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i remember MJ saying how he liked gw2 combat, and how CU might have a soft-targeting system, rather than the oldschool one.
what does that exactly mean?
in gw2 you can target someone, and attack/move towards their direction, or you could have no target and attack/move to any direction you'd want.
is that what soft-targeting means? cause im not sure.
or is it like NWO where you have a reticule, but you're asisted by the game's auto-aim?
(which is tons of fun btw, yet not annoyingly precise like in tera)
anyway, i hope they let us know when they decide on the type of combat/targeting the game will have.
as of now, all we know is that it will be a 3-faction RvR game where you build stuff. which is not enough info for me to know if i want to "prepurchace" it, as in, get one of those 50$++ packs.
i just hope that if they follow the gw2 combat system, they include full collision detection, for both enemies and allies, cause this has ruined gw2's large scale battles and sieges.