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AoW: A Great Example of Why Sandbox Titles Don't Work in the West

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  • park97park97 Member UncommonPosts: 91
    Originally posted by ignore_me

    As a sandbox advocate, I have to say that AoW failed to grab me because of the bad combat. Maybe I didn't get far enough into the game, but I seem to remember that when I entered combat I had to tab my target and my movement actually became restricted! I was playing with a couple of friends and we chucked the game aside at that point.

    The UI wasn't stellar either, and I felt the graphics were ok, but nothing spectacular. I also didn't see the sandbox element to it that much, but that's probably because I didn't play the game for all that long.

    Sandbox alone cannot carry a game, I think this is why so many have asked for a AAA sandbox.

    Bad combat? AOW probably has the best combat design among all MMOs. How many hours you played? did you get the Goose?  AOW is for elite, if you don't get it you will never get it, go back to some easy games.

  • apocolusterapocoluster Member UncommonPosts: 1,326
    Originally posted by nerovipus32
    The game might be good but the setting doesn't really interest me.

    Agree. Chop-sockiee just ain't my thang

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • ChrispyChrisChrispyChris Member Posts: 27
    Originally posted by Alamareth

    Perhaps rely on your fellow veteran MMO player that has experienced all of the high level content in the game to guide your decision that the world draws you in FAR more once you complete the tutorial?

    The entire point of a tutorial is to teach you to play the game - to give you the tools to make it to that high level content. If a game makes that a pain it'll affect the way you see the game and automatically lower the value of it in the player's mind. The tutorial is the hook. If the worm on it isn't juicy enough, fish won't bite. 

    And it can certainly be done better. EVE Online has spreadsheets and spreadsheets of information to learn, but you don't get bombarded with it in the first half-hour of play.

  • NephaeriusNephaerius Member UncommonPosts: 1,671
    Originally posted by fat_taddler
    Originally posted by fldash

    This game would be successful if the translations were good and the interface was Western.

    End of story. Has nothing to do with sandboxes not working in the West.

    Keep telling yourself that.   There's nothing game-breaking about the translations or the UI.   The UI is very simple and even resembles most themeparks. 

     Phrase however you want the game is not exactly welcoming to a new player.  All the systems are poorly explained as they are dumped on you all at once.  There may be a great game waiting to find underneath all the stuff, but I'm not willing to put in the time and effort to figure it all out.  It's one thing to have to put in time and effort to grasp the higher level aspects of a game.  It's a whole other thing to have piss poor explanations for the basics of said game.  I've tried 3x and can't make it past doing some quests once I get to my school. 

    Steam: Neph

  • AlamarethAlamareth Member UncommonPosts: 570
    Originally posted by Cirin
    Originally posted by fat_taddler

    So many responses that continue to prove my point.   It's not a bad thing that people want instant action and to be the hero on day one.   I'm not trying to debate that point. 

     

    However, these are fundamental reasons why sandboxes won't work in the west anymore.    If players want a truly open environment and game systems that will promote long-term, player driven content, there's going to be a learning curve which may not translate into super exciting game play right off the bat.  

     

     

     

     

    Name ONE SINGLE player-driven piece of content in this game.......I'll gladly wait to hear this.

    School wars.

    Guild wars.

    School alliance leadership.

    Escort raids.

    I could go on....how are you missing this?

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by Cirin
    Originally posted by Alamareth
    Originally posted by oGMo

     


    Originally posted by Alamareth
    Oh, and the mouse inversion people don't know how to use computers.  You can freaking do that with a 3rd party program, so WHY is it a complaint about the game.  If it matters to you that much, you'll figure it out - I have faith in the MMO gamer's ability to figure these things out themselves.


     

    Not really .. you can invert the mouse, but then when you go to use the actual cursor, it's still inverted. Even more unusable. Plus, why should I have to hunt down a third-party app just to do something that the devs should have taken 5 minutes to implement in the first place (check box, setting flag, and if/negation)? If they can't do something as simple as that (which every other game I've played in quite awhile has), what else can't they take the time for?

    Anyhow, I did solve it: I moved on to other, more interesting games.

    Pure and straight facepalm.  You do it because it matters to you. 

    If you seriously can't figure out how to do it properly, then you would have NEVER figured out this game.

