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Getting into phase 3 in a couple weeks and have been pondering what my class of choice first should be. Usually in MMOs I like playing the DPS classes, but this time i want to change it up. After playing GW2 since launch, i want to be something more. A Tank or a Healer. I'm leaning on starting with Conjurer/White Mage, then going to Gladiator/Paladin and leveling up those two after my first class/jobs are leveled.
The question that keeps popping to mind is, how viable are the support classes going to be?
In 1.0, it was often suggested that beginning players should drop into other classes briefly to snag some of their utility skills, such as Pugilist for Second Wind( a heal), into Conjurer for some small heals/buffs, etc, to help them survive easier, or make up for some loss a particular class had(a marauder missing EVERY attack, so picks up a skill from Archer to increase hit rate briefly for example)
Is this a continuing theme for ARR 2.0? Will i be pretty unused in early game, until the first dungeon or otherwise?
If any of these thoughts sound about right, How soloable is the Conjurer? Will i be able to hold my own until such times as parties begin to need a full healer?
The Deep Web is sca-ry.