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Help Choosing my next MMORPG

mcordanimcordani Southington, CTPosts: 1Member

Whats up guys,

   New to the multiplayer world, played everquest 2 for a while. Looking for something new.

 

Can someone clarify the difference between sandbox and Theme park MMORPG?

 

This is what I like:

- Very similar to SWG

-Player driven economy (tons of crafting)

-The ability to open your own store

- Different options for career choices

    - SWG had dancers and musicians, thought that was pretty cool

-player created cities

-customizable player housing (the ability to furnish n' such)

-cool combat features

-mounts and vehicles...

- cool quests/storylines

-cool respectful community

 

Its a big world out there and I am lost! Any help would be welcome!

 

Michael

 

 

 

Comments

  • LethalSilenceLethalSilence Calgary, ABPosts: 4Member
    Originally posted by mcordani

    Whats up guys,

       New to the multiplayer world, played everquest 2 for a while. Looking for something new.

     

    Can someone clarify the difference between sandbox and Theme park MMORPG?

     

    This is what I like:

    - Very similar to SWG

    -Player driven economy (tons of crafting)

    -The ability to open your own store

    - Different options for career choices

        - SWG had dancers and musicians, thought that was pretty cool

    -player created cities

    -customizable player housing (the ability to furnish n' such)

    -cool combat features

    -mounts and vehicles...

    - cool quests/storylines

    -cool respectful community

     

    Its a big world out there and I am lost! Any help would be welcome!

     

    Michael

     

     

     

    Try Uncharted Waters Online. It's a game that was set in the age of exploration. Though I'm really sorry it's far from SWG, but im gonna answer anyway. Look up screenshots on google. Based on what you require on the game i say:

    -Player driven economy (tons of crafting) = In UWO players trade stuff they craft in order to craft another item. Let's say this player's job was to make fabrics, player tailors would buy them to make clothes to sell to other players.

    -The ability to open your own store = You set up your own "bazaar"

    - Different options for career choices = 3 Classes hundreds of jobs. Adventure class = could be surveyor, explorer, fisher, artist, ocean/ruin explorer, etc. Merchant = Chandler, Foods dealer, etc. Battle = Naval Officer, Junior Officer, Privateer, Scout, Supply Corps etc. Proof: http://uwo.netmarble.com/guide/characterClass.asp?mCode=1&sCode=1

    -player created cities = when you have a company, you can go to America and make a settlement built by you and your company members

    -customizable player housing (the ability to furnish n' such) = Yes, but limited on low lvls

    -cool combat features = Hundreds of skills and Naval Combat is cool (land Combat is meh)

    -mounts and vehicles... = Ships are your vehicles

    - cool quests/storylines = Quests from guilds, storyline from your Country

    -cool respectful community = Respectful, but there are pirates who steal your stuff on hostile waters, they do it cause it's part of the game and gives challenges to traders XD

    I'm sorry if it's not like SWG, but it's the closest I can think of

  • JesusIsLord12JesusIsLord12 DroganPosts: 3Member

    Path of Exile is great... also Dota or LoL...

    There is just too many great MMOs

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