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What does this game offer me as a casual player?

tuppe99tuppe99 Dublin, INPosts: 276Member Uncommon

I admit that I have not been following GW2 at all since I was busy levelling up in MoP, but now since it has been 3 months since I unsubbed WoW, I am looking for a new home.

I am a casual player and an explorer by heart and I love doing my own thing in my own time. I don't have time for raids and will rarely do any group dungeons.

So, does this game have:

1.) Reputation grinding

2.) Mandatory daily quests (I hate dailies)

3.) Is there content for when I want to go off the beaten path?

4.) Are professions fun and viable? Crafting is usually my main source of gear since I don't do dungeons

5.) Sometimes I like just to grind mobs for loot and money. Is that viable?

6.) Is this a world that I can "live" in, do my own thing or am I always part of a greater story?

 

Thanks!

«1

Comments

  • cinoscinos LondonPosts: 963Member

    This game is made for casual players.

    1) No reputation grinding.

    2) Optional Dailies. Which take about 30 minutes to complete whereby you can pick 5 objectives from a list.

    3) Yes.

    4) This is a subjective one but I like them and you can get max lvl gear just by crafting. Except for Ascended stuff but there are murmerings that this might be added at some point (there are checkboxes for them now, but no recipies as yet).

    5) Sure. Likely best to do World events if you are into that. Guaranteed rare drops and nice money from drops.

    6) Not sure I can answer this one. This is likely entirely up to you. It's not a sandbox though, if that's what you are asking. :)

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by tuppe99

    I admit that I have not been following GW2 at all since I was busy levelling up in MoP, but now since it has been 3 months since I unsubbed WoW, I am looking for a new home.

    I am a casual player and an explorer by heart and I love doing my own thing in my own time. I don't have time for raids and will rarely do any group dungeons.

    So, does this game have:

    1.) Reputation grinding

    Nope. The closest would be Karma, and unlocking the vendors is very short, you only have to complete one task, which you can most of the time choose among several.

    2.) Mandatory daily quests (I hate dailies)

    No "mandatory" dailies. You have daily achievements, which change every day, and even better, you can choose 5 out of the many so you don't have to do them all. And even without doing the dailies, you are still fully operational.

    3.) Is there content for when I want to go off the beaten path?

    Definitely, that's one of the strongest point of GW2. Exploration is encouraged. Hidden places, puzzles, dungeons, large underground areas, you have those all over the place. Also, every cave is unique and handcrafted, unlike some other games like WoW where copy/paste was abused.

    4.) Are professions fun and viable? Crafting is usually my main source of gear since I don't do dungeons

    You can get Exotic gear only with crafting, which is more than enough to be competitive in any aspect of the game. Crafting is definitely fun and viable in GW2.

    5.) Sometimes I like just to grind mobs for loot and money. Is that viable?

    For loot and money, yes, but you will have to move. There are anti-gold-farmer mechanics which reduce loot for those who stick to one place. But if you are a living player behind the keyboard, you should have no problem with that.

    It's also worth noticing that you will earn more money exploring the maps and doing the random events you encounter than staying in one place killing the same mobs over and over again.

    6.) Is this a world that I can "live" in, do my own thing or am I always part of a greater story?

    Without any doubt. GW2 is among the most casual friendly MMORPGs on the market. You are never FORCED to do anything.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • tuppe99tuppe99 Dublin, INPosts: 276Member Uncommon
    That sounds really nice. I will definitely give it a go now. Thanks!
  • SiphaedSiphaed Everywhere!Posts: 877Member Uncommon
    Originally posted by tuppe99

    I admit that I have not been following GW2 at all since I was busy levelling up in MoP, but now since it has been 3 months since I unsubbed WoW, I am looking for a new home.

    I am a casual player and an explorer by heart and I love doing my own thing in my own time. I don't have time for raids and will rarely do any group dungeons.

    So, does this game have:

    1.) Reputation grinding

    2.) Mandatory daily quests (I hate dailies)

    3.) Is there content for when I want to go off the beaten path?

    4.) Are professions fun and viable? Crafting is usually my main source of gear since I don't do dungeons

    5.) Sometimes I like just to grind mobs for loot and money. Is that viable?

    6.) Is this a world that I can "live" in, do my own thing or am I always part of a greater story?

     

    Thanks!

    1) There's no griding for reputation with specific factions.   Although if you're wanting a specific dungeon gear set, items, or Asceneded gear, than there will be repitition with doing specific dungeons or Fractals to do so.  However, it's still no where near as tediously boring as WoW's is.

