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Castle Sieges are now live

KumaponKumapon Vancouver, BCPosts: 706Member Uncommon

This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.


- The sieges have timers that open once a week (on Saturday night).


- Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter inside the wall you will be ported to the nearest bind point.


- The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.


- If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.


- If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.


- If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

Here is a video that shows the Emperor's gear and the Fire Horse :

http://youtu.be/hv8tvQiI8c4


Here are some teasers from yesterdays siege :

http://youtu.be/HjiCU7cc6XM

http://youtu.be/5IMps0JvvrY

«1

Comments

  • ElderknightElderknight Slc, UTPosts: 154Member Uncommon

    woot, should be hella fun, for any that played shadowbane this sounds freaking awesome.

  • SaxonbladeSaxonblade PHILADELPHIA, PAPosts: 275Member
    We need to seige Trion and get this game out of their doors lol!

    image

  • ComafComaf Chicago, ILPosts: 1,154Member Common
    Originally posted by Kumapon

    This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.


    - The sieges have timers that open once a week (on Saturday night).


    - Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.


    - The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.


    - If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.


    - If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.


    - If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

    Here is a video that shows the Emperor's gear and the Fire Horse :

    http://youtu.be/hv8tvQiI8c4


    Here are some teasers from yesterdays siege :

    http://youtu.be/HjiCU7cc6XM

    http://youtu.be/5IMps0JvvrY

    On paper seems kind of cool.  Saw the vids though and it's definitely the Korean version of seige warfare.  Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects. 

    No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

     

    image
  • atticusbcatticusbc Posts: 1,069Member Uncommon
    seems like everything, including incentives, is stacked against the attacker. yeah. that doesn't actually sound fun or interesting, honestly.
  • wormedwormed Calgary, ABPosts: 374Member Uncommon
    This game is going to be awesome. Can't wait. 2013 release like Trion promised, I hope.
  • TheJodaTheJoda chicago, ILPosts: 467Member
    Originally posted by Comaf
    Originally posted by Kumapon

    This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.


    - The sieges have timers that open once a week (on Saturday night).


    - Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.


    - The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.


    - If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.


    - If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.


    - If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

    Here is a video that shows the Emperor's gear and the Fire Horse :

    http://youtu.be/hv8tvQiI8c4


    Here are some teasers from yesterdays siege :

    http://youtu.be/HjiCU7cc6XM

    http://youtu.be/5IMps0JvvrY

    On paper seems kind of cool.  Saw the vids though and it's definitely the Korean version of seige warfare.  Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects. 

    No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

     

    ...dont hate! because this game will actually be released.  Looks great to me so far!

    ....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  • SwampDragonsSwampDragons KavlingePosts: 324Member Uncommon
    Originally posted by wormed
    This game is going to be awesome. Can't wait. 2013 release like Trion promised, I hope.

    were is this promise? :D

     

  • JimmyYOJimmyYO Columbus, OHPosts: 520Member
    The game has cars in it. Wait for Black Desert.
  • TheHavokTheHavok San Jose, CAPosts: 2,398Member Uncommon
    Looks damn good. Can't wait to dive in once its released in North America.
  • LlexXLlexX HungaryPosts: 197Member
    Originally posted by Comaf
    Originally posted by Kumapon

    This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.


    - The sieges have timers that open once a week (on Saturday night).


    - Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.


    - The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.


    - If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.


    - If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.


    - If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

    Here is a video that shows the Emperor's gear and the Fire Horse :

    http://youtu.be/hv8tvQiI8c4


    Here are some teasers from yesterdays siege :

    http://youtu.be/HjiCU7cc6XM

    http://youtu.be/5IMps0JvvrY

    On paper seems kind of cool.  Saw the vids though and it's definitely the Korean version of seige warfare.  Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects. 

    No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

     

    No variation in races? lol, go get bigger glasses! Also costumes were just introduced in the game, in time there will be much more difference in dressing than whats now.

    No variation in classes? obvious trolling!

