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[General Article] Darkfall: Unholy Wars: Review In Progress #1

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,614MMORPG.COM Staff Uncommon

Darkfall: Unholy Wars launched last week after several additional months of development. Promising to be hardcore and a true sandbox, players have been flocking to the title. Today we begin our review in progress series leading up to our final review in a few weeks. See what we discovered in our first few hours in the game before heading to the comments to tell us about yours.

Let’s start with the part that has been on my mind the most. Launch day. The game was scheduled to launch on 16th April. Indeed it did launch, a few setbacks were noted by Aventurine and communication was good between them and us: the community. Darkfall launched a few hours behind its original schedule, but what I was met with was persistent performance issues, crashes, incredibly slow download speeds and server closures. With that said, it wasn’t a good launch. I don’t think I’ve seen an MMO which has had a worse one, but when I was finally able to spend a good few hours with the game, I was pleasantly surprised.

Read more of George Dimmock's Darkfall: Unholy Wars - Review In Progress #1.

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Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

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Comments

  • BattlerockBattlerock Youngstown, OHPosts: 1,393Member
    Now that the overeaction of launch day woes has come and gone we can start to get a real feel for what this game is. As I read your review I begin to get the feeling that this game lends itself to be fun even when the population depletes. I for one love crafting, exploring, sandbox, and suprises. I can see it now, im out there just minding my own for 30 or more minutes and suddenly I get jumped, the heartbeat picks up and its on, fight or flight time. This is starting to sound more like my cup of tea. Thanks for the write up, I may be picking this game up after all.
  • Mad+DogMad+Dog EdinburghPosts: 656Member Uncommon

    Great game I love it.

    But every oe needs to remember they are a small dev team managing a very ambitious game design.

    Other than that for the seize of the dev team they are doing a great job.

    image
  • MKS2007MKS2007 CwmbranPosts: 11Member
    Its still one of the better MMORPGs available but its no where near as good as the old one..
  • GwapoJoshGwapoJosh Auburn, INPosts: 990Member Uncommon
    I couldn't get past the butchered races..  I still might try it again someday though.

    "You are all going to poop yourselves." BillMurphy
    image

  • hardiconhardicon jackson, MSPosts: 358Member

    a hardcore pvp sandbox with safe zones.  is that a joke.  also what are the hardcore pvpers doing hanging out in safe zones to gather crafting materials since they are so hardcore pvp.  sounds to me like people dont truly want pvp at all times, just when it is convenient.  come on adventurine remove the safe zones,

     

    good article though, fair review I think listing the good with the bad but that part above just kind of stuck out to me.  (no I dont play darkfall and not bashing the game, hope it succeeds and all that, but hardcore pvp game doesnt need safe zones imo)

  • LarisliaLarislia Akias, KYPosts: 20Member
    nice review... personally im really enjoying the game, see you on the fields of Agon!
  • TenebrionTenebrion Hallandale, FLPosts: 179Member
    Originally posted by hardicon

    a hardcore pvp sandbox with safe zones.  is that a joke. 

    Shadowbane and Ultima Online both had safezones, and were considered to be two of the most hardcore MMORPGs ever released.

    image
    Content Writer for RTSGuru.com
    And overall bitter old man.

  • MMO_FanMMO_Fan okc, OKPosts: 166Member

    @George Dimmock: How does picking what feat/quest to do while walking around the gameworld makes it a sandbox?

  • AgoniasAgonias Playa BlancaPosts: 11Member
    This game is amazing. Thanks for this "first review".
     
  • OzmodanOzmodan Hilliard, OHPosts: 7,187Member Uncommon
    Originally posted by MKS2007
    Its still one of the better MMORPGs available but its no where near as good as the old one..

    Attempting to say the old game was better is a stretch.  They got rid of it for a host of good reasons.  The new game is so much better in so many areas, I cannot think of one thing I liked better in the old game.

    Oh and for those who want the safe zones removed, are you going to triple or quadriple your subscription costs?  That is what would be needed to keep the game solvent.  

  • arbacusarbacus red deer, ABPosts: 39Member Uncommon

    My impressions after a week of play

    game is full of multiboxers for shared crafting accounts and p2win rmt traders otherwise i loved the crafting/gathering

    if you were not multiboxing gatheres to supplement your characters equipment you were at a extreme disadvantage i expect this will kill the population to nothing but multiboxers over the first few weeks of the game as some will go and go and go gear poofing(death and durability loss) not very costly due to their boxed gatherers/crafters others will come to a realization of this like me and get turned me off the game.

