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Found this on the Behind The Scenes section of GV FB page and got quite excited about this:
The previous month has been a momentous occasion for Gloria Victis with the launching of the Pre-Alpha.
I am pleased to say that Gloria Victis was met with widespread positive feedback from our testers and. As well as
the launch of our Pre-Alpha comes our Website and Facebook revamp (albeit slightly off schedule) but more content
is guaranteed to come. Although April was a very important month for Gloria Victis, May will be a truly historic
moment for Gloria Victis where we will be writing with players our constitution document outlying our principles,
vision and mission statement. It will be a truly important month where we gamers and developers come together to
outline the principles that will shape Gloria Victis, a unity of gamers and developers into one single entity. We believe
gamers own the game as much as the developers do and as such our goal to develop a game “by gamers, with gamers
and for gamers” will be able to be truly realized.
As this is the first “Behind the Scenes” I will now explain briefly what this is. Behind the Scenes will
be posted from today on the first day of each month and will contain the following four core
sections: General Information, Game Update, Let’s Talk and Player Contributions. The first
two sections are quite self explanatory so I will only explain the second two. “Let’s talk” is a
section that describes a current game mechanic our plans and goals and
we would like to invite player discussion and suggestions regarding that concept to fulfill
the “with gamers” part of our goal, when submit concepts automated feature is implemented,
the concepts suggested by you guys will be integrated into this section as well. “Player Submissions”
will be related to contests during the month and the winning submissions. Furthermore,
on the 15th of each month, voting will begin relating to the concepts discussed and
issues raised in “Let’s Talk”. These are only the four “core” sections, depending on the
month and content available there could be a few guest sections such as videos, interviews
or other announcements.
Let’s Talk - Crafting
Crafting will play quite a central part in Gloria Victis, we plan for crafting to be sandboxed with
near infinite possibilities and like the combat system not a matter of who has spent more time on it,
but a matter of who is the more skilled. As such we will divert from traditional grinding of proficiency to
add immersion to the crafting process as well as hopefully imparting general knowledge to our players.
The player for instance would have to watch the colour of the coal, or the vigour of bubbles when partaking in
brewing to get just the right mix. Below is an example of what crafting system we plan to have.
“To brew a fine beer that will be the pride of a tavern the player must obviously have brewing
facilities in place these can range from home-brewing in the kitchen or several rooms equipped
with cutting edge equipment to aid the process or using public facilities. The brewing process will evolve:
- Cause the grain to germinate by soaking in water
- Encourage sprouting of the grains by providing warmth in the form of heated stones
- Transfer to germination floor and turn frequently for “green malt”
- Kiln dry the malt to desired specification (different durations result in different brews)
- Transfer dried malt to crushing mill.
Mashing - Then the malt will be once again be soaked in water along with other grains where
the malt will breakdown the grain enzymes and convert it to sugar. The player if he has a furnace
to heat the tubs can speed up this process.
Lautering - The player must now separate the mash, residue grain from the clear liquid
called the wort.The wort can now be allowed to cool to a favourable temperature
for the addition of yeast and the fermentation process.
The player can either keep the wort as it is or add other ingredients such as high quality
hops to produce possibly a master brew or simply cask the wort as is and sell it as homebrew beer.
It would be wise to keep some residue from a successful brew in an attempt to use the same
yeast culture in order to maintain a specific quality.After this long tiring process you do
deserve a nice cold beer to relax, but do not drink it all! You can sell the alcoholic beverages
to other players, inns or save it for a later date to drink yourself to gain temporary attribute bonuses.”
Considering everyone has different tastes, we plan on having the option of delegating these
actions to chance in more traditional styles of crafting, but obviously taking over the process
personally would yield higher (or perhaps lower) results depending on your skill as a player.
So what do you guys think? Should crafting be dynamic and complex? Or should it be grinding
proficiency like traditional MMORPGs?