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Post titled Confirmed Missing Features - Addressed

NpGpRNpGpR athensPosts: 2Member

As written by a Community Liaison In DFUW  Forums :

 

This post is being reproduced on many forums by a disgruntled player who was banned for a billing violation and it's obvious he has not been in the game since the start of beta.

This post was taken from a well-meaning post from the beta forum dated December 2012 and twisted to serve a different purpose= and we felt the need to post since you are referencing it here:

Do not forget that Darkfall Unholy Wars is an all-new game, based on the Darkfall legacy, and not a successor to the original Darkfall Online. Comparing features from one game which ran for 4 years and evolved through 4 expansions and 80 content updates with a new game before its' launch is suspect especially since you do nothing to point out the many ways the new game has improved on the original concept. With that in mind, I'll try to address things inline:

Missing Content from DF1

No Dungeons in game. (Not including starter dungeons) - Will be added in rapid succession after launch
Chaos cities removed. - They cannot be removed, this is a new game. There is no need for chaos cities in this game
Many NPC cities removed. No cities were removed. The Alfar and Mirdain NPC cities are coming shortly after launch
No Wildlife. Will be introduced
No more party waypoints. False Party waypoints are in game
Chat system is abysmal. The old chat system was vastly superior. There is currently a task force working on implementing player feedback into the chat system
Can no longer link items in chat. A part of the planned upgrade in the chat & logs system.
No more coloured chat. It is not required with the new color-coded chat system.
Can no longer resend messages or view sent message history. A part of the planned upgrade in the chat & logs system.
No more trade channel. The markets, which are coming immediately after the launch, will render the trade channel obsolete.
No more chat timestamps. False. This has been in game since the start of beta.
Sea towers removed. This is a new game, they were not removed. Sea tower functionality along with a lot of ships during a short-term naval combat upgrade
Almost all boats removed. False, they are in the process of being introduced. They will be introduced shortly after launch, with a naval combat upgrade.
Warhulks removed. They were not part of the original design. The sieging system is being reworked and will be introduced in a special update.
Funhulks removed. There is no need for the funhulks in Darkfall Unholy Wars.
Sithras removed. Sithras are currently not a part of DFUW's design.
Lack of diverse power attacks from different weapons. This is irrelevant with DFUW's design.
Currently no way to create cannons. See above on siege system
Battlehorns, Bluetails and Horses removed. New mounts are being introduced after launch, with more uses than just travelling and PvP.
Shulgan Drake removed. (<3 BabyBear) see above
Kraken not implemented. FALSE- KRAKEN IS IN GAME.
Many monster types has been removed. This is a new game. Many more and new low and high tier monsters are coming after launch and will keep adding throughout lifecycle.
No Map Annotations. FALSE - THEY ARE IN GAME.
No Item Counter. This is irrelevant.
No Compass. There is no need for a compass, if our players loved it so much, we will reintroduce it.
Many recipes have been cut and now the only easily accessible food are Baked Potatos. This forces players to revert to low level spawns for food. Digging addresses this, as it now provides with a lot of resources for lower tier food.
Bringing bread back to vendors and simple fish recipes would help new players and vets have access to basic nourishment. Markets solve this by making food available to everyone.
Party system is worse. Now only leaders can invite, Though it has improved in a way as leaders can now kick. This is an opinion post.
Meditation removed. Again promotes afk macroing. False. Marcoing is no longer an option to raise any skill courtesy of the prowess system
Useful melee abilities which people actually used were removed. (Knockback, Whirlwind) These exist in the Warrior Role, which is designed to have these kinds of attacks.
No more double jump. (Brawler only with cast time implementation is clunky and unusable for most situations) This is a design decision, though we are considering options.
No internal clan ranks. False -Clan ranks are different in DFUW
No clan log. A part of the planned upgrade in the chat & logs system.
No clan bank log. A part of the planned upgrade in the chat & logs system.
All quests removed. (these weren't THAT bad and i did every single alfar quest in DF1) The feat system is more than a worthy replacement for the old quest system of DFO, and one of the most well received features of DFUW.
No ingame lore. The Darkfall games never relied heavily on lore, although new lore has been introduced for DFUW
No clan political overview. (can't see current allies/enemies in clan tab) You have the political view in the world map, with many options.
No way to see peoples clan ranks in other clans, before you could find someone from an appropriate rank to contact. A part of the planned upgrade in the chat & logs system.
Emotes removed. They are currently in the works.
Barbers removed. Not in the design for DFUW. We are considering adding them after the game's release.
Pack mule and Tireless removed. (<3 Caldrin) They no longer apply.
No more hitsounds. (<3 BabyBear) Sounds are fine
No more epic gank animations for different weapons (<3 blob) FALSE - EVERY WEAPON TYPE HAS DIFFERENT GANK ANIMATIONS
No more Surtstone. (<3 Venny) New game, new design. It is a part of consolidating the world.
No more /stuck command. Not necessary, if our players want it we will consider reintroducing it.
No more trade routes. (<3 Deadlyhit) they were underwhelming in DFO, we plan to improve them and bring them back in DFUW.
No Enchanting. (<3 Telc) Will be added after launch: in the priority list
No Transmutes. (<3 Telc) Will be added after launch.
No salvaging. (<3 Telc) False - Salvaging is in game.
No more jewelcrafting. (<3 Deadlyhit) Will be added after launch.
No more wonders. (<3 HoldenXoX) Will be added after launch.
No more Web Journal. (<3 BabyBear) Not necessary in the new GUI of Darkfall Unholy Wars.