    The reason why the developers probably never did it is because they frankly don't care about your super small extremely loud minority.  I don't either.

    If a car comes out without windshield wipers just because the makers decided (or forgot) to put them on it is still a flaw.  Saying that you can fix it yourself by installing your own doesn't mean it's not a flaw.  Not including something that's a simple and standard feature on anything after 2000 is just plain lazy and is a glaring example of the quality of this game.

    As someone pointed out earlier, this is a tactic used in Blaming the Player (the form of 'blaming the victim' native to these forums) wherein a proponent attacks your desire for features by claiming that you are a bad person for wanting that feature. If you are going to advocate a game, attacking the critics is a fail strategy. You can't do: Buy this or youre wrong, unless you have AK-47s and a politburo.

    Survivor of the great MMORPG Famine of 2011

  • ego13ego13 Member Posts: 267
    Originally posted by Alamareth
    Originally posted by Cirin
    Originally posted by Alamareth
    more stuff
    stuff

    Laundry list of your "usual" complaints, most of which have NOTHING to do with AoW.  If you played this game at all, you could not have possibly passed the first internal.

    Limited action sets?  Da fuq?  I have 7 skill sets, will have 9 soon - I use ALL of them.

    GW combat and AoW combat aren't even remotely comparable.

    Graphics are nice, not the best - but the environments are extremely well made.  It's one of the most consistently praised things about the game, yet you claim its "dead and cardboard".  Sorry sir, most of the thinking world disagrees with you.

    Poor UI is fair.  I don't love it, but it's not so bad that it actively limits my gameplay.  The only issue is that I only have quick access to 5 skill sets.  Not enough for me.

    Having X skills on cooldown when you use Y skills because they are in the "same category" is just a clever way of making you feel like you have more to choose from when it's just the same mechanic, albeit hidden in a way to fool most people.

     

    - When any skill is cast, all other skills in other Skill Set will enter a Shared CD of 7 sec.

    Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.

    image

  • ego13ego13 Member Posts: 267
    Originally posted by Alamareth
    Originally posted by Cirin
    Originally posted by fat_taddler

    So many responses that continue to prove my point.   It's not a bad thing that people want instant action and to be the hero on day one.   I'm not trying to debate that point. 

     

    However, these are fundamental reasons why sandboxes won't work in the west anymore.    If players want a truly open environment and game systems that will promote long-term, player driven content, there's going to be a learning curve which may not translate into super exciting game play right off the bat.  

     

     

     

     

    Name ONE SINGLE player-driven piece of content in this game.......I'll gladly wait to hear this.

    School wars.

    Guild wars.

    School alliance leadership.

    Escort raids.

    I could go on....how are you missing this?

    These are all mechanics driven.  The game leads you to do this.  The players enhance the experience but you can do them WITHOUT the players.

     

    Essentially these are just dolled up battleground mechanics or open world instances.  Did you have any valid example of something where the player can actually initiate it and the reward is just participating without some kind of game-led reward?

    Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.

    image

  • SpellforgedSpellforged Member UncommonPosts: 458
    Age of Wushu isn't an example of anything except its own shortcomings.  This topic is just silly and would be like creating a thread about Dragon's Prophet being proof that Fantasy games are dead in the west.  I guess you could say that games are kind of like towers.  You can continue building higher and higher, but what do you do if the foundation is flawed?  A big budget won't change bad concepts and mechanics.

    image
  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    the game concepts and features are too culturally specific and often mindbogglingly inscrutable.
  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by zymurgeist
    Originally posted by Alamareth

    Been around MMO's since Ultima (MUDs before that, D&D before that), so yeah - I think veteran is more than fitting for me.  I've CB tested nearly every F2P game that ever reached any sort of western market (well over 100).  Worked as a VGM and a private server tester (Acclaim and Rappelz, respectively).  What else are you going to ask for?

    I'm about as veteran as you get without being a true insider.

    The most experienced "MMO veteran" on the planet is still some random person posting on an internet forum. It's impossible to tell people what they will or won't like about a game. Your claim of authority is pointless. If AoW is a sandbox, a completely useless term, it's one that doesn't have the features I want. So the op's over broad characterization of western players, whatever that's supposed to mean, is invalid. People like different things and can't be encouraged to enjoy things they don't by insulting their preferences. It's a silly proposition on it's face.

    nvm

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • hockeyplayrhockeyplayr Member UncommonPosts: 604
    Originally posted by fat_taddler
    Originally posted by fldash

    This game would be successful if the translations were good and the interface was Western.

