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While I have to give Stieg credit because it definitely sounds like he understands the dynamics of an MMP (his description of basic 2 types of combat was right on), it does sound like he was dodging or unsure about answers to a number of the questions.
For example, when asked how scalable the combat system was, he replies, "It will be very scalable." Then rambles on about something, as if we couldn't see right through his babble. That response was more akin to 8 year olds saying, "My dad is better... nuh uh mine is! No he isn't." Lame!
Doesn't sound like their game has much place for group dynamics, especially in an action combat game. How is a healer going to keep up with the pacing? Are there even healers? How is agro managed? What about crowd control--seems out of place for a Roman Empire game. It seems, from the interview, screen shots, and movies, that this is much more of a console game than an MMP.
I remain skeptical. The fact that the developer has zero experience in this area doesn't help my confidence in G&H becoming a solid game.