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I didnt ply the game since beta, so going off what I read. But, I have to give credit for FC for taking a chance and getting rid of character levels.
problem is, that they really didnt get rid of this, but simply hid them.
zones are still linear pathed buy hidden levels.
Why design the game like this? Should have design the game simply to be a huge open world with everything being endgame and some form of progression for your faction.
who likes content locks anymore?
level mechanics has grown old. But masking them won't fix the problem. Since the game is now B2 I am interested in checking i out, but would like more words and info on this area of the game.
because I really, really, really don't like Level Grinding in MMO anymore. The hype about not having levels was the main thing that attracted me to this game at first. But it's misleading hype IMO after trying out the game long time ago.