    End of story. Has nothing to do with sandboxes not working in the West.

    Keep telling yourself that.   There's nothing game-breaking about the translations or the UI.   The UI is very simple and even resembles most themeparks. 

    I bought the first early beta package they ever put up for sale. the game was fun (really had no time to play it though and eventually stopped b/c of work) but I remember dropping into the game and just getting slammed with tons of writing all over the place and horrible translations. so i can see where some people are coming from.  However none of it was game breaking at all

  • park97park97 Member UncommonPosts: 91
    Originally posted by Cirin
    Originally posted by Alamareth
    Originally posted by Cirin
    Originally posted by Alamareth
    more stuff
    stuff

    Laundry list of your "usual" complaints, most of which have NOTHING to do with AoW.  If you played this game at all, you could not have possibly passed the first internal.

    Limited action sets?  Da fuq?  I have 7 skill sets, will have 9 soon - I use ALL of them.

    GW combat and AoW combat aren't even remotely comparable.

    Graphics are nice, not the best - but the environments are extremely well made.  It's one of the most consistently praised things about the game, yet you claim its "dead and cardboard".  Sorry sir, most of the thinking world disagrees with you.

    Poor UI is fair.  I don't love it, but it's not so bad that it actively limits my gameplay.  The only issue is that I only have quick access to 5 skill sets.  Not enough for me.

    Having X skills on cooldown when you use Y skills because they are in the "same category" is just a clever way of making you feel like you have more to choose from when it's just the same mechanic, albeit hidden in a way to fool most people.

     

    - When any skill is cast, all other skills in other Skill Set will enter a Shared CD of 7 sec.

    what's wrong with cd of 7 seconds? you like button mashing game? switching between skill sets is a smart play in combat, different situation use different style.

  • AlamarethAlamareth Member UncommonPosts: 570
    Originally posted by Cirin
    Originally posted by Alamareth
    Originally posted by Cirin
    Originally posted by fat_taddler

    So many responses that continue to prove my point.   It's not a bad thing that people want instant action and to be the hero on day one.   I'm not trying to debate that point. 

     

    However, these are fundamental reasons why sandboxes won't work in the west anymore.    If players want a truly open environment and game systems that will promote long-term, player driven content, there's going to be a learning curve which may not translate into super exciting game play right off the bat.  

     

     

     

     

    Name ONE SINGLE player-driven piece of content in this game.......I'll gladly wait to hear this.

    School wars.

    Guild wars.

    School alliance leadership.

    Escort raids.

    I could go on....how are you missing this?

    These are all mechanics driven.  The game leads you to do this.  The players enhance the experience but you can do them WITHOUT the players.

     

    Essentially these are just dolled up battleground mechanics or open world instances.  Did you have any valid example of something where the player can actually initiate it and the reward is just participating without some kind of game-led reward?

    WTF?  No.  Just no.

    How do you do ANY of that without the players?  You don't play this game, it's extremely obvious.

  • ego13ego13 Member Posts: 267
    Originally posted by park97
    Originally posted by Cirin
    Originally posted by Alamareth
    Originally posted by Cirin
    Originally posted by Alamareth
    more stuff
    stuff

    Laundry list of your "usual" complaints, most of which have NOTHING to do with AoW.  If you played this game at all, you could not have possibly passed the first internal.

    Limited action sets?  Da fuq?  I have 7 skill sets, will have 9 soon - I use ALL of them.

    GW combat and AoW combat aren't even remotely comparable.

    Graphics are nice, not the best - but the environments are extremely well made.  It's one of the most consistently praised things about the game, yet you claim its "dead and cardboard".  Sorry sir, most of the thinking world disagrees with you.

    Poor UI is fair.  I don't love it, but it's not so bad that it actively limits my gameplay.  The only issue is that I only have quick access to 5 skill sets.  Not enough for me.

    Having X skills on cooldown when you use Y skills because they are in the "same category" is just a clever way of making you feel like you have more to choose from when it's just the same mechanic, albeit hidden in a way to fool most people.