Missing promised content and fixes

Load lag is still in game. (Tested and confirmed by multiple people) A side-effect of the Debug mode, currently in place for the beta process- will be removed soon.
Added multicore support yet the performance is worse than DF1. (Could be debug mode) False -Overall performance has been increased over DFO with much better graphics as well 
No new dynamic Dungeons in game. Addressed above.
Land towers not implemented. Addressed above
No way to bind sword and shield to the same key. Still needs a 3rd party macro. False - This is now in game.
The mounts in game handle exactly the same as each other and the differences are purely cosmetic. No different mount stats. Addressed above
Massive persistence problem and duping is rampant. False - This was fixed during beta
Yssam dinosaur not implemented. The Ragaizan, along with other and new epic mobs, will be added in DFUW soon.
No demi gods in game. Never promised for DFUW.
Red Pyramid on Rubiyat has disapeared. It's a new world.
Feature to make gearbags has not implemented. I am not sure I understand the statement, gear bags work exactly as they did in DFO.
Weather effects not implemented Left out for performance concerns.
Still no meaningful improvement to boats with the weather system. (This was apparently disabled just before DF1 launch and just needed finishing touches) This was not in DFO, and was never promised for DFUW.
DF 2 was said to have multiple types of ranged weapons with different characteristics(Hinted at Longbows/Shortbows/Crossbows). There is only a default bow. Never promised for DFUW.
No easy friend/foe identification. False-There are Party / Clan / Alliance Toggleable Markers.
No Armor Dyes. This has not been promised for DFUW, it was not in DFO, but we are currently examining our options for it.
GUI is still extremely CPU intensive. False - CPU usage has been dramatically reduced for DFUW over DFO.
Monster AI unchanged. There have been small changes in the AI, to accommodate the changes in Agon.
Still a vast monotonous grind for in game stats. False - The new prowess based system addresses this.
None of the new monsters from the concept art are in the game. They are being added post launch, either as stand-alone monsters or part of dungeons.
No Market/Auction house. (<3 Nat daprat) The Market is in the final stages of development, and our top priority of things to be implemented after launch.
No resource monoliths. They are placed in game, and will be activated after the release, and this has been announced in past updates.
Wolf walls can easily be jumped over. We have no such reports, this will be investigated.
The new racial models which we have been shown to us from 2010 have been scrapped. These represented numerous blog updates spaced weeks if not months apart with little other meaningful updates during this time. This was necessary, due to DFUW gameplay factors and logistics. We are looking into it.

