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Despite a somewhat rocky launch, Trion Worlds' Defiance team is hard at work to make the game that players want. We scored an interview with Nathan Richardsson, VP of Development & Executive Producer Defiance to talk about what's happened since launch and what the future will hold for the groundbreaking transmedia game. See what he's got to say and then tell us what you think in the comments.
MMORPG: First, let me congratulate you on the launch. I know it's been a rough one, but it's still one hell of a milestone for any studio. What is the day-to-day like in the office now that the show and game are up and running?
Nathan Richardsson: Thank you! The day-to-day is always pretty interesting as nothing really compares to that launch month. You get far more player feedback to respond to than in Alpha or Beta, everything is on the line, we're working with a large set of unknowns since we're doing so many industry firsts that it's as exciting as it is frustrating. It's an emotional rollercoaster to say the least. I use a new strategy, multiple personalities. Being a man I can't multitask so I found having many personalities each doing one thing helps me work on all the facets of this entire venture simultaneously without going insane.
Read more of Bill Murphy's Defiance: Looking to Push the Envelope.
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