     

    2) Dailies are not "manditory", however they are there.  But, they're not in a "quest" form where you have to accept them and have them logged.  They're automatically there for you to have at the daily reset, tally towards-goal effort automatically, and reward upon completion automatically too.   The best thing is, that they have so many different things to them, that they're usually completed within less than an hour of normal gameplay.

     

    3)There's TONS of content "off the beaten path".  Vex's Lab, for one such example, is hidden in a lava flow cave on the side of a volcano; it's a dungeon-puzzle area with really cool intergrated mechanics and an M.C. Escher room.  Jumping puzzles, exploratin Vista points, and others can be found throughout Tyria.

     

    4) Crafting is fun, and viable.  It speeds up if you do multiples, rather than being very slow (no artificial time contraints like subbed games like WoW).  They're all 100% required for a Legendary weapon if you're wanting one at the late game.

     

    5) Not so much.  Now, if you're grinding mobs within a dynamic event, than yes.  Because when the event ends, you get rewarded, a lot.  That's where the money is.  But no, it's not viable to sit in a forest killing tons of boars all day.

     

    6) You can live in the world, do mostly your own thing, sure.  But, there is a greater story involved with the Personal Story line related to the Zhitan saga.  If you don't want that, don't want to be the hero (though that asshole Trahern steals all your thunder anyways), then you don't have to.  You can just go from zone to zone, area to area doing Dynamic Events and Heart objectives.  Or, you could just spend all your time in World vs World, being one of a 1,000+ soldiers on your side; just more meat for the grinder.  Your choice, your path, you decide how you want to play.  You're not forced at all.


  • Gaia_HunterGaia_Hunter BristolPosts: 2,826Member Uncommon

    Just as an example the daily list for today consist of nine items that include stuff like:

    Get 50 kills,

    Get 25 underwater kills,

    Complete 4 events in the maguuma jungle,

    20 gatherings,

    10 dodges.

    Daily crafter,

    Discover 3 jumping puzzles (don't need to complete them),

    Do 1 story dungeon,

    Destroy 5 caravans in WvW.

     

    One will easily complete 3 or 4 while playing regularly and will only have to then look to the list to finish it.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • PurutzilPurutzil East Stroudsburg, PAPosts: 2,924Member Uncommon
    Originally posted by tuppe99

    So, does this game have:

    1.) Reputation grinding

    2.) Mandatory daily quests (I hate dailies)

    3.) Is there content for when I want to go off the beaten path?

    4.) Are professions fun and viable? Crafting is usually my main source of gear since I don't do dungeons

    5.) Sometimes I like just to grind mobs for loot and money. Is that viable?

    6.) Is this a world that I can "live" in, do my own thing or am I always part of a greater story?

     

    Thanks!

    1.) No,token grinding if you want certain gear which can be as long as rep grinding, but optional at the very least...

    2.) Yes... of course like other games you can ignore it but they are there as 'daily achievements' which can be quite annoying. Again not 'needed' but like on the other games, they are pretty much important if you want to make some headway in earning something.

    3.) Sort of? There isn't really a pre-set path or anything so you can go where you want, just note that lower level content will NOT level you as fast,  so your best of doing stuff for your 'actual' level. 

    4.) Sort of? You do get the best gear (or what use to be) from crafting. It can get a little annoying with mats but you can buy them off the AH pretty easy (least if the bots are still teleporting around selling it and pushing their prices low, sorry not playing to know) and the cooking system has shown a perhaps not fully realized crafting system that could have been amazing if done fully. Over-all the crafting is alright, cooking was somewhat fun though others were... eh, not bad.

    5.) Oh yeah, thats pretty much one of the very FEW things you can do to get money. Just note grinding you need to run laps around a zone, you can't stay in one place or you get less things (unless they changed this)

    6.) Not sure what you mean. If your meaning like main storyline? That exists and the reward might be tempting but eh... I'd highly recomend agianst it, or just doing it to the Orr part since there is some good parts to it I do enjoy enough to negate the terrible portions. After that one 'part' though its just down hill and quickly becomes stale when the tree guy comes into the mix later on in a rather forced manor. 

    If your meaning events and all effecting things, then yeah, they do kind of pop up a lot which can mildly be distracting in orr, and even disruptive if theres no zergs doing it.

     

    Over-all... eh I'd highly suggest trying it out first. Get to about level 10 (30 if possible) and you pretty much have exactly what your going to be doing the entire time combat wise. Its not very in depth to say the least but as a casual game I can see it being alright. If you don't like the combat system (Personally I sit here) then your probably not going to find the game too enjoyable. It could DEFINENTLY use more but it seems like they are at least adding a bit more to the game, but still for me its lacking enough to really recomend. Always best to try it yourself though. Its at least a decent game, even if it is a bit over-rated.