     

    pvp feels clunky and the skill invovles is just making the clunkiness and lag work for you better than the other guy to avoid/land more hits but im sure i would have grown to like it more had i been motivated to play more

    when you get attacked in pvp its ususally by  more peopel than you have when you pvp its with more people ganking xpers. Therefore you end up running almost every fight you are attacked and not getting challenged almsot every fight you enage really silly. again if i had found a rvr guild maybe this would have turned into more balanced enjoyable fights but i did not feel motivated to do so by the overall gameplay and experience it was hard to even communicate in the game with annoying ui elements like the chat system

    another issue i had with pvp is half of my deaths ended up being from my game crashing and me comming back to a bindstone naked character nothing more frustrating than playing a full loot game that takes the control out of the players hands like this im confident i could hvae gotten away 90% of these deaths being a crafty scirmisher

     

    The pve was basically just grind this wtih right spell or weapon type for this much time and move on to next. Grouping was only encouraged through small prowesse gains and only at certain player #s most spawns seemed to work best with 2 real players and 1 boxed player that would just sit int he camp to makes spawns faster which is even more p2win bullcrap.  The feat system which was the easy way to get prowesse early on(while they are available as they are non-repeatable kill/gather quests for the most part) would only update on your killshots so you had to lose efficiency organizing killshots with teamates or just take seperate monsters alltogether.

     However i only worked through to 16-17k prowese.  Basicaly the entire time i thought why am i even required to do this? why can i just go fight players?  

    The treasure maps were awesome tho i loved doing those maybe my favorite part of the game you would fish these up double click them and work on making the green light blink faster until it became solid then you dug up your reward with a shovel.

     

     

    overall my impression of the game from a new player to the darkfall series was a generally poor experience i was expecting better things from a pvp sandbox mmo.

    for me the game stability/pay2win aspects were all it took for me to no feel like progresing was worth it
     
     

    image
  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member
    Originally posted by arbacus

    My impressions after a week of play

    game is full of multiboxers for shared crafting accounts and p2win rmt traders otherwise i loved the crafting/gathering

    if you were not multiboxing gatheres to supplement your characters equipment you were at a extreme disadvantage i expect this will kill the population to nothing but multiboxers over the first few weeks of the game as some will go and go and go gear poofing(death and durability loss) not very costly due to their boxed gatherers/crafters others will come to a realization of this like me and get turned me off the game.

     

    pvp feels clunky and the skill invovles is just making the clunkiness and lag work for you better than the other guy to avoid/land more hits but im sure i would have grown to like it more had i been motivated to play more

    when you get attacked in pvp its ususally by  more peopel than you have when you pvp its with more people ganking xpers. Therefore you end up running almost every fight you are attacked and not getting challenged almsot every fight you enage really silly. again if i had found a rvr guild maybe this would have turned into more balanced enjoyable fights but i did not feel motivated to do so by the overall gameplay and experience it was hard to even communicate in the game with annoying ui elements like the chat system

    another issue i had with pvp is half of my deaths ended up being from my game crashing and me comming back to a bindstone naked character nothing more frustrating than playing a full loot game that takes the control out of the players hands like this im confident i could hvae gotten away 90% of these deaths being a crafty scirmisher

     

    The pve was basically just grind this wtih right spell or weapon type for this much time and move on to next grouping was only encouraged through small prowesse gains and only at certain player #s most spawns seemed to work best with 2 real players and 1 boxed player that would just sit int he camp to makes spawns faster which is even more p2win bullcrap the feat system which was the easy way to get prowesse early on(while they are available as they are non-repeatable kill/gather quests for the most part) would only update on your killshots so you had to lose efficiency organizing killshots with teamates or just take seperate monsters alltogether.

     However i only worked through to 16-17k prowese.  Basicaly the entire time i thought why am i even required to do this? why can i just go fight players?  

    The treasure maps were awesome tho i loved doing those maybe my favorite part of the game you would fish these up double click them and work on making the green light blink faster until it became solid then you dug up your reward with a shovel.

     

     

    overall my impression of the game from a new player to the darkfall series was a generally poor experience i was expecting better things from a pvp sandbox mmo.

    for me the game stability/pay2win aspects were all it took for me to no feel like progresing was worth it

    Hang in there.  Try and get in some sieges later, but use this time now to build your character.  The game really shines when you are in vent with guildies, all grouped up and working towards a common goal.