     

    - When any skill is cast, all other skills in other Skill Set will enter a Shared CD of 7 sec.

    what's wrong with cd of 7 seconds? you like button mashing game? switching between skill sets is a smart play in combat, different situation use different style.

    Since you only have a CD of 1 second for all the skills WITHIN the current set then yes you are still button mashing.  You prove no point and must be trolling at this point.  You're still button mashing, you're just more limited in your choices and trying to say that it adds strategy because you have to go completely defensive doesn't actually prove that point.

     

    From now on every time you type a word you can't blink for 7 seconds.  Balancing typing and blinking will take some smart play and strategy but it only makes your experience that much deeper and engaging.

    Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.

    image

  • ego13ego13 Member Posts: 267
    Originally posted by Alamareth
    Originally posted by Cirin
    Originally posted by Alamareth
    Originally posted by Cirin
    Originally posted by fat_taddler

    So many responses that continue to prove my point.   It's not a bad thing that people want instant action and to be the hero on day one.   I'm not trying to debate that point. 

     

    However, these are fundamental reasons why sandboxes won't work in the west anymore.    If players want a truly open environment and game systems that will promote long-term, player driven content, there's going to be a learning curve which may not translate into super exciting game play right off the bat.  

     

     

     

     

    Name ONE SINGLE player-driven piece of content in this game.......I'll gladly wait to hear this.

    School wars.

    Guild wars.

    School alliance leadership.

    Escort raids.

    I could go on....how are you missing this?

    These are all mechanics driven.  The game leads you to do this.  The players enhance the experience but you can do them WITHOUT the players.

     

    Essentially these are just dolled up battleground mechanics or open world instances.  Did you have any valid example of something where the player can actually initiate it and the reward is just participating without some kind of game-led reward?

    WTF?  No.  Just no.

    How do you do ANY of that without the players?  You don't play this game, it's extremely obvious.

    The point is that you can still DO THESE things without other players involved and still get the rewards therefore they aren't player-led at all, they are just player resisted.

    Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.

    image

  • park97park97 Member UncommonPosts: 91
    Originally posted by Burntvet
    This game is simply not a very good game. Myself and three other friends all played this game for several weeks be before giving up. All of us played sandbox titles previously, such as UO, SWG and EvE. AoW in no way compares to any of those. It is a bunch of linear grinds designed to make people get frustrated and use the cash shop, on top of the things other people already mentioned. It is not a fun game. It is not really a complex game. It is a lot of farming and mob grinding dressing up a typical Asian grinder, doing the same dailies over and over and over. Plus there are tons of bots, and gold spammers, which are never dealt with. This is more a "part-time job" for S.Korean and Taiwanese teenagers to sell some virtual items/currency and make some pocket money (which is legal in those places, and there are few part time jobs as compared to many Western countries). And all of THAT is why this game is not doing well in the West: the West is not its target audience.

    This game is for elite gamer, obviously you and your three other friends get used to playing easy games. Just do us a favor, write something constructive, not the same trolling in every AOW thread.

  • OpapanaxOpapanax Member Posts: 973

    The problem with AoW in the West is not the Sandbox. It's the exploits, the rampant RMT gold-selling, the hacking of accounts, botting, the lack of proper customer support and poor security when it comes to the consumer information.

    And a corporate shadiness that rivals that of most any heavy RMT'ing / RMAH operations out there to date.

    I found the game itself to be very entertaining for the most part. The depth of the mechanics although archaic in some areas were rather refreshing and a good change of pace from the usual level grinders that we have here in the West. GW2, SWTOR, even The Secret World in some ways.

    The issues begin to rise with this title when you realize that lack of support they have and what appears to be a very large lacking of understanding (or maybe just plain carring) about what Western audiences really prefer in their games.

    The things with that is that; this game is so well established in the East that no real changes will ever come to more Westernize the game past any real relevant point that we have now. I don't really feel that the game needs to go into heavily Westernized approach but some of the elements that are proving to be more distasteful to the Western consumers need to be adjusted.

    Things like Temp mounts and vanity items.

    I won't touch on the Cash Shop skills since those are really up for debate and some could argue that the price of the skills alone promote a Pay-2-Win environment despite whether those Cash Shop skills are of any real quality in PVP / PVE. The $30-$60 price tag for these skills leave a lot of room for people to be offended by such an atrocious pricing model.

