Yeah, I went there. The question so many people hate but love to answer.
In my response to this thread, I outlined what my play time consisted of in the first 8 months of WoW versus what it consists of in the first 8 months of GW2. Since I obviously couldn't remember exactly when every bit of content was released in WoW, I had to reference the patch note archives. This lead me to compare the amount of content released within the first 8 months of WoW to that of GW2. The quick breakdown is as follows:
- Feast of Great-Winter (1.5 months)
- Mauradon dungeon (1.5 months)
- Gurubashi Arena Event (1.5 months)
- Dire Maul (4 months)
- 2 world bosses: Azuregos and Doom Lord Kazzak (4 months)
- The first 2 battlegrounds: Alterac Valley and Warsong Gulch (7 months)
- Blackwing Lair (8 months)
- Halloween Event (2 month)
- Lost Shores Karka event (3 months)
- Temple of the Silent Storm pvp map (3 months)
- Fractals of the Mists (3 months)
- Wintersday (4 months)
- Flame and Frost Living Story (5-8 months)
- Spirit Watch pvp map (6 months)
- Guild Missions (6 months)
- Super Adventure Box (7 months)
- Numerous new events, jumping puzzles, and mini dungeons that are either not mentioned in patch notes or barely hinted at in passing in patch notes, such as the Forsaken Fortune mini dungeon.
Note, these are just the *content* updates issued post-release. Within this thread, feel free to discuss the differences in content between the two games at release. Feel free to discuss the merits of temporary evolving content versus permanent content. Feel free to discuss any other intangibles you think may have contributed to WoW's growth during it's inception, how you feel GW2 is doing in comparison, and why.
As for me personally, I think it's always easy to clamor for more and more. As a gamer, I know I've certainly evolved over the years. I've grown tired of certain content that once may have had me hooked for months and months. Vanilla WoW certainly had me hooked all those years ago. However, I dare say that vanilla WoW wouldn't fare so well with my present self. Looking back on what there was available to do, I can't be sure it would have held my attention for more than a few months.
My personal analysis is that in a direct comparison, I think GW2 fares very well in terms of content when compared to WoW, both in content available at release and content issued post release; I do think WoW's content was better at *hooking* players then than GW2's is now, however. I also think GW2 fares extremely favorably in a time relative comparison. That is, to someone who has played MMOs for over a decade now and has grown tired of the "WoW model," GW2 gives me significantly more to do than vanilla WoW would have.