    Like EVE, Darkfall is a lonely game if your trying to make it on your own.

    You are right about the treasure hunting being fun though.  Last night, I went to a hag spawn to work on some feats, but the three people occupying the spawn killed me.  When I respawned, a chaos chest was right beside the bindstone and when I looted it, there was a small treasure map inside.  So while I was waiting for the hag spawn to be clear,  I started fishing and got a medium treasure map.  Anyways, got tired of waiting and guildies summoned me up to some grungocs and started working on those. 

  • UzikUzik Jamaica, NYPosts: 280Member

    No other game is as exciting as Darkfall.

    Fast paced twitch combat, completely player driven crafting, evolving economies, political intrigue, challenging PvE, interesting character development, and a beautiful world.

     

     

    There is no other game like Darkfall.

    (Uzik ibnYaraq in game. Always willing to help.)
    http://www.youtube.com/user/UzikAlJhamin

  • LumpsiLumpsi HelsinkiPosts: 1Member
    hehe, started laughing when i read about the launch, this guy clearly missed launch of DF 1.0 :DD
  • arbacusarbacus red deer, ABPosts: 39Member Uncommon
    Originally posted by Badaboom
    Originally posted by arbacus

    My impressions after a week of play

    game is full of multiboxers for shared crafting accounts and p2win rmt traders otherwise i loved the crafting/gathering

    if you were not multiboxing gatheres to supplement your characters equipment you were at a extreme disadvantage i expect this will kill the population to nothing but multiboxers over the first few weeks of the game as some will go and go and go gear poofing(death and durability loss) not very costly due to their boxed gatherers/crafters others will come to a realization of this like me and get turned me off the game.

     

    pvp feels clunky and the skill invovles is just making the clunkiness and lag work for you better than the other guy to avoid/land more hits but im sure i would have grown to like it more had i been motivated to play more

    when you get attacked in pvp its ususally by  more peopel than you have when you pvp its with more people ganking xpers. Therefore you end up running almost every fight you are attacked and not getting challenged almsot every fight you enage really silly. again if i had found a rvr guild maybe this would have turned into more balanced enjoyable fights but i did not feel motivated to do so by the overall gameplay and experience it was hard to even communicate in the game with annoying ui elements like the chat system

    another issue i had with pvp is half of my deaths ended up being from my game crashing and me comming back to a bindstone naked character nothing more frustrating than playing a full loot game that takes the control out of the players hands like this im confident i could hvae gotten away 90% of these deaths being a crafty scirmisher

     

    The pve was basically just grind this wtih right spell or weapon type for this much time and move on to next grouping was only encouraged through small prowesse gains and only at certain player #s most spawns seemed to work best with 2 real players and 1 boxed player that would just sit int he camp to makes spawns faster which is even more p2win bullcrap the feat system which was the easy way to get prowesse early on(while they are available as they are non-repeatable kill/gather quests for the most part) would only update on your killshots so you had to lose efficiency organizing killshots with teamates or just take seperate monsters alltogether.

     However i only worked through to 16-17k prowese.  Basicaly the entire time i thought why am i even required to do this? why can i just go fight players?  

    The treasure maps were awesome tho i loved doing those maybe my favorite part of the game you would fish these up double click them and work on making the green light blink faster until it became solid then you dug up your reward with a shovel.

     

     

    overall my impression of the game from a new player to the darkfall series was a generally poor experience i was expecting better things from a pvp sandbox mmo.

    for me the game stability/pay2win aspects were all it took for me to no feel like progresing was worth it

    Hang in there.  Try and get in some sieges later, but use this time now to build your character.  The game really shines when you are in vent with guildies, all grouped up and working towards a common goal.

    Like EVE, Darkfall is a lonely game if your trying to make it on your own.

    You are right about the treasure hunting being fun though.  Last night, I went to a hag spawn to work on some feats, but the three people occupying the spawn killed me.  When I respawned, a chaos chest was right beside the bindstone and when I looted it, there was a small treasure map inside.  So while I was waiting for the hag spawn to be clear,  I started fishing and got a medium treasure map.  Anyways, got tired of waiting and guildies summoned me up to some grungocs and started working on those. 

    i did join a guild i wont say which one cause there were some cool people in it i dont want to shine a bad light on but thats where i  witnissed and learneda bout much of the multiboxing/account sharing that goes on in the game also about every random perosn i grouped with at monster spawns would offer to bring their tgathering bot to increase spawn rate. really discusting

    image
  • RaventreeRaventree Yourtown, MNPosts: 456Member
    I'm glad the review in progress is starting, but I really wanted this article to be about twice as long.  As a big PVP fan I am interested in this game, but player reviews so far seem so horrible that I am interested in hearing a more official review to either balance them out or put the nail in the coffin of my interest in this game.

