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Maybe something has been posted about this, somewhere out there, but I'm curious how the naming system will work for Camelot Unchained.
Will it be a unique naming system for each server? If so will it be first name or first/last name?
If not, will it be an account based gamename@playeraccountalias system?
As someone who always rolls on RP servers (not to RP necessarily, but for the atmosphere), I absolutely loathe unique player name systems such as GW2, LoTRO, RIFT, CxO, EVE, WoW, WAR, SWG, SWToR, DAoC, etc. etc.
In every single case, I can recall trying to make a new character only to have every single decent lore-friendly name taken, to the point that I have to take some jumbled up nonsensical name or add extra consonants and vowels, which tends to look ridiculous. That's if I don't just say frak it and go do something else instead. It makes each of the games quite difficult to return to, knowing that every single decent name is taken by some level 1 rogue who hasn't played in 10 years. Especially so if servers were merged and your old ones were claimed.
I've always found games with the other system like STO and CO to be much more acceptable. If you want to name yourself Bilbo, you can name yourself Bilbo. You don't have to worry about the dreaded "Name Unavailable" response and neither does the other person who wants to name themselves Bilbo. The other upside is that if you want to friend someone, ignore someone, or kick someone from a guild and make sure they never come back under any name, you can do so for every single character they make because it's bound to a player account alias.