    PM before you report at least or you could just block.

  • park97park97 Member UncommonPosts: 91
    Originally posted by Cirin
    Originally posted by park97
    Originally posted by Cirin
    Originally posted by Alamareth
    Originally posted by Cirin
    Originally posted by Alamareth
    more stuff
    stuff

    Laundry list of your "usual" complaints, most of which have NOTHING to do with AoW.  If you played this game at all, you could not have possibly passed the first internal.

    Limited action sets?  Da fuq?  I have 7 skill sets, will have 9 soon - I use ALL of them.

    GW combat and AoW combat aren't even remotely comparable.

    Graphics are nice, not the best - but the environments are extremely well made.  It's one of the most consistently praised things about the game, yet you claim its "dead and cardboard".  Sorry sir, most of the thinking world disagrees with you.

    Poor UI is fair.  I don't love it, but it's not so bad that it actively limits my gameplay.  The only issue is that I only have quick access to 5 skill sets.  Not enough for me.

    Having X skills on cooldown when you use Y skills because they are in the "same category" is just a clever way of making you feel like you have more to choose from when it's just the same mechanic, albeit hidden in a way to fool most people.

     

    - When any skill is cast, all other skills in other Skill Set will enter a Shared CD of 7 sec.

    what's wrong with cd of 7 seconds? you like button mashing game? switching between skill sets is a smart play in combat, different situation use different style.

    Since you only have a CD of 1 second for all the skills WITHIN the current set then yes you are still button mashing.  You prove no point and must be trolling at this point.  You're still button mashing, you're just more limited in your choices and trying to say that it adds strategy because you have to go completely defensive doesn't actually prove that point.

     

    From now on every time you type a word you can't blink for 7 seconds.  Balancing typing and blinking will take some smart play and strategy but it only makes your experience that much deeper and engaging.

    button mashing in this game gets you die quickly in this game, I guess that might be the reason you hate this game so much, it seems you can't survive in any combat with your playing style.

    http://massively.joystiq.com/2013/06/05/the-art-of-wushu-offense-is-the-best-defense/

     

  • park97park97 Member UncommonPosts: 91
    Originally posted by Opapanax

    The problem with AoW in the West is not the Sandbox. It's the exploits, the rampant RMT gold-selling, the hacking of accounts, the lack of proper customer support and poor security when it comes to the consumer information.

    And a corporate shadiness that rivals that of most any heavy RMT'ing / RMAH operations out there to date.

    I found the game itself to be very entertaining for the most part. The depth of the mechanics although archaic in some areas were rather refreshing and a good change of pace from the usual level grinders that we have here in the West. GW2, SWTOR, even The Secret World in some ways.

    The issues begin to rise with this title when you realize that lack of support they have and what appears to be a very large lacking of understanding (or maybe just plain carring) about what Western audiences really prefer in their games.

    The things with that is that; this game is so well established in the East that no real changes will ever come to more Westernize the game past any real relevant point that we have now. I don't really feel that the game needs to go into heavily Westernized approach but some of the elements that are proving to be more distasteful to the Western consumers need to be adjusted.

    Things like Temp mounts and vanity items.

    I won't touch on the Cash Shop skills since those are really up for debate and some could argue that the price of the skills alone promote a Pay-2-Win environment despite whether those Cash Shop skills are of any real quality in PVP / PVE. The $30-$60 price tag for these skills leave a lot of room for people to be offended by such atrocious pricing model.

    Cash shop skills are just flashy ones, they are not as powerful as your school skills.

  • rodingorodingo Member RarePosts: 2,870
    AoW, in my opinion is heavily dependent on guilds.  They really set the tone for the server's over all atmosphere and they also provide a major part of the content in the game. At least that was the case when I played on White Tiger.  I was in the biggest all English speaking guild and since day one we were up against the biggest Chinese and Vietnamese guilds.  I mean they literally hated us.  Made for some serious rivalry for all of us, and anyone caught in-between.  Point being, if you are a solo (non-guilded) player then AoW is going to seem more worse or dull than it is.  The game has it's flaws, but which game doesn't.  There is fun to be had in the game, but not necessarily for everyone.  My only gripe with AoW though is actually the dev/management company of Snail.  They just really don't know the minds of how most Western gamers think.  I think this is what is keeping AoW from being a lot more successful.  Time will tell though if I'm right wrong.

