It looks like you're new here. If you want to get involved, click one of these buttons!
In this week's SWTOR column, we're breaking down some of the best and worst aspects of Rise of the Hutt Cartel, the first digital expansion to Star Wars: The Old Republic.
The reworked talent trees and new abilities have really reinvigorated the play of my existing characters. I’m getting some serious mileage out of my Marauder’s new Double Lightsaber Throw, in particular. Lining up a great throw and hitting a bunch of enemies is much more satisfying than you would probably think. The new talents have also changed the pace of play and the same can be said for the changes for the Alacrity stat, which allows you to reduce the activation times of abilities, including instant abilities by bringing them below the GCD.
Read more of Michael Bitton's The Best (and Worst) of Rise of the Hutt Cartel.