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Q) You mentioned earlier "Mentoring and Rallying systems to level with/near your friends"
Can you share some more info on this? Will it be optional or ?mandatory à la GW2 where your char gets nerfed in lower level zones.
Q) If i understand correctly you can add attribute points to Strength, Dexterity etc when you gain levels, will there be any way to respec these points if you're unhappy with the choices you made?
Q) Can you talk more about the PvP stats and how large the effect will be when wearing PvP gear vs PvE gear and vice versa?. I like to do both equally but there's always problems that comes with it in both World PvP and for people who spent most of their times in Raids. (One-Shotted)
Are there a lot of different looking armor/weapon designs in the game? One of the most annoying things in an MMO is to look exactly the same for the whole leveling process. *cough* Neverwinter *cough*
Thanks for answering. Can't wait to play Wildstar!
HEY! Super excited about Wildstar!
Y U NO FLIP TABLE?!?!?!
Originally posted by Splut What will the language be for writing add-ons/mods?
LUA. Also, Houston is our tool to help more easily make them. Lots of add-ons already being generated by even the tiny community in CBT1 (about 2000 folks)
Jeremy GaffneyExecutive Producer, Carbine Studios (Wildstar Online)
"7 abilities are way too few, this is an MMORPG not tetris" quoted by a friend of mine.
I agree, no matter how impactful they may be, 7 seems way to few. It makes combat repetitive and in the end boring.
Please do not make GW2's mistake, I had high hopes for that game, and I have way higher hopes for WildStar.
1. Will there be Path-specific gear available - at least cosmetically?
2. On the official site there are races locked from certain classes; what are the chances I'll be able to play a Mechari caster in the future? :}