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I think they should add a branched AA sytem that allows people to keep developing and specialising their characters when they are at max level or starting at lvl 30 something. Adding more diversity in passive abillities and new active skills that can be used through 3 additional skillslots.
People want their chatacters to be special and different, and only more skilslots and specialisation can make them happy, espescially in games like this that have a hard gearcap, thats where people need the option to keep improving their actual characters. I am a big fan of AA systems that allow for crossclass skillng and deeper specialisation, where the progress keeps getting slower and slower with every new point they attain, untill they reach a point (for example doubling with every point) where it effectively takes months of hard work to get another skillpoint.
how would that work, if skillpoint 1 takes 1 hour, then skillpoint 10 takes 1000 hours and skillpoint 20 takes 1000.0000 hours... You see that everyone would easilly get 7 points and noboddy would ...get more then 13 or 14 points then things would still be reasonably ballanced.
Now add to that another system.. Where the first 10 points cost 1 hour the next 10 cost 2 hours, the next 10 cost 3 hours, until the 100 th point costing 10 hours.. Making it take 550 hours to get 100 AA points..and doubling or costing 50 % more there after... Soon it will take ages tomlevel AA, but not making it impossible...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)