Unfinished content

4/6 Starter Cities in game. (<3 mercnet) Same as above.
Only 6/16 classes have been implemented. 1 more role with 2 more schools has been added to the game, the Primalist, with more coming in the near future.
Sprinting and turning with the mouse is not affected by momentum. The same problems exist where simply sprinting forwards while moving your mouse side to side makes you a ridiculously hard target. This is the poster's opinion.
Massive safe zones which are easily abuse-able. A whole system needs to be put in place to stop this abuse which is already happening on border lines. FALSE - SAFE ZONES SIZE REDUCED, NO ABUSE POSSIBILITY
PVE content is unbalanced and unengaging with little variety between spawns. This is the poster's opinion.
Some PVE content is impossible to test and with current classes would be impossible. FALSE - all types of monsters already been killed in DFUW beta
Loot tables across the board need to be fixed and adjusted. This is the poster's opinion.
Many monster spawns which are on the map are non-functional. This is a part of the beta process.
No proper testing on player holdings. FALSE - These have been tested both internally and on the beta server
No proper testing on villages. FALSE - These have been tested, both internally and on the beta server
Completely untested siege system (Internal testing isn't sufficient for something involving so many players). FALSE - Siege system is the one introduced in DFO in the end and has been thoroughly tested.
Seemingly no reason for the name. "Unholy Wars" This is based on DFUW lore and is explained.
Many monsters still immune to certain damage types making them unkillable for certain classes.This works as intended.
Armour Protections need a massive rework especially at low level. (<3 Hisman) This is the poster's opinion.
Allies names not showing in green. (<3 Nobody Special) FALSE - They do
New racial models in game, but still statues and monsters use old models. Worldbuilding rework for these areas and monsters need replacing. FALSE - All areas have been built from scratch. Old statues are in place for lore reasons.
Unarmed mastery in game but not actually usable - This is a bug, there is no intention of an unarmed mastery.

General gripes and major problems with the game

GUI is completely unfit for purpose and isn't at all intuitive. This is the poster's opinion.
Lack of meaningful GUI customization. This is planned for a later date.
Forced to use different classes and play-styles to level different base stats. FALSE - The new prowess based system completely addresses this
Slower more unrewarding combat system. (<3 pawN isDecent) Movement speed is the same as DFO.
Massive class unbalance. This is the poster's opinion and not widely supported
None of the currently implemented class abilities are anywhere near done and all need major tweaking/overhauls. This is the poster's opinion.
Bloodwalls viable again. FALSE - Nothing like this will net any kind of gains in DFUW
Much smaller world. This is intended, but the size is still very large, with a lot of unused surfaces removed.
No way to skip tutorial. This is intended, due to only having one character per account.
Sluggish character movement. This would be a result of a very outdated or not properly maintained PC , plus the debug mode currently in place in the beta.
Feel of "detachment" from characters due to ungainly movement system and lack of responsiveness. TThis would be a result of a very outdated or not properly maintained PC , plus the debug mode currently in place in the beta.
Chaos chest house lottery still in place. This mechanic works as intended.
Input delay. This would be a result of a very outdated or not properly maintained PC , plus the debug mode currently in place in the beta.
It's clear that with stat grinds and different ranks of gear there will be a even greater gap between vets and new players. F - Prowess point system addresses this completely
Crosshair wobble. This has been redesigned, with direct feedback from the player base.
Random crits now in game. This works as intended.
Swim speed slowed while casting, making for easy water get aways. Unable to cast many abilities under or in water. This works as intended.
Even less reason for players to use boats with the absence of sea towers, low availability of black powder, lack of sea creatures. Same as above.
Armor Racks / Weapon Racks are being farmed by afk players for high ranking gear in safezones.False - Racks only drop low end weapons and armors
Polearm knockback still in game. This works as intended.
Blackpowder requires obscene amount of resources to craft (0.5 Gold, 1 Sulfur, 0.5 Fossils per Blackpowder). A reduction in crafting materials required for black powder is being considered.
Battlespikes are extremely expensive to craft. A reduction in crafting materials required for battlespikes is being considered.
Without significant changes, Player cities will prove to be untakable impenetrable fortresses come release. This is the poster's opinion.
No tools to get over walls on raids. Really needs craftable ladders or something. The entire sieging system is being revamped
Potions are largely unchanged and still quite underwhelming. This is the poster's opinion.
Many player holdings terrain has remained unchanged from the DF1, yet the cities placed their have changed. Many of the unique holdings have lost the special things about them. (Aradoth, Apautan, Sunthrone, Longmarch, etc) This is the poster's opinion.
Crafting fails still in the game. This works as intended.
The new Bank and Bag system is terrible and are completely unfit for purpose. See above.
Stat requirements on gear. This works as intended.
Food system is abysmal now. (Raw ingredients give nourishment for 0.1second). No access to proper nourishment. Addressed above
Noobie mob spawns are almost unsoloable due to instant spawn rates. It's impossible to lock down a spawn without getting overwhelmed. This has been fixed.
Many monsters are completely immune to arrows or skirmisher special abilities. See above.
DF2 is more demanding on our computers than DF1. It will be even less playable during sieges.DFUW has seen a lot of performance improvements since DFO, and the PC technology has also progressed between the 4 years from the release of 2 games.
Holding F interface for mounts/bank is vastly inferior to 2 separate binds and is a poor use of a radial system. This is the poster's opinion.
No more action bars. They are not needed with the current system
Radial Menu is a pile of ♥♥♥♥, Full Stop. (<3 Venny Rawr) This is the poster's opinion, and also the Radial Wheel controls are optional.
The 2 radial menus with separate activation keys don't work. They are clunky and unintuitive and don't allow players to properly track cooldowns. A simple hotbar with 1 activation key was much better. This is the poster's opinion, and also the Radial Wheel controls are optional.
Stat management with transfers doesn't work at all and you currently run out of stats extremely fast. We are currently working on addressing this, most likely before the launch.
The new melee abilities are more like AoE Spells and seem to not involve melee weapons at all. This works as intended.
Convoluted system to see general skill levels. We are considering a redesign of this.
Lack of video option settings to help improve frame rate, specifically changing how much grass is rendered. (<3 Wingman92) False - Frame rate can be improved using the medium or low graphics presets.