    Currently playing:
    Rift
    Played:
    SWToR, Aion,EQ, Dark Age of Camelot
    World of Warcraft, AoC

  • MMO_FanMMO_Fan okc, OKPosts: 166Member

    @Badaboom, Greymoor and Uzik:

    As the most vocal fans of this game - how many accounts do you own or have access to in game?

    Do you think having multiple accounts make the game more fun and makes it worth it?

  • MKS2007MKS2007 CwmbranPosts: 11Member
    Originally posted by MMO_Fan

    @George Dimmock: How does picking what feat/quest to do while walking around the gameworld makes it a sandbox?

    I dont think you could call DF:UW a full on sandbox..

  • mxkingmxking Mt. Horeb, WIPosts: 6Member
    Originally posted by hardicon

    a hardcore pvp sandbox with safe zones.  is that a joke.  also what are the hardcore pvpers doing hanging out in safe zones to gather crafting materials since they are so hardcore pvp.  sounds to me like people dont truly want pvp at all times, just when it is convenient.  come on adventurine remove the safe zones,

     

    good article though, fair review I think listing the good with the bad but that part above just kind of stuck out to me.  (no I dont play darkfall and not bashing the game, hope it succeeds and all that, but hardcore pvp game doesnt need safe zones imo)

    They put in safe zones to help appeal to a larger audience.

  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member
    Originally posted by MMO_Fan

    @Badaboom, Greymoor and Uzik:

    As the most vocal fans of this game - how many accounts do you own or have access to in game?

    Do you think having multiple accounts make the game more fun and makes it worth it?

    I have one account.  I'm in a clan that has a dedicated crafter account.  So most of the mats we get are all fed to that account.  So I just have to go in to the bank and take the gear and weapon that I want, which is nice. 

    Multiple accounts could be beneficial if you are looking for more of a solo experience without the help of a guild so that you can be somewhat self sufficient.  AV just announced today that the Market will be implemented very soon, so take their word for what it is worth.  The market should connect crafters and buyers though, so that should be good.

    If you have anyother questions, feel free to PM me.

  • mxkingmxking Mt. Horeb, WIPosts: 6Member

    arbacus,

     

    most people use their ALTERNATE accounts, not bots, to make the game more enjoyable for them.  I personally have two accounts because I DO NOT enjoy harvesting.  I don't want to watch my character swing at a bush, rock, tree, or water all day long just so I can have gear.  I would rather play 2 accounts and once and enjoy the combat of the game rather than spend 3 nights a week harvesting and watching movies.  That's not fun for me.  This is the reason most people use alternate accounts to gather with while playing their main account.

    I don't understand how anyone could enjoy harvesting... it's so boring.

  • Panther2103Panther2103 Edmonds, WAPosts: 2,356Member Uncommon
    Originally posted by arbacus
    Originally posted by Badaboom
    Originally posted by arbacus

    My impressions after a week of play

    game is full of multiboxers for shared crafting accounts and p2win rmt traders otherwise i loved the crafting/gathering

    if you were not multiboxing gatheres to supplement your characters equipment you were at a extreme disadvantage i expect this will kill the population to nothing but multiboxers over the first few weeks of the game as some will go and go and go gear poofing(death and durability loss) not very costly due to their boxed gatherers/crafters others will come to a realization of this like me and get turned me off the game.

     

    pvp feels clunky and the skill invovles is just making the clunkiness and lag work for you better than the other guy to avoid/land more hits but im sure i would have grown to like it more had i been motivated to play more

    when you get attacked in pvp its ususally by  more peopel than you have when you pvp its with more people ganking xpers. Therefore you end up running almost every fight you are attacked and not getting challenged almsot every fight you enage really silly. again if i had found a rvr guild maybe this would have turned into more balanced enjoyable fights but i did not feel motivated to do so by the overall gameplay and experience it was hard to even communicate in the game with annoying ui elements like the chat system

    another issue i had with pvp is half of my deaths ended up being from my game crashing and me comming back to a bindstone naked character nothing more frustrating than playing a full loot game that takes the control out of the players hands like this im confident i could hvae gotten away 90% of these deaths being a crafty scirmisher

     

    The pve was basically just grind this wtih right spell or weapon type for this much time and move on to next grouping was only encouraged through small prowesse gains and only at certain player #s most spawns seemed to work best with 2 real players and 1 boxed player that would just sit int he camp to makes spawns faster which is even more p2win bullcrap the feat system which was the easy way to get prowesse early on(while they are available as they are non-repeatable kill/gather quests for the most part) would only update on your killshots so you had to lose efficiency organizing killshots with teamates or just take seperate monsters alltogether.

