I'm a long time DAOC player, and personally I was very excited for GW2's WvW, but I found it fell short, by a long shot, of my experiences with DAOC's RvR. Since they are all based on basically the same platform of PvP, what problems did you find in GW2's WvW that you hope are not repeated in TESO's AvA?
I'll outline the few things I saw go wrong with GW2's WvW, let me know what you guys thing was the major flaws.
- Scoreboard - This is the BIG one for me. DAOC never had a scoreboard in game, and I feel that AN's insistence on one in their game really detracted from the RvR feel. Instead of feeling world pride and going out just to have fun, people were obsessed with the scoreboard. The scoreboard is also what lead to all of the server hopping so that they could be on the "winning" side. DAOC never had nor needed a scoreboard for their RvR, you just jumped on when you could. Looked at the map, and saw that your realm was making a push and joined in. Or that your realm was loosing castles left and right, and jumped in the defense.
- Culling - a LOT of people left GW2 when this became a real problem. It has since been fixed, but one you lose people it's hard to get them to come back.
- Objectives were to close together. This prevented many mid field pitched battles. This also prevented smaller groups from having a larger impact on the overall fight. Objectives being so close together instead lead to zerg vs zerg fights. Where one force would get pushed back to a keep wall/door, and then would rally and push the other force back to their keep wall/door. Back & forth over and over. This just limited the ability to use tactics & movement during fights. For those of us oldschool DAOC players, you may remember how spread apart objectives were, and how much better the battles were.