    "If I offended you, you needed it" -Corey Taylor

  • OpapanaxOpapanax Member Posts: 973
    Originally posted by park97
    Originally posted by Opapanax

    The problem with AoW in the West is not the Sandbox. It's the exploits, the rampant RMT gold-selling, the hacking of accounts, the lack of proper customer support and poor security when it comes to the consumer information.

    And a corporate shadiness that rivals that of most any heavy RMT'ing / RMAH operations out there to date.

    I found the game itself to be very entertaining for the most part. The depth of the mechanics although archaic in some areas were rather refreshing and a good change of pace from the usual level grinders that we have here in the West. GW2, SWTOR, even The Secret World in some ways.

    The issues begin to rise with this title when you realize that lack of support they have and what appears to be a very large lacking of understanding (or maybe just plain carring) about what Western audiences really prefer in their games.

    The things with that is that; this game is so well established in the East that no real changes will ever come to more Westernize the game past any real relevant point that we have now. I don't really feel that the game needs to go into heavily Westernized approach but some of the elements that are proving to be more distasteful to the Western consumers need to be adjusted.

    Things like Temp mounts and vanity items.

    I won't touch on the Cash Shop skills since those are really up for debate and some could argue that the price of the skills alone promote a Pay-2-Win environment despite whether those Cash Shop skills are of any real quality in PVP / PVE. The $30-$60 price tag for these skills leave a lot of room for people to be offended by such atrocious pricing model.

    Cash shop skills are just flashy ones, they are not as powerful as your school skills.

    As I said those are up for debate, its more the outright price of the skills that takes people aback about them. One could easily be insulted by a $60 price-tag for something that is "not even that good" or neccessary. Not to say that these skills should be super OP just because they cost money.

    Just saying the price in general will turn many, many people off. Especially after they come to realize many of the issues AoW has with purchasing gold in the first place and the constant locking and unlocking of accounts because of shotty report systems and the fact that these things aren't actually handled inside US boarders..

    PM before you report at least or you could just block.

  • park97park97 Member UncommonPosts: 91
    Originally posted by Cirin
    Originally posted by Alamareth
    Originally posted by Cirin
    Originally posted by Alamareth
    Originally posted by Cirin
    Originally posted by fat_taddler

    So many responses that continue to prove my point.   It's not a bad thing that people want instant action and to be the hero on day one.   I'm not trying to debate that point. 

     

    However, these are fundamental reasons why sandboxes won't work in the west anymore.    If players want a truly open environment and game systems that will promote long-term, player driven content, there's going to be a learning curve which may not translate into super exciting game play right off the bat.  

     

     

     

     

    Name ONE SINGLE player-driven piece of content in this game.......I'll gladly wait to hear this.

    School wars.

    Guild wars.

    School alliance leadership.

    Escort raids.

    I could go on....how are you missing this?

    These are all mechanics driven.  The game leads you to do this.  The players enhance the experience but you can do them WITHOUT the players.

     

    Essentially these are just dolled up battleground mechanics or open world instances.  Did you have any valid example of something where the player can actually initiate it and the reward is just participating without some kind of game-led reward?

    WTF?  No.  Just no.

    How do you do ANY of that without the players?  You don't play this game, it's extremely obvious.

    The point is that you can still DO THESE things without other players involved and still get the rewards therefore they aren't player-led at all, they are just player resisted.

    Each school's ultimate skill set needs to be unlocked by players, it's a player driven event.

  • park97park97 Member UncommonPosts: 91
    Originally posted by Opapanax
    Originally posted by park97
    Originally posted by Opapanax

    The problem with AoW in the West is not the Sandbox. It's the exploits, the rampant RMT gold-selling, the hacking of accounts, the lack of proper customer support and poor security when it comes to the consumer information.

    And a corporate shadiness that rivals that of most any heavy RMT'ing / RMAH operations out there to date.

    I found the game itself to be very entertaining for the most part. The depth of the mechanics although archaic in some areas were rather refreshing and a good change of pace from the usual level grinders that we have here in the West. GW2, SWTOR, even The Secret World in some ways.