  • observerobserver Houston, TXPosts: 3,009Member Uncommon
    Originally posted by tuppe99

    I admit that I have not been following GW2 at all since I was busy levelling up in MoP, but now since it has been 3 months since I unsubbed WoW, I am looking for a new home.

    I am a casual player and an explorer by heart and I love doing my own thing in my own time. I don't have time for raids and will rarely do any group dungeons.

    So, does this game have:

    1.) Reputation grinding

    No reputation to gain, but there will be ranks for pvp, and titles to earn for pve.

    2.) Mandatory daily quests (I hate dailies)

    They just added more dailies recently, but they aren't required. They do give some loot though that you might want.  You now can select which 5 dailies to do as opposed to having to do them all, as it was before.  There are also monthly achievements to do.

    3.) Is there content for when I want to go off the beaten path?

    Yes. Definitely.  You can literally explore everywhere if you want, although there are some spots that aren't accessible.  There are some areas that are well hidden too.

    4.) Are professions fun and viable? Crafting is usually my main source of gear since I don't do dungeons

    Yes. Crafting is viable.  I did it with my Ranger that had Leatherworking and Huntsman.  You can craft gear as you level up and it's just as good as Karma loot or loot drops.  This depends on the quality of the product crafted though, for example,  Blue -> Green -> Yellow -> Orange.

    5.) Sometimes I like just to grind mobs for loot and money. Is that viable?

    Yes.  Definitely.  This is how all those gold farmers get their gold.  They just farm events and kill mobs 24/7, loot them, then sell on Trading Post.

    6.) Is this a world that I can "live" in, do my own thing or am I always part of a greater story?

    That depends.  Are you looking for a "community" of roleplayers?  or housing? etc?  You can ignore the story completely.  This is what i do with new alts.

     

    Thanks!

     

  • HomituHomitu Hometown, HIPosts: 2,030Member
    Originally posted by tuppe99

    I admit that I have not been following GW2 at all since I was busy levelling up in MoP, but now since it has been 3 months since I unsubbed WoW, I am looking for a new home.

    I am a casual player and an explorer by heart and I love doing my own thing in my own time. I don't have time for raids and will rarely do any group dungeons.

    So, does this game have:

    1.) Reputation grinding

    2.) Mandatory daily quests (I hate dailies)

    3.) Is there content for when I want to go off the beaten path?

    4.) Are professions fun and viable? Crafting is usually my main source of gear since I don't do dungeons

    5.) Sometimes I like just to grind mobs for loot and money. Is that viable?

    6.) Is this a world that I can "live" in, do my own thing or am I always part of a greater story?

     

    Thanks!

    All I can say is omg is this game made for you.

    1) There's no reputation grinding.  The only thing I can think of that is similar playing for karma, which is a currency used to purchase specific in game items.  You're awarded karma for participating in events anywhere in the game.  Unless you're working toward a legendary weapon, this isn't anything you ever have to grind.  

    2) There are dailies, but there's nothing mandatory about them.  You're basically given 8 categories of things to do every day, and you must complete 5 of them to earn your daily chest.  These can range from the mundane like kill 50 aquatic enemies or complete 4 events in Ascalon to the exotic like force 5 fumbles in Keg Brawl (a mini game in the Norn city) or discover 3 new jumping puzzles.  The cool thing is you can usually do these anywhere you want.  You have a favorite zone that you fell in love with while leveling?  Go back there to complete your dailies!

    3) This game is made for explorers.  Map completion is a very addicting and fun progression component to leveling.  Any given map has dozens of points of interest, vistas, waypoints, and renown hearts you have to discover to earn 100% map completion (after which you'll be given a reward.)  The game loosely guides you to many of these, but some of them can be quite challenging to discover.  On top of that, there is usually a jumping puzzle (or 2) in every zone, which isn't marked on the map at all.  There's nothing more exciting than crawling through a cave at the end of a stream in the middle of a lush jungle to discover you're suddenly inside a huge cavernous volcano.  

    4) I had a blast with crafting in GW2.  It became my primary motivator to level more alts.  Crafting is not only viable, it's strongly recommended while leveling.  It can fully supply you with the best gear throughout the leveling process while giving you massive amounts of exp. 

    5) What game is grinding mobs for loot not viable?  You can solo.  There are mobs.  Mobs drop loot.  It's viable :)

    6) Can't really answer this last one.  It sounds mostly like a personal RP thing.  By all means, sit in the main city and craft for people.  I did that for an entire week when the trading post first came up after being down for the first week.  If you participate in your personal story, however, you are the hero in standard fashion.  