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Comments

  • thebeach99thebeach99 Petersburg, VAPosts: 39Member

    Thread already on it but yeah they confirmed:

     

     

    As Mr. White confirmed 2 weeks from launch a LOT of stuff is:

    1) either currently being revamped (how sieges work)

    2) Not in game yet but will be sometime after launch

    3) In the process of being upgraded

    100% verified by AV....

  • NaowutNaowut MusselkanaalPosts: 647Member Uncommon
    Almost everything that isnt in is ''not part of DFUW design'' so they admit the design is crap?
  • snapfusionsnapfusion San, CAPosts: 954Member

    Wow some of those responses are hysterical. 

     

    Sound is fine........

    Thats your opinion.........

    This is a new game, we can leave all that stuff out if we want.........  too funny.

  • thebeach99thebeach99 Petersburg, VAPosts: 39Member
    Originally posted by snapfusion

    Wow some of those responses are hysterical. 

     

    Sound is fine........

    Thats your opinion.........

    This is a new game, we can leave all that stuff out if we want.........  too funny.

    And confirms all the concerns people have on these forums....

  • taus01taus01 MunichPosts: 1,352Member

     

    Why is anyone still even thinking about spending money on this after the disaster of the first release. Are people really that desperate or is it just plain stupidity?

    "Give players systems and tools instead of rails and rules"

    image
  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member
    Originally posted by taus01

     

    Why is anyone still even thinking about spending money on this after the disaster of the first release. Are people really that desperate or is it just plain stupidity?

    Say what you will, but Darkfall was the best MMO that I have played...especially so in the first few months after launch.  The initial mad dash for cities will be a funfilled chaotic mess.

  • carouselcarousel hararePosts: 12Member

     

    Originally posted by thebeach99
    Originally posted by snapfusion

    Wow some of those responses are hysterical. 

     

    Sound is fine........

    Thats your opinion.........

    This is a new game, we can leave all that stuff out if we want.........  too funny.

    And confirms all the concerns people have on these forums....

    Seriously man you are so obsessed with DF that you have managed to make 44 posts in 1 hour, with your new alias( which you have created after they have banned Deerhunter). Get over it, it’s just a game FFS. It’s a game which you don’t like, obviously, and since you have been also  refunded I can’t see why you are keep reproducing this over and over.

    This list it’s not even yours,  you have obviously illegally removed it this morning from the beta forums in breach of the NDA which it was active until few hrs ago.

    People are trying to get some information about the game and you keep spamming the forum with the same crap.

    Please stop doing that, or constrain yourself in your own threads.

    Thanks

  • GreymoorGreymoor ManchesterPosts: 801Member

    But if you read the replies he has a point.

    A lot of the original list has been fixed long ago.

    Some of it is merely repeats or rewording.

    Some more is just opinion.

    Some are design choices the OP didn't like.

    Other parts were never promised.

    DFUW is a new game, why should it have all the features and be just like DF1?

  • xenomxenom grazPosts: 101Member Uncommon
    Originally posted by Badaboom
    Originally posted by taus01

     

    Why is anyone still even thinking about spending money on this after the disaster of the first release. Are people really that desperate or is it just plain stupidity?

