It looks like you're new here. If you want to get involved, click one of these buttons!
What is the questing style supposed to be like in TESO in the PVE?
1) More wow style, where you go to quest hubs and get a bunch of quests, and do them one by one?
2) Still quest style, but no real hubs? As in you kind of move around and come across quests in the world as you wander/explore?.
3) More GW2 style or WAR PQ style, where there aren't really quests you accept or reject, you just kind of show up in an area, and just by participating/being in the area you complete the activity.
4) some other style I didn't mention?
MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/
Comments
There are supposedly no quest hubs as per the wow design, instead quests are things you happen upon in most cases, they are layered/phased. Meaning what you do in them impacts you later on. Read some of the PAX previews for an idea on how they work.
I guess this would be choice 4? Granted I do not know how the main quest-lines work, they may be more hub like (lead you from place to place)
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
We can divine a little from the limited exposes, but unlike factors like the faction lock, the main NPC bad guys, the unplayability of Imperials (all announced and confirmed by Zenimax) we don't know sufficient detail to make any judgements about questing styles.
The limited PAX info may be just a small part of the story - beginner areas are seldom just like later zones in many MMOs.
I am so sick of linear, solo, going from quest to quest as your only outlet for progression..
"Questing" or call it what it really is - chore exp, is so over done and just makes for a bad game.
I really hope that it's more open ended where you can just dungeon crawl or explore caves by yourself or with a group and it is viable exp
GROUP EXP SHOULD ALWAYS BE THE BEST EXP!!!
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
The two things I came upon were:
1, a gentleman who says that imps are atttackign a small town. Your quest log updtaes and you go to the small town to some sort of guard captain who indicates that not only are the imps an issue but "someone" (can't remember who) is lost. You can then see an area on your map where this person might be.
I didn't finish the quest as I usually don't care about quests.
2, there is a ruined tower with a hidden trap door. If you go through the trap door you find a bandit hideout and two bandit guards that are guarding an entrance. If you look down and to the right there is a "note" that talks about what's going on there. I believe you will find several if you make your way through, each giving more info. Not sure if that info then triggers a quest as our time was up.
For the most part all this stuff is disseminated through exploration. At least the small bit I saw.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED