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Faction vs Faction 24/7 Conflict ?

ShadanwolfShadanwolf Posts: 2,114Member Uncommon
Is this in the game ?

Comments

  • IsawaIsawa Middle 0 Nowhere, ORPosts: 1,051Member
    Open World PvP - Should explain what you may be looking for.
  • GoldenTiger2GoldenTiger2 F., CTPosts: 39Member
    No objective-based non-instanced PVP, just standard PVP servers/etc. for launch. They've mentioned possibly adding some objective-based stuff post-launch, but nothing firm. Otherwise, there are instanced battlegrounds/scenarios, arenas, and warplots (guild vs guild bases that are built by the guild in the housing system).
  • ShadanwolfShadanwolf Posts: 2,114Member Uncommon

    If I understand corectly....there is no taking or holding territory...say for days...or weeks ?

    Right ?

  • GoldenTiger2GoldenTiger2 F., CTPosts: 39Member
    That's correct, no RVR-style gameplay at launch :(, possibly post-launch but... you know how that goes.
  • DocmanduDocmandu AntwerpPosts: 60Member Common
    Originally posted by Eluldor
    Open World PvP - Should explain what you may be looking for.

     

    Thanks for the link... bummer though... because that style of PvP never works.. those types of servers are always the first ones to close since it's just not fun for the majority of the players.

     

    Game looks somewhat interesting for the rest.. might give it a shot when it releases, but I already know now that I'll get bored with it after the first month. PvE focussed games usually have that effect on me. I need my PvP fix and instanced timed PvP mini games just don't do it for me.

     

  • MethiosMethios Brandywine, MDPosts: 157Member
    Originally posted by Docmandu
    Originally posted by Eluldor
    Open World PvP - Should explain what you may be looking for.

     

    Thanks for the link... bummer though... because that style of PvP never works.. those types of servers are always the first ones to close since it's just not fun for the majority of the players.

     

    Game looks somewhat interesting for the rest.. might give it a shot when it releases, but I already know now that I'll get bored with it after the first month. PvE focussed games usually have that effect on me. I need my PvP fix and instanced timed PvP mini games just don't do it for me.

     

    When did open world PVP not work?

  • GoldenTiger2GoldenTiger2 F., CTPosts: 39Member
    Originally posted by Sodahz
    Originally posted by Docmandu
    Originally posted by Eluldor
    Open World PvP - Should explain what you may be looking for.

     

    Thanks for the link... bummer though... because that style of PvP never works.. those types of servers are always the first ones to close since it's just not fun for the majority of the players.

     

    Game looks somewhat interesting for the rest.. might give it a shot when it releases, but I already know now that I'll get bored with it after the first month. PvE focussed games usually have that effect on me. I need my PvP fix and instanced timed PvP mini games just don't do it for me.

     

    When did open world PVP not work?

     

    Random ganking/griefing of lowbies as your primary non-instanced pvp content pretty much never works, actually.

  • RobokappRobokapp Dublin, OHPosts: 5,206Member Uncommon

    it works when they care about their life and posessions nough to bring a friend or escort.

     

    loosely related example: in WoW, the least 'pvp' mmo out there, I have seen level 19 twinks employ (pay) high-level characters to guard them, from both mobs (levels 29 thru upper 40s) and other players as they competed in the FISHING TOURNAMENT.

     

    why? they didn't want to die. It' ruin their shot at fishing the big prize.

     

    it's amazing how dynamic the game gets when you don't want to die. lowbie ganking quickly becomes a skirmish. all you need to do is inspire death adversion...aka install a death penalty.

    image

  • DocmanduDocmandu AntwerpPosts: 60Member Common
    Originally posted by Robokapp

    it works when they care about their life and posessions nough to bring a friend or escort.

     

    loosely related example: in WoW, the least 'pvp' mmo out there, I have seen level 19 twinks employ (pay) high-level characters to guard them, from both mobs (levels 29 thru upper 40s) and other players as they competed in the FISHING TOURNAMENT.

     

    why? they didn't want to die. It' ruin their shot at fishing the big prize.

     

    it's amazing how dynamic the game gets when you don't want to die. lowbie ganking quickly becomes a skirmish. all you need to do is inspire death adversion...aka install a death penalty.

    If it works so well, why is Open World PvP in WoW dead then?! Darkness Falls = dead, RIFT PvP servers = dead, DAoC Mordred = dead, ...