    Say what you will, but Darkfall was the best MMO that I have played...especially so in the first few months after launch.  The initial mad dash for cities will be a funfilled chaotic mess.

    this and flame all you want but dfuw will be a blast as well as it's the only of it's kind nevertheless ... time will tell if they can keep more ppl this time so it will remain fun a year later :)

     

    AV is far from perfect and sometimes i think they must be plain out dump for being so bad in communicating and not seeing the consequences of it but still there is no other game like DFUW if you like fps combat, conquering and that stuff, so there is no other game to go and don't start with MO here :P

  • jdlamson75jdlamson75 Jacksonville, FLPosts: 985Member Uncommon

    Now that the NDA has lifted, I can finally express my take to the tens of tens of those waiting to hear about the game.  It's not Darkfall 1.0; it's a totally different game.  Where all the toons look the same.  Same armor, same height, same build.  There are now classes, half of which aren't implemented (but apparently will be "shortly" after launch).  Special abilities drain stamina so fast, nobody uses them for the warrior-types, so it's a chase and hack scenario.

     

    Basically, all the stuff that gave me that sense of "Holy Sh*t, this game is awesome!" when I first played DF is gone, replaced with something so unfinished and boring, I won't be playing on the two accounts I have.  There's so much wrong with this game, it makes me sad.  And I wasn't even an average PvPer; I just thought the game was pretty damn cool; fun to play.

     

    Buy the game, play it; maybe you'll enjoy it.  I can't think about it without crying just a little.

     

    Ok, I don't cry.  Soulless people don't cry.

  • bingbongbrosbingbongbros Vista, CAPosts: 650Member Uncommon

    Not surprised about how the state of this game is and I wouldn't be surprised if they push back the launch date (again).

    DF1 was a mess of a game and ruled by rampant hacking and piss poor customer service.  I was hopeful for unholy wars but it is looking and sounding to be a repeat of the first game.

     

    Oh and every single race looks the same now just different colors or ears.  The one thing I loved about DF1 was its races and now they are all human

    Playing: Smite, Marvel Heroes
    Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
    Waiting On: Nothing. Mmorpg's are dead.

  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member
    Originally posted by bingbongbros

    Not surprised about how the state of this game is and I wouldn't be surprised if they push back the launch date (again).

    DF1 was a mess of a game and ruled by rampant hacking and piss poor customer service.  I was hopeful for unholy wars but it is looking and sounding to be a repeat of the first game.

    Hackers will now be put on a wall of shame and of course banned.

  • YamotaYamota LondonPosts: 6,620Member
    Funny to read so many things being planned for after launch. Makes you wonder if what we will have at launch will be enough.
  • CrazyCronusCrazyCronus PatrasPosts: 47Member
    Originally posted by Yamota
    Funny to read so many things being planned for after launch. Makes you wonder if what we will have at launch will be enough.

     

    I believe that the pvp and the prowess lvling will be enough for a month, I hope that at the end of the month they will add some dungeons and more content.

  • tincup2013tincup2013 Hopewell, VAPosts: 21Member
    Originally posted by jdlamson75

    Now that the NDA has lifted, I can finally express my take to the tens of tens of those waiting to hear about the game.  It's not Darkfall 1.0; it's a totally different game.  Where all the toons look the same.  Same armor, same height, same build.  There are now classes, half of which aren't implemented (but apparently will be "shortly" after launch).  Special abilities drain stamina so fast, nobody uses them for the warrior-types, so it's a chase and hack scenario.

     

    Basically, all the stuff that gave me that sense of "Holy Sh*t, this game is awesome!" when I first played DF is gone, replaced with something so unfinished and boring, I won't be playing on the two accounts I have.  There's so much wrong with this game, it makes me sad.  And I wasn't even an average PvPer; I just thought the game was pretty damn cool; fun to play.

    Pretty much this sadly....  Look there has been a lot of discussion and heated things said here today.  The fact of the matter is that AV has confirmed themselves that a lot of this content is not ready plain and simple and is not planned until launch.  That is from their very own words on their very own website.

    It is sad but it is what it is as this poster has described.

  • KyleranKyleran Tampa, FLPosts: 20,008Member Uncommon
    Originally posted by Yamota
    Funny to read so many things being planned for after launch. Makes you wonder if what we will have at launch will be enough.

    Actually, the replies didn't really seem to dispel the OP's contentions, in many cases it seems it's "coming soon" or a matter of opinion.

