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I've been playing alot of games recently that has great potential, yet after playing it and reaching though mid-level and exploring most of the game's depth of constant, It starts to get boring. I'm killing my enemies the same way over and over, press 1 for stun, press 2 for a massive attack, etc and the enemy dies, repeat. I do feel that sometimes when i face against an enemy, it can be immune to my stun or have a big armor rating to where my damage is reduced when fighting these foes, but what lacking is they don't evade my attacks or out-smart me, i could easily get behind it and hit it enough times until it goes down or move.
the problem with games these days are how the A.I is pretty much as smart as a turtle and so systematically scripted in a way that they don't act like players and are easily overwhelm and don't think enough to avoid my attack, don't know how to out-smart me and hit me by the attack, or bait me for his A.I. companions to surround and damage me alot. There is no challenge at all when dealing with PvE mobs, no matter your mechanics that you added in the raid, as we can easily go though them by time and end up beaten the boss, as the boss don't know how to damage 25 players beaten on his ass with a massive AoE, or change his mechanics to where it's not the same 3 things that changes daily (I'm looking at your, world of warcraft... ).
I want PvE to become a bit more smarter to where it's almost feel like i'm going against another player who is just as smart or me or more experience then me, and could kick my ass unless i switch things around and out-smart him. With a better A.I, things get's challenging and it don't feel like i'm doing the same rotation over and over on my abilities, to where rotation can become completely null when you face against something that act more then human.
One other thing that i've noticed is that there is a lack of free movement and animation, such as the ability to move while shooting magical spells for example, sure you can do that but not all of the abilities in certain games. Why can't I be able to move when charging up a spell, it makes me look vulnerable and after casting the same easy fireball, why do i still have to stand still to cast it? ain't a level 45 wizard be able to move while casting a simple spell but unable to fire it unless he stands still instead or more advance to where he/she be able to cast and shoot without having to stand still after the dozen times he/she cast it?
One thing that I've also noticed is that I'm using the same animation as i am casting a spell, why is it always the palms of my hand instead of channeling the power with my staff or blade or whatever I'm wielding? for example, great I've gotten a sword that increase my magic power by +90, is wieldable by wizards, priests, and warlocks, yet when i cast my icebolt, why am i still using my hands, it should be animating by my blade since my hands are not as powerful as the blade itself that enchanted? Therefore i think our developers are lacking to add in extra animations into the games, and prefer repetitive animations over newer usage of animations when it comes to player item equipment. The only game that kinda does this is guild wars 2, but it uses the same animation style over and over, I've expected the sword to not always hit left first, top, and another top swing, I've expect it to hit at random locations.
Do anyone else noticed this problem that i've seen or what?