     However i only worked through to 16-17k prowese.  Basicaly the entire time i thought why am i even required to do this? why can i just go fight players?  

    The treasure maps were awesome tho i loved doing those maybe my favorite part of the game you would fish these up double click them and work on making the green light blink faster until it became solid then you dug up your reward with a shovel.

     

     

    overall my impression of the game from a new player to the darkfall series was a generally poor experience i was expecting better things from a pvp sandbox mmo.

    for me the game stability/pay2win aspects were all it took for me to no feel like progresing was worth it

    Hang in there.  Try and get in some sieges later, but use this time now to build your character.  The game really shines when you are in vent with guildies, all grouped up and working towards a common goal.

    Like EVE, Darkfall is a lonely game if your trying to make it on your own.

    You are right about the treasure hunting being fun though.  Last night, I went to a hag spawn to work on some feats, but the three people occupying the spawn killed me.  When I respawned, a chaos chest was right beside the bindstone and when I looted it, there was a small treasure map inside.  So while I was waiting for the hag spawn to be clear,  I started fishing and got a medium treasure map.  Anyways, got tired of waiting and guildies summoned me up to some grungocs and started working on those. 

    i did join a guild i wont say which one cause there were some cool people in it i dont want to shine a bad light on but thats where i  witnissed and learneda bout much of the multiboxing/account sharing that goes on in the game also about every random perosn i grouped with at monster spawns would offer to bring their tgathering bot to increase spawn rate. really discusting

    I doubt it was a bot, it was probably just an extra account they left on gathering whatever type of material they needed. Any game that has crafting or any sort of advantage to having two accounts people will do it. I remember playing Lineage 2 and grouping with people that would run 5 or 6 accounts at once to get every buff in the game that would benefit their class, if it's possible it will happen. It isn't just in Darkfall.

  • DahkohtDahkoht Pelham, ALPosts: 290Member

    I really enjoy the idea of the game. I am completely willing to go the risks of full loot open world pvp , no hand holding mostly etc.

    Even after all these years my favorite kind of gameplay is original EQ/harsh death penalties/danger/repurcussion etc type things.

    Just makes games more fun for me.

     

    My issue is this , with my more limited game time , I am still more than willing and prefer to have games take longer to level/craft/explore and so on , in fact I also prefer this.

    But no longer have the time nor patience to fight bugs/gameplay issues/UI with less options than in 1999.

    Many try and say the audience has moved on for these types of games , but my issue is I loved the concept and actual gamplay (when it worked ok) for the few days I played last week.

    But I cannot give a pass on the fact that EQ at launch in 99 let me modify my chat more than this game (for one example.)  And for another example (and well documented one) , when you create your character you might actually have to try 2 or 20 times to actually be able to type in the character name field.

    It just had too many little and not so little bugs that added up to make it not worth my time.

    I can handle the danger of being jumped , group battles , pve mixed with open world danger from PVP most all the time and so on , as said I prefer it.

    I don't expect an mmorpg to be "bug free" , but this game currently just has too many issues.

    I don't want to "fight the game" to play it in other words.

     

  • arbacusarbacus red deer, ABPosts: 39Member Uncommon

    most guilds seem to be against botting but who needs to bot you just run the char up to a node and hit left click for the next 10 min then you look over sit  him for 30 seconds move on to next node repeat and having "ALTERNATE" accounts is pay to win you are buying an advantage in a game where gathering is so imporant and simply done.

     

    Also people would share their account info around so people would box them and gather with them while they were not playing equally rediculous.

    image
  • tomwoditomwodi FlorianPosts: 49Member
    @Arbacus
    pay2win? Lol dude...

    So you are mad with the game couze someone can buy 2 acounts? ROFL

    Say that the game is "just grind" and "p2w" is just lie... You dont know the mean of the word... Try hard dude.
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