     

     

  • RobokappRobokapp Dublin, OHPosts: 5,206Member Uncommon
    Originally posted by Docmandu
    Originally posted by Robokapp

    it works when they care about their life and posessions nough to bring a friend or escort.

     

    loosely related example: in WoW, the least 'pvp' mmo out there, I have seen level 19 twinks employ (pay) high-level characters to guard them, from both mobs (levels 29 thru upper 40s) and other players as they competed in the FISHING TOURNAMENT.

     

    why? they didn't want to die. It' ruin their shot at fishing the big prize.

     

    it's amazing how dynamic the game gets when you don't want to die. lowbie ganking quickly becomes a skirmish. all you need to do is inspire death adversion...aka install a death penalty.

    If it works so well, why is Open World PvP in WoW dead then?! Darkness Falls = dead, RIFT PvP servers = dead, DAoC Mordred = dead, ...

     

     

    because players either have no interest in it or distort the meaning of it.

     

    let's look at 'ganking lowbies'.

     

    he's a player, you're a player, you two were in combat, him vs you. he killed you. yes he's 75 levels above you...the one-cast ight was still a fight between a player and a player hence pvp.

     

    but then comes Billy with his definition of pvp. "pvp is the combat betweene qually-size equally geared players placed on a symetrically equal map and begining at the same time from far away of each other".  SOUNDS A LOT LIKE A BG.

    image

  • DocmanduDocmandu AntwerpPosts: 60Member Common

    You should look up DAoC NF and see how it should be done.

     

  • GoldenTiger2GoldenTiger2 F., CTPosts: 39Member
    Originally posted by Docmandu

    You should look up DAoC NF and see how it should be done.

     

    Exactly.

     

    And, LOL @ comparing a level 5 to an 80 and saying that's PVP. That's like putting a level 5 in a 40-man raid boss encounter alone and saying he's raiding. Completely meaningless and pointless. RVR for the win, or at least even-level players where skill is the difference, not "he can't even technically hit the guy, BUT WE'RE PVP'ING!!" Oh wait a second... :P .

  • GoldenTiger2GoldenTiger2 F., CTPosts: 39Member
    Originally posted by Docmandu
    Originally posted by Robokapp

    it works when they care about their life and posessions nough to bring a friend or escort.

     

    loosely related example: in WoW, the least 'pvp' mmo out there, I have seen level 19 twinks employ (pay) high-level characters to guard them, from both mobs (levels 29 thru upper 40s) and other players as they competed in the FISHING TOURNAMENT.

     

    why? they didn't want to die. It' ruin their shot at fishing the big prize.

     

    it's amazing how dynamic the game gets when you don't want to die. lowbie ganking quickly becomes a skirmish. all you need to do is inspire death adversion...aka install a death penalty.

    If it works so well, why is Open World PvP in WoW dead then?! Darkness Falls = dead, RIFT PvP servers = dead, DAoC Mordred = dead, ...

     

     

    I don't know, maybe because DAOC is almost 12 years old now and kind of outdated interface/controls-wise? I WONDER.... /sarcasm.

  • DocmanduDocmandu AntwerpPosts: 60Member Common
    Originally posted by GoldenTiger2

    If it works so well, why is Open World PvP in WoW dead then?! Darkness Falls = dead, RIFT PvP servers = dead, DAoC Mordred = dead, ...

     

    I don't know, maybe because DAOC is almost 12 years old now and kind of outdated interface/controls-wise? I WONDER.... /sarcasm.

     

    I was refering to DAoC Mordred, which is/was the PvP server.. which has finally (this month) been archived and everybody with toons on there have been given the option to xfer to a normal RvR server. (but it has been dead for quite some time now) Ywain (the normal RvR game mode) is still up and running fine.

     

     

  • TorvalTorval Oregon CountryPosts: 7,214Member Uncommon
    Originally posted by GoldenTiger2
    Originally posted by Docmandu
    Originally posted by Robokapp

    it works when they care about their life and posessions nough to bring a friend or escort.

    loosely related example: in WoW, the least 'pvp' mmo out there, I have seen level 19 twinks employ (pay) high-level characters to guard them, from both mobs (levels 29 thru upper 40s) and other players as they competed in the FISHING TOURNAMENT.

    why? they didn't want to die. It' ruin their shot at fishing the big prize.

    it's amazing how dynamic the game gets when you don't want to die. lowbie ganking quickly becomes a skirmish. all you need to do is inspire death adversion...aka install a death penalty.

    If it works so well, why is Open World PvP in WoW dead then?! Darkness Falls = dead, RIFT PvP servers = dead, DAoC Mordred = dead, ...