    No RPG in AA? lol, go read some infos about the game, it has the most RPG elements from todays MMO games.

    Anime? lol, Scarlet Blade, Flyff, etc are the anime games, AA not even close.

    Asian grinder? getting tired of these asian racist claims, also its not a grindfest, seems you were lazy to read about the game and you are judging a game by "Asian=must be a grinder game".

    bye

  • xeniarxeniar Posts: 805Member Uncommon
    Originally posted by LlexX
    Originally posted by Comaf
    Originally posted by Kumapon

    This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.


    - The sieges have timers that open once a week (on Saturday night).


    - Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.


    - The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.


    - If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.


    - If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.


    - If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

    Here is a video that shows the Emperor's gear and the Fire Horse :

    http://youtu.be/hv8tvQiI8c4


    Here are some teasers from yesterdays siege :

    http://youtu.be/HjiCU7cc6XM

    http://youtu.be/5IMps0JvvrY

    On paper seems kind of cool.  Saw the vids though and it's definitely the Korean version of seige warfare.  Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects. 

    No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

     

    No variation in races? lol, go get bigger glasses! Also costumes were just introduced in the game, in time there will be much more difference in dressing than whats now.

    No variation in classes? obvious trolling!

    No RPG in AA? lol, go read some infos about the game, it has the most RPG elements from todays MMO games.

    Anime? lol, Scarlet Blade, Flyff, etc are the anime games, AA not even close.

    Asian grinder? getting tired of these asian racist claims, also its not a grindfest, seems you were lazy to read about the game and you are judging a game by "Asian=must be a grinder game".

    bye

    [mod edit]

    its easy to critisize an actual game instead of just some features on a piece of paper wich might or might not make it into the game even.

  • JuggernaughtManJuggernaughtMan mahwah, NJPosts: 22Member
    Originally posted by JimmyYO
    The game has cars in it. Wait for Black Desert.

    LOL.

  • JuggernaughtManJuggernaughtMan mahwah, NJPosts: 22Member

    Whil im no sure if there might be a quote out there from Trion making this release date claim, I did find this from an interview with someone from XL:

    http://www.mmorpg.com/gamelist.cfm/game/572/feature/6493

     

    Specific quote: "Suk Woo Choi: ArcheAge will launch at the end of this year in Korea, and the goal is to launch it in North America towards the end of 2013, or the beginning of 2014."

     

    Also something nice to note in the interview, the guy doesn't hesitate to talk about the things that players didn't like and how they went about fixing them.

  • edenzeroedenzero Phoenix, AZPosts: 16Member
    Originally posted by Comaf

    On paper seems kind of cool.  Saw the vids though and it's definitely the Korean version of seige warfare.  Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects. 

    No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

     

     

    so wrong on so many levels

     

    Originally posted by JimmyYO
    The game has cars in it. Wait for Black Desert.

    are called steam carts, there is a flying ship too, boats, horses, donkey, wolves, etc

     

    Oh btw, any siege footage? thats the purpose of the thread i supose

  • coretex666coretex666 PraguePosts: 1,928Member Uncommon
    Originally posted by LlexX
    Originally posted by Comaf
    Originally posted by Kumapon

    This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.


    - The sieges have timers that open once a week (on Saturday night).


    - Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.


    - The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.


    - If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.


    - If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.


    - If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

    Here is a video that shows the Emperor's gear and the Fire Horse :

    http://youtu.be/hv8tvQiI8c4


    Here are some teasers from yesterdays siege :

    http://youtu.be/HjiCU7cc6XM

    http://youtu.be/5IMps0JvvrY

    On paper seems kind of cool.  Saw the vids though and it's definitely the Korean version of seige warfare.  Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects. 

    No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

     

    No variation in races? lol, go get bigger glasses! Also costumes were just introduced in the game, in time there will be much more difference in dressing than whats now.

    No variation in classes? obvious trolling!

    No RPG in AA? lol, go read some infos about the game, it has the most RPG elements from todays MMO games.

    Anime? lol, Scarlet Blade, Flyff, etc are the anime games, AA not even close.

