It looks like you're new here. If you want to get involved, click one of these buttons!
1.) Item System Feedback
I have read the changes planned for 1.09. While this is cool that you are realizing the issues with itemization, it doesn't completely acknowledge the meta issue.
The game revolves around only a handful of stats:
That is Diablo 3..... Even if we have easier access to the stats we want, it doesn't change the fact that those are the only stats we can get that are useful. Gets boring, super simplistic.
I made a very long post and a shorter post on a REAL solution to this and it wouldn't be crazy hard to implement either.
It is essentially a FLAVOR STAT system which doesn't change the current system, it only adds on to it in a fun manner which will make the randomization more entertaining.
6 Affix Rare Chest Armor
Now look at the flavor stat system:
6 Affix Rare Chest Armor with 2 flavor stats
-flavor stat 1
-flavor stat 2
***** Why is this important? *****
- We focus way to much on defense, especially in hardcore mode. With this system, we can focus on the same thing we have been doing but also have our own fun with the additional stats. It would add depth and more enjoyment in finding gear. At the same time, it doesn't require a huge make-over. Is it really that hard to add a separate 1-2 flavor stat slots to rares that have there own affix pools of exclusive effects?
What would these flavor stats be?
There would be a pool of 100+ random flavor stats in which they are all unique, meaning, you can't stack them.
They could consist of things such as:
-Chance on hit activates a spell
-Chance on being hit activates a spell
-Chance on crit to activate a spell
-Auras that effect you and your party.
-Item QUANTITY (Chance for monsters to drop additional items)
2.) Suggestion for a feature that would make hunting even more interesting. Would go well with the above features.
A kill counter mini-game (Repeatable)
A counter displays on your screen in small text somewhere and you get points depending on what you kill.
Normal monsters = 1 Point
Champions = 2 Points
Unique Monsters = 5 Points
Treasure Goblins = 5 Points
Bosses = 10 Points
Once the meter fills up, we are rained upon by gold, rares, gems, and a rare chance at a legendary. This feature can be used starting at level 1.
This would add a nice little mini-game and would make grinding more fun and also make leveling more interesting. (Especially in hardcore mode)