    I don't know, maybe because DAOC is almost 12 years old now and kind of outdated interface/controls-wise? I WONDER.... /sarcasm.

    Lineage has over a million subscribers, it's open world, no contrived factions like the above games, has castle control, and is an isometric sprite based game that is 15 years old. 

    Open world pvp can work if you have a competition for resources, open progression, and a death penalty.  That's what I attribute the success of EVE.  It operates off of the same general principles.

  • GoldenTiger2GoldenTiger2 F., CTPosts: 39Member
    Originally posted by Docmandu
    Originally posted by GoldenTiger2

    If it works so well, why is Open World PvP in WoW dead then?! Darkness Falls = dead, RIFT PvP servers = dead, DAoC Mordred = dead, ...

     

    I don't know, maybe because DAOC is almost 12 years old now and kind of outdated interface/controls-wise? I WONDER.... /sarcasm.

     

    I was refering to DAoC Mordred, which is/was the PvP server.. which has finally (this month) been archived and everybody with toons on there have been given the option to xfer to a normal RvR server. (but it has been dead for quite some time now) Ywain (the normal RvR game mode) is still up and running fine.

     

     

    Ahh, yeah, was gonna say.... I knew Ywain was still doing OK (hence I assumed it was meant that the game as a whole wasn't doing well, which I could understand someone saying). Sorry for the misunderstanding.

  • RobokappRobokapp Dublin, OHPosts: 5,206Member Uncommon
    Originally posted by GoldenTiger2

     

    And, LOL @ comparing a level 5 to an 80 and saying that's PVP. That's like putting a level 5 in a 40-man raid boss encounter alone and saying he's raiding. Completely meaningless and pointless. RVR for the win, or at least even-level players where skill is the difference, not "he can't even technically hit the guy, BUT WE'RE PVP'ING!!" Oh wait a second... :P .

    I am going to be honest. I have many doubts about what I wrote. The reason I still believe it is because nobody told me why I'm wrong in a way that I can agree with and see why I'm wrong. you certainly haven't.

     

    So here's my refute to your raid analogy.

     

    a level 5 put in a 40man raid and calling it raiding...is it the same as being ganked by a level 80 ? So in that raid the player attacks the boss and dies. back in the gank, does the level 5 walk up to the level 80 and starts swinging ? I don't think that's how ganking lowbies goes.

     

    so what's a more appropriate analogy to your raid ? what if a boss attacks a city ? either kited by a player, or a world event. Will the boss spare the level 5 ? No, it will kill him regardless of level difference.

     

    so someone dying to a gank in pvp is like someone dying to a boss/event invade in pve. zombie event or aq gates event ? those big things by crystals outside cities in Lineage 2 ?

     

    is that pve ? getting killed by a pve event ? sure. your options if you're weak are to die or to avoid. And that's fine, if it doesn't impact your gameplay at all then the event is not really an event...is it ? you'd barely care or know it's there.

     

    similarly in pvp...you can avoid conteste areas, bring friends, or die. Personally I am not a ganker, I have a hard time pvp'ing period. but when I'm attacking a major city, the story is different. me attacking the city is the event and if your red nameplate shows up I won't look at your level. I'm on your terriroty turning shit upside down. That's what I'm doing. you choose to sit next to me, we're at war, I will go for you too eventually if I live long enough.

     

     

     

     

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  • tixylixtixylix gfff, TNPosts: 1,208Member Uncommon

    World PVP mainly fails because developers stop supporting it and focus on battlegrounds and other shit. Games that are based on open world PVP like Dayz or EVE Online don't fail, that is what these games are about. What usually happens with level based MMOs is the world becomes top heavy, lower level zones are empty and there is no world PVP because the developers provided no reason to do so. 

    I just wish they got rid of levels, games like Dayz are so much more fun having lots of risk and punishment, to where getting high end loot is risky and not permanent. 

  • VembumeesVembumees WildStarPosts: 79Member

    World pvp fails when developers don't design the world with wpvp in mind.

     

    There is no wpvp in a game when players are unattackable in half of the zones, when most of the areas/quests aren't designed with factions constantly sharing the same quest areas, when there is no quest/resource competition/when players don't even leave their city.

     

    All the above together have become the standard of mmorpg's after WoW and until all of those together are fixed there won't be world pvp in a game whatever gets implemented in it. This era of big mmorpg's are designed around 0 player punishment.

    If you want to do wpvp play DayZ which is entirely designed around wpvp. Don't expect it from WildStar.

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