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Divergence Online bills itself as a hardcore sandbox MMO for many reasons. We managed to catch up with Creator and Project Manager Ethan Casner to talk about those reasons. See why Divergence Online might just be the answer to your prayers. Talk about the interview in the comments.
MMORPG: How far along in the development process is Divergence?
Ethan Casner: A lot of the “heavy lifting” is ready. What this means is that these types of games generally have to spend a year or more creating the infrastructure just to support the features they want, such as database, back end and handling. Although the game has a good ways to go before we'll feel comfortable letting people log in, as you can see in the video, you physically can do those things right now. With the structure nearly complete to support the kind of game we want to make, it's just a matter of plugging in various features like our combat formulae and cleaning up character creation and management.
Read more of Suzie Ford's Divergence Online: Introducing a 'Hardcore Sandbox MMO'.
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