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Snail Games' Age of Wushu has finally hit retail release after a productive beta that yielded a lot of helpful suggestions subsequently implemented by the team. We spoke with Project Lead Hao Han about Age of Wushu. Check it out before discussing your experiences in the comments.
MMORPG.com: What are some of the lessons learned in Beta that you were able to implement at launch?
Hao Han: During the closed beta period, we learned to continuously adjust skills in-game, and redefine the values of variant Kung Fu. Since Age of Wushu involves many different skills and no strict character levels, we can only conclude the power of skills via player experiences. In this way, we have learned quite a lot about all the skills involved. Of course, we have also identified and fixed many bugs and modified inappropriate game rules.
Read more of Bill Murphy's Age of Wushu: Launch Interview.
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