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OK, now on to this week's development blog. If you've been following our dev blogs and discussions for a while, you've probably heard us say that Pathfinder Online is a sandbox, not a theme park. What that means is that our game isn't going to present a tightly scripted set of storylines or a large number of iconic locations or dungeons to explore. Instead, we're designing a game that generates opportunities for you to engage in activities or tell stories that interest you, based on the narrative you decide you want to tell with your character. That doesn't mean that we won't have PvE content—it just means that our world isn't going to have the sort of career-long quest chains or custom-built raiding dungeons that you might be familiar with from other MMOs. Instead, our primary vehicle for PvE content comes from events, not locations. We call these content-generating events escalation cycles.