a shack and can grow some crops, and possibly fish a little. I will also find myself hang gliding and just having fun in general, when time allows for it. (to be honest though, the farming/fishing will be part of the fun :)   )

     

     So several of us could settle our properties close to each other to become a town, and grow from there. Then, when finances allow, we could chip in on the defensive structures with resources and labor. One possibility would be to get together and build a community building first, where we may actually seek shelter, and have town meetings. Our individual homes could then be built close by, thereby creating an actual town with government seat.

     

    If we get enough people interested in our town, of course it can grow into a city, etc. etc.

     

      Just throwing out ideas here.

     

    Thanks

    Blutigfaust 

    well in fact yes..thats the idea..strart in the beguinning areas and when we feel moer confortable..give the jump..find a good place..and settle form a community and have fun doing what we like..not bothering anyone.

    As i remarked before..if we can make it..more power for us..we can find a place to call home..and wnjoy what the game has to offer..pvp ing..pve ing or watching the skies..it doesnt matter..if not..well..there are always more places..but i find the idea of being a safe refuer for everyone what wants to treat us like that..is  a confortable idea

    Interesting experiment. Best of luck.

    If you can hire the forces to Clear, Claim and Hold a region in the North you might well get away with it.

    Problem with using your internal players  would be finding people able to switch from Passive to Aggressive and back on a whim. Most players good at combat needed to claim and hold the region, might well be disatisfied with the passive period roles. But find and gather enough and you could well become AA's Sleeping Giant, perfectly happy to lay here sleeping, just don't even dream of kicking sand in its face.

  • SpottyGekkoSpottyGekko RotterdamPosts: 3,845Member Uncommon

    I wish you all the best with your plan of being a "passive, but not soft" community. However, I believe that it is ultimately doomed to fail.

     

    In any game that has large areas of the world open to FFA-PVP, those that spend the majority of their time fighting will get a clear combat advantage, simply because they get more practice at it. That means they will almost always beat those that only spend half their time in PVP. Full-time PVP'ers beat part-timers 90% of the time.

     

    Unless the design of AA is truly unique, you will not be able to hold any territory unless your group is primarily PVP'ing. Your only option is to play the way everyone else does, i.e. to PVP most of the time.

  • blutigfaustblutigfaust Granite City, ILPosts: 98Member Common

     There is always the possibility to seek out a lord of large battle group or already established stronghold, willing to work with us and protect us while letting our towns govern themselves within the constraints of his main laws. hmmm....almost like a real feudal system. And if the lord or guild leader needed help, we'd be obligated to serve in a battle, if nothing else but for "cannon fodder", to allow his troops to engage enemy with less danger than if they fought alone. Even help him build his kingdom to some extent, because, we'd actually be ...part of his kingdom, more or less. Having been part of guilds before, I can testify, that large fighting groups, who want to concentrate on fighting only, need specialized crafters to equip them.

     

    EDIT: And to be truthful, I'm liking a lot of the comments here. Seems a lot of people would be willing to let us live in peace, and actually rooting for us.

    Current games playing: Archeage
    Games being watched: Repopulation, and Divergence
    Favorite played games: SWG, RomaVictor, and Xsyon

  • ShadanwolfShadanwolf Posts: 2,114Member Uncommon
    Those who want no PKing should make their feelings known to TRION. Or only keep siege fighting ? Express your feelings about what you want and don't want.
  • blutigfaustblutigfaust Granite City, ILPosts: 98Member Common
    Originally posted by Shadanwolf
    Those who want no PKing should make their feelings known to TRION. Or only keep siege fighting ? Express your feelings about what you want and don't want.

     I do want player killing....it adds to the realism for me as well as the danger and excitememt. I don't think I'd want to play this game without it. And sieges will be part of the history, as well as the founding of towns. History was built on strife, for those fighting, and for those just struggling to eek out a living. I want to be immersed in this new world. I WANT TO LIVE !!!   (haha, couldn't resist that last part :)  )

     

     

    EDIT: So I guess I'm saying, I want there to be a reason for all of us, not just the fighters. Too often one set of play styles is ignored in favor of the other. Its one of the reason I don't play ATITD, there really isn't the thrill of possible danger.