     

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • MMO_FanMMO_Fan okc, OKPosts: 166Member
    Originally posted by Greymoor

    DFUW is a new game, why should it have all the features and be just like DF1?

    Then why does it have the EXACT same dupes, bugs and exploits as DF1?

  • HancakesHancakes flint, MIPosts: 1,045Member
    Originally posted by snapfusion

    Wow some of those responses are hysterical. 

     

    Sound is fine........

    Thats your opinion.........

    This is a new game, we can leave all that stuff out if we want.........  too funny.

    They must be joking? 

  • HancakesHancakes flint, MIPosts: 1,045Member
    Originally posted by Greymoor

    DFUW is a new game, why should it have all the features and be just like DF1?

    New game? Its the same old tired code with the exact same problems.

  • WizardryWizardry Ontario, CanadaPosts: 8,464Member Uncommon

    I am a skeptic first and for good reason,i have seen too many misleading developers.Saying that ,i trust this guy,if he says so,i believe it.

    The sad part is ,this guy is nice enough to address the players,community,it sort fo reminds of the Brad MCQuaid days.I think people should work positievely with Tasos,he is not trying to lie or mislead you,so work with him.McQuaid tried to do the same thing but all anyone wanted to do was argue,instead of allowing the game to grow and improve.

    Tasos is not a giant like Blizzard has behind them,or the 150 million Zenimax received,nor does he have the hiuge backing  Trion has,he is simply a small man in this market.Point is cut him some slack,if yo uwant the game to grow and improve help him out,work with him ,not against him.

     


    Samoan Diamond

  • MadnessRealmMadnessRealm Montreal, QCPosts: 2,716Member Uncommon
    Originally posted by Wizardry

    I think people should work positievely with Tasos,he is not trying to lie or mislead you,so work with him.

     

    Sorry but hm...history has proven otherwise times and times again.

    ------
    Your daily dose of common sense since 2009!

  • HellmoobHellmoob LondonPosts: 96Member

    I'll bet that not many of the current players were around to hear it, but this exactly what they fed us when people raised questions during the original Darkfall Beta. Obviously, with no access to the Beta Forum archives (and I wonder why!) it's not quotable anymore, but see if any of these excuses are sounding familiar:

    "That's working as intended!"

    "The Beta Client behaves differently to the Release Client!"

    "That'll be implemented in a later patch!"

    "Some people like it this way!"

    "Everything will be fine; pay no attention to that man behind the curtain, and continue giving us your money!"

    If the point of a Beta test is to - excuse me if this sounds crazy - test features to assure they're release-ready, why would you implement so many things 'shortly after the release'? After already conspicuously delaying the game for God knows how long? Could it be because those things are another raft of false promises in a well-established line?

    Nah, I guess it's all legit.

    19/02/2009 @11pm - "Your Darkfall preorder was successful!"
    26/02/2009 @11pm - "During the preorder of Darkfall, your credit card transacton failed."

    Ahh, classic Tasos!

  • zymurgeistzymurgeist Pittsville, VAPosts: 5,215Member Uncommon
    This is just the way they are. You either accept it or not. The drama queen chorus is obsolete. Everyone already knows.

    "Strong and bitter words indicate a weak cause" ~Victor Hugo

  • tincup2013tincup2013 Hopewell, VAPosts: 21Member
    Originally posted by Hellmoob

    I'll bet that not many of the current players were around to hear it, but this exactly what they fed us when people raised questions during the original Darkfall Beta. Obviously, with no access to the Beta Forum archives (and I wonder why!) it's not quotable anymore, but see if any of these excuses are sounding familiar:

    "That's working as intended!"

    "The Beta Client behaves differently to the Release Client!"

    "That'll be implemented in a later patch!"

    "Some people like it this way!"

    "Everything will be fine; pay no attention to that man behind the curtain, and continue giving us your money!"

    If the point of a Beta test is to - excuse me if this sounds crazy - test features to assure they're release-ready, why would you implement so many things 'shortly after the release'? After already conspicuously delaying the game for God knows how long? Could it be because those things are another raft of false promises in a well-established line?

    Nah, I guess it's all legit.

    Do not forget 4 legged run....  During beta it was stated "It is done and we are just doing internal testing with it... "  Months and months pass then they change it to the stance of we have now decided this is too OP and not putting it in the game...

  • TheJodaTheJoda chicago, ILPosts: 467Member
    ....this is the first and last time I buy a game from this company, nothing but epic fails.

    ....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

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