I am personally sad that the subscription model has been shoved out the door by masses of casual players who demand every game to be free but then go ahead and complain about the lack of innovation in the genre and how expensive cash shops are.
Who complains?
I never complain about cash shop being expensive .. why i play for free .. cash shop prices do not concern me.
And who complain about lack of innovations? There are plenty of different settings, different features, and even online games that innovate beyond MMOs (like MOBAs, WoT, ....)
Those games are not innovative, please see Sega. (1983)
For innovation please refer to Asheron's Call 1, MMORPG. being innovative since 1999, and still going. (2013)
I am personally sad that the subscription model has been shoved out the door by masses of casual players who demand every game to be free but then go ahead and complain about the lack of innovation in the genre and how expensive cash shops are.
Who complains?
I never complain about cash shop being expensive .. why i play for free .. cash shop prices do not concern me.
And who complain about lack of innovations? There are plenty of different settings, different features, and even online games that innovate beyond MMOs (like MOBAs, WoT, ....)
Those games are not innovative, please see Sega. (1983)
For innovation please refer to Asheron's Call 1, MMORPG. being innovative since 1999, and still going. (2013)
More innovative than recycling old virtual world ideas. At least MOBA is a new (since LoL) game subgenre.
Comments
Erm...
Planetside 2
Those games are not innovative, please see Sega. (1983)
For innovation please refer to Asheron's Call 1, MMORPG. being innovative since 1999, and still going. (2013)
More innovative than recycling old virtual world ideas. At least MOBA is a new (since LoL) game subgenre.