It looks like you're new here. If you want to get involved, click one of these buttons!
So I've seen different people say how they are tired of everybody being the hero and so on. So I ask " How would you enjoy playing a game where you weren't the hero at all. Rather, you were a peasant or even a slave?"
To expand on the idea somewhat, let's say that there is a social structure within the game. People start out having to do whatever their superior demands (basic quest system) They profit very little from duties of course and save their pennies to purchase upgrades that can increase how much they earn. Larger packs to carry more, or better tools, or even better weapons. NPC's may or may not spit on them, and there is a general background noise of people despising them.
Once they manage to accumulate a high enough standard of living, the NPC's start to treat them more fairly, and the background noise becomes a bit kinder. The quests and tasks posed before them are improved.
At each predefined level of wealth, the atmosphere changes, the NPC's react differently, and the quest change appropriately.
You could do a similar model using slavery, where the goal was to pay off your "debt" and purchase your freedom.
Eventually of course, a person could end up being the hero, and fight villians or dragons but only after a good period of time and effort.
The last point to think about, is should there be a chance to continue beyond the one side of the scale, and be able to hire peasants or own slaves? (PC)
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.