    The issues begin to rise with this title when you realize that lack of support they have and what appears to be a very large lacking of understanding (or maybe just plain carring) about what Western audiences really prefer in their games.

    The things with that is that; this game is so well established in the East that no real changes will ever come to more Westernize the game past any real relevant point that we have now. I don't really feel that the game needs to go into heavily Westernized approach but some of the elements that are proving to be more distasteful to the Western consumers need to be adjusted.

    Things like Temp mounts and vanity items.

    I won't touch on the Cash Shop skills since those are really up for debate and some could argue that the price of the skills alone promote a Pay-2-Win environment despite whether those Cash Shop skills are of any real quality in PVP / PVE. The $30-$60 price tag for these skills leave a lot of room for people to be offended by such atrocious pricing model.

    Cash shop skills are just flashy ones, they are not as powerful as your school skills.

    As I said those are up for debate, its more the outright price of the skills that takes people aback about them. One could easily be insulted by a $60 price-tag for something that is "not even that good" or neccesary. Not to say that these skills should be super OP just because they cost money.

    Just saying the price in general will turn many, many people off. Especially after they come to realize many of the issues AoW has with purchasing gold in the first place and the constant locking and unlocking of accounts because of shotty report systems and the fact that these things are actually handled inside US boarders..

    I totally agree. Snail USA is a small firm with only 7 employee and still have a lot to learn, part of growing pain?

  • OpapanaxOpapanax Member Posts: 973
    Originally posted by park97
    Originally posted by Opapanax
    Originally posted by park97
    Originally posted by Opapanax

    The problem with AoW in the West is not the Sandbox. It's the exploits, the rampant RMT gold-selling, the hacking of accounts, the lack of proper customer support and poor security when it comes to the consumer information.

    And a corporate shadiness that rivals that of most any heavy RMT'ing / RMAH operations out there to date.

    I found the game itself to be very entertaining for the most part. The depth of the mechanics although archaic in some areas were rather refreshing and a good change of pace from the usual level grinders that we have here in the West. GW2, SWTOR, even The Secret World in some ways.

    The issues begin to rise with this title when you realize that lack of support they have and what appears to be a very large lacking of understanding (or maybe just plain carring) about what Western audiences really prefer in their games.

    The things with that is that; this game is so well established in the East that no real changes will ever come to more Westernize the game past any real relevant point that we have now. I don't really feel that the game needs to go into heavily Westernized approach but some of the elements that are proving to be more distasteful to the Western consumers need to be adjusted.

    Things like Temp mounts and vanity items.

    I won't touch on the Cash Shop skills since those are really up for debate and some could argue that the price of the skills alone promote a Pay-2-Win environment despite whether those Cash Shop skills are of any real quality in PVP / PVE. The $30-$60 price tag for these skills leave a lot of room for people to be offended by such atrocious pricing model.

    Cash shop skills are just flashy ones, they are not as powerful as your school skills.

    As I said those are up for debate, its more the outright price of the skills that takes people aback about them. One could easily be insulted by a $60 price-tag for something that is "not even that good" or neccesary. Not to say that these skills should be super OP just because they cost money.

    Just saying the price in general will turn many, many people off. Especially after they come to realize many of the issues AoW has with purchasing gold in the first place and the constant locking and unlocking of accounts because of shotty report systems and the fact that these things are actually handled inside US boarders..

    I totally agree. Snail USA is a small firm with only 7 employee and still have a lot to learn, part of growing pain?

    Honestly man at this point I don't think I can give them the easy out with that excuse anymore. I have been / was apart of the game since CB2 started in Dec of 2012. I really enjoyed the experience I had. The game has some really cool qualities, but they have this game in CN, they already know the proper support that is needed to sustain a healthy play environment for their players.

    To me it seems as though they are not into giving the same support that is needed here in the West for the game to be a "solid / sustainable" as it is currently in the East.

    They just recently fired some Snail USA employee's so growing pains is not the issue if they are downsizing essentially as though they have TOO much support for the game.

    I unfortunately reached my breaking points about a month ago. After being a VIP and monthly (fast horse, vanity item purchaser) I just could not bring myself to "support" this game anymore.

    I am one that likes to "donate" to games I enjoy but that doesn't mean I have to be a blind fool to their practices when things seem questionable in many areas.

    PM before you report at least or you could just block.

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