    Asian grinder? getting tired of these asian racist claims, also its not a grindfest, seems you were lazy to read about the game and you are judging a game by "Asian=must be a grinder game".

    bye

    I was also kind of surprised by this.

    AA is by far the closest thing to what I would call MMORPG from AAA MMO games released in last 5 years.

    But then again, he is one of the "asian grinder" crowd...

     

    Waiting for L2 EU Classic

  • CyclopsSlayerCyclopsSlayer Minneapolis, MNPosts: 532Member
    Originally posted by coretex666
    Originally posted by LlexX
    Originally posted by Comaf
    Originally posted by Kumapon

    This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.


    - The sieges have timers that open once a week (on Saturday night).


    - Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.


    - The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.


    - If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.


    - If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.


    - If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

    Here is a video that shows the Emperor's gear and the Fire Horse :

    http://youtu.be/hv8tvQiI8c4


    Here are some teasers from yesterdays siege :

    http://youtu.be/HjiCU7cc6XM

    http://youtu.be/5IMps0JvvrY

    On paper seems kind of cool.  Saw the vids though and it's definitely the Korean version of seige warfare.  Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects. 

    No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

     

    No variation in races? lol, go get bigger glasses! Also costumes were just introduced in the game, in time there will be much more difference in dressing than whats now.

    No variation in classes? obvious trolling!

    No RPG in AA? lol, go read some infos about the game, it has the most RPG elements from todays MMO games.

    Anime? lol, Scarlet Blade, Flyff, etc are the anime games, AA not even close.

    Asian grinder? getting tired of these asian racist claims, also its not a grindfest, seems you were lazy to read about the game and you are judging a game by "Asian=must be a grinder game".

    bye

    I was also kind of surprised by this.

    AA is by far the closest thing to what I would call MMORPG from AAA MMO games released in last 5 years.

    But then again, he is one of the "asian grinder" crowd...

     

     Notice he also refers to  "On paper" which indicates he is so underinformed that he is unaware it is in release, there are hundreds ( I may be wrong and it has reached thousands now) of videos of actual gameplay, non-Koreans playing... etc...

  • k11keeperk11keeper Kalama, WAPosts: 1,056Member Uncommon
    any footage of this? I've been waiting for this game to come out for a few years now, so I've seen almost all of the videos out. It would be cool to see what it looks. Even cooler to play but that will have to wait
  • xAPOCxxAPOCx Vineland, NJPosts: 869Member

    getting harder and harder to wait for this game. Let all those haters go play there neverwinter and GW2 crap fests. We dont want them in AA anyway. GTFO

     

    image

  • TorvalTorval Oregon CountryPosts: 7,221Member Uncommon
    Sieges were fun as hell in Lineage.  I'm sure they'll be cool here too.  The reinforcement mechanics are a huge improvement.  People used to temporarily join a guild to help them siege.  This will help eliminate that silly step.
  • TheJodaTheJoda chicago, ILPosts: 467Member
    Originally posted by CyclopsSlayer
    Originally posted by coretex666
    Originally posted by LlexX
    Originally posted by Comaf
    Originally posted by Kumapon

    This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.


    - The sieges have timers that open once a week (on Saturday night).


    - Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.


    - The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.


    - If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.


    - If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.


    - If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

    Here is a video that shows the Emperor's gear and the Fire Horse :

    http://youtu.be/hv8tvQiI8c4


    Here are some teasers from yesterdays siege :

    http://youtu.be/HjiCU7cc6XM

    http://youtu.be/5IMps0JvvrY

    On paper seems kind of cool.  Saw the vids though and it's definitely the Korean version of seige warfare.  Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects. 

    No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

     

    No variation in races? lol, go get bigger glasses! Also costumes were just introduced in the game, in time there will be much more difference in dressing than whats now.

    No variation in classes? obvious trolling!

    No RPG in AA? lol, go read some infos about the game, it has the most RPG elements from todays MMO games.

    Anime? lol, Scarlet Blade, Flyff, etc are the anime games, AA not even close.