    Current games playing: Archeage
    Games being watched: Repopulation, and Divergence
    Favorite played games: SWG, RomaVictor, and Xsyon

  • lakers4evalakers4eva Sighetu MarmatieiPosts: 14Member Uncommon

    I doubt i will be playing the game. But if its a known fact that X city is supposed to be a peacefull place that will just paint a big red target on that city for the pvp crowd. In fact a city that is not advertising itself as peacefull will have much less attacks.  Both types of pvp players would be drawn to the place. The goon-squad kind of pvp players that just want to be pure evil characters would attack anything in sight sure, but will be drawn to a "peacefull city" for more targets and bigger fights and more "evil points" in the karma bank. And than theres the "professional" pvp players who would be drawn to such city cause of big scale and high chance of quality pvp. 

    Now this dosent mean that you can not succeed in defending the place, it just means that it will NOT be peacefull place to live in. In my opinion anyway.

    PS Sorry for gramar mistakes, not main language.

  • coretex666coretex666 PraguePosts: 1,934Member Uncommon

    I think that this rather peaceful league of cities is a good idea. I have no idea whether it will work or not, but I appreciate that something like that is possible in game like AA. The freedom to choose the way you want to play the game is what I find interesting about AA.

    I am definitely gonna give the game a go either and see for myself whether I find it to my liking. If not, I will also leave quietly without making rage posts / threads on the forum :)

    Waiting for L2 EU Classic

  • dandurindandurin Santa Clara, CAPosts: 493Member

    I think Hulgar is on to something.  He's not describing a pacisfist league, he's describing a "non-interventionist" one.  ie, one that doesn't go out of its way to mess with other factions but defends itself viciously if attacked.

     

    Historically this is a very profitable strategy.  The Warrior/Lords of the alliance benefit from the added taxes, while the civilian/serfs get the peace and prosperity that comes with a realm that doesn't piss off it's neighbors.

     

    I'd love to be part of such an alliance in AA if the game supports it.  In real-life, War is brutally costly.   In AA it sounds like you can just siege siege siege without expense and there's no way to really punish someone of an opposiing faction.   Hopefully they make wear-and-tear costs of siege warfare borderline-prohibitive so that "rogue states" get their just comeuppance.

    Just going stream of conscience now, but wouldn't it be cool if you could salt the fields of the enemy?  Burn their libraries? :D   It sounds anti-civilization but it may actually lead to more responsible PKing, which is what folks like Hulgar, myself and others are looking for I believe.

     

    EDIT: On further reflection, taking someone's castle is even better than salting their fields.  But it becomes important that the "just" side can outnumber the rogues, as that is a vital aspect of the natural order.  If both sides hit the current 100 cap, then the gank-masters with their add-on software will routinely win.

  • blutigfaustblutigfaust Granite City, ILPosts: 98Member Common
    Originally posted by lakers4eva

    I doubt i will be playing the game. But if its a known fact that X city is supposed to be a peacefull place that will just paint a big red target on that city for the pvp crowd. In fact a city that is not advertising itself as peacefull will have much less attacks.  Both types of pvp players would be drawn to the place. The goon-squad kind of pvp players that just want to be pure evil characters would attack anything in sight sure, but will be drawn to a "peacefull city" for more targets and bigger fights and more "evil points" in the karma bank. And than theres the "professional" pvp players who would be drawn to such city cause of big scale and high chance of quality pvp. 

    Now this dosent mean that you can not succeed in defending the place, it just means that it will NOT be peacefull place to live in. In my opinion anyway.

    PS Sorry for gramar mistakes, not main language.

     The way I thought it would probably work......

     A bunch of us settle close to each other, then we elect or have a person like the OP set up as our mayor or leader of sorts. It would be his skills at politics and knowing, seeking out, and finding compatible  people or organizations with whom we could exist in peaceful harmony. I don't think we plan to openly announce our status.  I guess it could become known over time we were easy pickings, but then the experiment would probably fail with everyone from the city dispersing into other parts of the land or into clans.

    Current games playing: Archeage
    Games being watched: Repopulation, and Divergence
    Favorite played games: SWG, RomaVictor, and Xsyon

  • RewhymoRewhymo otttawa, ONPosts: 53Member

    i absolutely love your idea.

    My girlfriend and i have always enjoyed building farms or harvesting plants of sort together. In SWG we had our own city that was essentially nothing but harvesters as far as the eye could see and we loved maintaining them and building stuff from the resources we gathered.

    ArcheAge seems to have a very in depth farming system that we are pretty much drooling over and should a clan or guild or whatever open the encourages people to be a none fighting folk who focus solely on farming within the group while others focus on the defense, we would be all over that. 