    Asian grinder? getting tired of these asian racist claims, also its not a grindfest, seems you were lazy to read about the game and you are judging a game by "Asian=must be a grinder game".

    bye

    I was also kind of surprised by this.

    AA is by far the closest thing to what I would call MMORPG from AAA MMO games released in last 5 years.

    But then again, he is one of the "asian grinder" crowd...

     

     Notice he also refers to  "On paper" which indicates he is so underinformed that he is unaware it is in release, there are hundreds ( I may be wrong and it has reached thousands now) of videos of actual gameplay, non-Koreans playing... etc...

    ...He's mad bro, what else can you say.  Everyone is entitled to their opinions, but like you said they really should be informed before they state it =/

    ....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  • WizardryWizardry Ontario, CanadaPosts: 8,464Member Uncommon

    To be honest ,i don't like sloppy pvp ,i prefer a few versus a few ,which is why i loved Arena type pvp.Also there is no terrain advantage,if it was a real castle seige,i would be holed up inside and using ranged weapons.It reminds way too much of Lineage 2 castle sieges,did not like them at all.

    You need to go the whole nine yards,allow the creativity of elaborate castles,animations to show them being damaged,example "destructive surfaces".They need insides with objects and buildings inside as well and various combat structures,turrets ect ect.

    That really is just a bunch of players going out in the open and spamming,nothing i would call fun or exciting.Even Raids which i don't like are more organized,you have a definite game plan.


    Samoan Diamond

  • k11keeperk11keeper Kalama, WAPosts: 1,056Member Uncommon
    Originally posted by Wizardry

    To be honest ,i don't like sloppy pvp ,i prefer a few versus a few ,which is why i loved Arena type pvp.Also there is no terrain advantage,if it was a real castle seige,i would be holed up inside and using ranged weapons.It reminds way too much of Lineage 2 castle sieges,did not like them at all.

    You need to go the whole nine yards,allow the creativity of elaborate castles,animations to show them being damaged,example "destructive surfaces".They need insides with objects and buildings inside as well and various combat structures,turrets ect ect.

    That really is just a bunch of players going out in the open and spamming,nothing i would call fun or exciting.Even Raids which i don't like are more organized,you have a definite game plan.

    Different strokes for different folks I guess. I loved the siege battles in L2. I agree with animation showing "destructive surfaces" that would be cool. For me L2 sieges were a form of controlled chaos having that many people going all out for PvP. It was more about the prep and an overall strategy then a point by point second by second strategy. If I was into that I would get my fix playing many of the other games with battleground/arena style PvP you seem to enjoy. Luckily for you, you have plenty of options for that style but there are very few with the gigantic L2 and hopefully AA style PvP.

  • JuaksJuaks Cocoa, FLPosts: 274Member
    Originally posted by JimmyYO

    The game has cars in it. Wait for Black Desert.

     

    Whats wrong with steam punk?
    Black desert does look promising but we still dont know if that game is gonna make it to the west. So if you are gonna wait for BD take a seat. Its gonna take at least 2 years.
  • RecoreRecore Posts: 5,098Member Uncommon
    Really good to see some form of territory control.
    Raptr Gamercard
  • xAPOCxxAPOCx Vineland, NJPosts: 869Member
    Originally posted by Comaf
    Originally posted by Kumapon

    This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.


    - The sieges have timers that open once a week (on Saturday night).


    - Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.


    - The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.


    - If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.


    - If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.


    - If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

    Here is a video that shows the Emperor's gear and the Fire Horse :

    http://youtu.be/hv8tvQiI8c4


    Here are some teasers from yesterdays siege :

    http://youtu.be/HjiCU7cc6XM

    http://youtu.be/5IMps0JvvrY

    On paper seems kind of cool.  Saw the vids though and it's definitely the Korean version of seige warfare.  Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects. 

    No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

     

    Troll somewhere else please. This is such a dumb post. Nothing in you post has any merit or facts. just your own bias perceptions.

    image

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