    Mind you myself being a lover of PVP would draw my bow in a heart beat to defend what we have built but the idea of being able to work on a farm together is a real life dream of ours that we just cannot do. Medical complications prevent us from it. So this game is very inspiring for us.

     

    Yes we have a massive farm in minecraft lol we love playing that.

     

  • ApraxisApraxis RegensburgPosts: 1,515Member Uncommon
    Originally posted by dandurin

    I think Hulgar is on to something.  He's not describing a pacisfist league, he's describing a "non-interventionist" one.  ie, one that doesn't go out of its way to mess with other factions but defends itself viciously if attacked.

     

    Historically this is a very profitable strategy.  The Warrior/Lords of the alliance benefit from the added taxes, while the civilian/serfs get the peace and prosperity that comes with a realm that doesn't piss off it's neighbors.

     

    I'd love to be part of such an alliance in AA if the game supports it.  In real-life, War is brutally costly.   In AA it sounds like you can just siege siege siege without expense and there's no way to really punish someone of an opposiing faction.   Hopefully they make wear-and-tear costs of siege warfare borderline-prohibitive so that "rogue states" get their just comeuppance.

    Just going stream of conscience now, but wouldn't it be cool if you could salt the fields of the enemy?  Burn their libraries? :D   It sounds anti-civilization but it may actually lead to more responsible PKing, which is what folks like Hulgar, myself and others are looking for I believe.

     

    EDIT: On further reflection, taking someone's castle is even better than salting their fields.  But it becomes important that the "just" side can outnumber the rogues, as that is a vital aspect of the natural order.  If both sides hit the current 100 cap, then the gank-masters with their add-on software will routinely win.

    Actually Siege Warfare is expensive, and it is just once a week on a schedule. And the potential attacker have to bid to be able to siege a certain city. In this way, the defender could also bit to prevent any siege. The problem is, this siege auction is every week for every city/castle. So you have to be economicly somewhat effective to avoid any siege to your city.

    So actually it is absolutely possible to play like the Opening Poster want it. You will not be able to avoid any pvp at all, but reduce it to some extend.

  • WizardryWizardry Ontario, CanadaPosts: 8,444Member Uncommon

    Their pvp idea is exactly what will keep me away,i don't like pvp period but if it is included in my PVE experience it has just ruined the entire game for me.

    Your idea of banding together is exactly what is in the game,so not sure what you are referring to.This will encourage large guilds for the sake of numbers and not quality of people,imo a VERY poor decision to go this route.

    You need to ALWAYS 100% separate pvp from pve.You can't do that if you offer something that a LOT of gamer's will want like building a castle then telling them they need to 24/7 pvp and have a ton of money and players to protect it.That is not gaming or fun,that becomes a 24/7 pvp job.

    So you can gather as many crafting players as you like,they will still be FORCED into pvp unless you don't want a castle and don't want a ship to sail all over the world and don't want to enter the pvp zone,but then what would be the purpose?

     


    Samoan Diamond

  • dandurindandurin Santa Clara, CAPosts: 493Member
    Originally posted by Wizardry

    Their pvp idea is exactly what will keep me away,i don't like pvp period but if it is included in my PVE experience it has just ruined the entire game for me.

    Your idea of banding together is exactly what is in the game,so not sure what you are referring to.This will encourage large guilds for the sake of numbers and not quality of people,imo a VERY poor decision to go this route.

    You need to ALWAYS 100% separate pvp from pve.You can't do that if you offer something that a LOT of gamer's will want like building a castle then telling them they need to 24/7 pvp and have a ton of money and players to protect it.That is not gaming or fun,that becomes a 24/7 pvp job.

    So you can gather as many crafting players as you like,they will still be FORCED into pvp unless you don't want a castle and don't want a ship to sail all over the world and don't want to enter the pvp zone,but then what would be the purpose?

     

     

    I'm not sure what you mean by "forced into PVP".  I mean, citizens would definitely have a stake in the outcome of war, so they would be "versus" other players, but they won't be forced to actually PK them.

     

    Ie, if a band of civilian crafters/explorers/adventurers find a suitable martially-inclined guild/faction to offer them safe and lucrative farming land in exchange for taxes, it seems like a win-win situation.   The civilians never have to attack anyone and no one can attack them without 10x1 retribution.

     

    You mention "large guilds for the sake of numbers and not quality" but I see it more like the "bannermen" model of Game of Thrones where clans fight under other clans' colors out of self-interest.  If the warlords you are following fail to keep the peace, you gather your flock and vote with your feet.

     

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