  • MaephistoMaephisto somewhere, DCPosts: 632Member

    OP,

    If you are an explorer and like to take your time, others have stated they had a lot of fun by turning off all the map icons so the world seems more natural.  More "explorer" friendly.

    Furthermore, the people above know what they are talking about, you can trust thier opinion.

    EDIT:  For #5, you will want to read up on Magic find and other food buffs that increase gold drop percentage.

    image

  • KalestonKaleston TrinecPosts: 173Member

    I add my 2 cents. There is not much to add really :)

    I'd like to emphasize, there are dailies, but you usually do them while playing without really trying to do them. They are not very specific tasks (like daily quests in wow), they are pretty much stuff you do anyway, so it's kind of free bonus :) And even if you don't finish them... you don't loose much.

    Another aspect of casuality of gw2 is gear. You don't have to grind for your gear. You can loot or craft your exotics and that's pretty much top gear you can have (there is ascended gear, but it's only a few % stronger then exotics, so no big deal at all). This is very strong point for me in gw2. Server is not going to run from you, you don't have to go on dungeon raids or something to feel competitive to rest of crowd. And if you ever find yourself wanting to visit dungeon (for example for story missions), you can do that without grinding "lower level" of dungeon.

  • tuppe99tuppe99 Dublin, INPosts: 276Member Uncommon

    Thanks for all the replies :)

     

    I am playing it now and it is quite good, but a little too busy. I am just walking and things just keep on popping up on the UI, sometimes they pop up and disappear before I realise what it was all about. Just now some yellow square with some text popped up, but vanished before I could read what it was all about.

    Any way I can disable all these notifications?

  • DogblasterDogblaster PraguePosts: 491Member
    Originally posted by cinos

    This game is made for casual players.

    Sadly have to agree ..  as hardcore mmorpg player.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,826Member Uncommon
    Originally posted by tuppe99

    Thanks for all the replies :)

     

    I am playing it now and it is quite good, but a little too busy. I am just walking and things just keep on popping up on the UI, sometimes they pop up and disappear before I realise what it was all about. Just now some yellow square with some text popped up, but vanished before I could read what it was all about.

    Any way I can disable all these notifications?

    You shouldn't have many notifications.

    You will generally get the

    "New event nearby" notification. If there is a new event it will then show in the top right screen. Sometimes it is just the meta event notification, so you will only see the box with but there might be nothing happened.

    You will also see a big envelope the first time you finish a heart quest.

    Remember whenever you finish a heart quest the NPC will send you a letter with some money that shows on the bottem left part of it, so remember to take it.

    You will also see yellow text when you uncover a new area so that is just the name of the area.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • drbaltazardrbaltazar drummondville, QCPosts: 7,987Member

    it is very vanilla wow ish!i suggest you play char or norn!(they world event is going on there so you wont have to move too far!

    as for content!there is stuff for everybody.also remember this:this is very important!

    nothing is as it looks to be!just because you dont see anything doesnt mean there isnt anything to do!look harder.check the time you got in said zone sometime content is avail only at specific hours  of day,month ,year!aside from this ?its a great game!tera is also cool from what i hear.you also have the secret world that use the same pricing model as arenanet!and it is half cheaper so you cant got wrong!

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by Dogblaster
    Originally posted by cinos

    This game is made for casual players.

    Sadly have to agree ..  as hardcore mmorpg player.

    I consider myself hardcore but I really like this game.

     

    If you mean NEEDS TO HAVE RAIDS, UBER GEAR, etc. - then this game is not for you.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by drbaltazar

    it is very vanilla wow ish!i suggest you play char or norn!(they world event is going on there so you wont have to move too far!

    as for content!there is stuff for everybody.also remember this:this is very important!

    nothing is as it looks to be!just because you dont see anything doesnt mean there isnt anything to do!look harder.check the time you got in said zone sometime content is avail only at specific hours  of day,month ,year!aside from this ?its a great game!tera is also cool from what i hear.you also have the secret world that use the same pricing model as arenanet!and it is half cheaper so you cant got wrong!

    Not Vanilla WoW - I really dislike this type of opinion.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • kpshyaznkpshyazn Palisades Park, NJPosts: 11Member

    Since you stated that you like to "explore"... I would recommend that you "listen" to these npcs.  Especially after a dynamic event.  Sometimes, there will be a "chain" of events that occur after one.  Less common in the lower level areas, but still can happen.

    Listen to the world around you and take your time~

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon
    Originally posted by tuppe99

    I admit that I have not been following GW2 at all since I was busy levelling up in MoP, but now since it has been 3 months since I unsubbed WoW, I am looking for a new home.

    I am a casual player and an explorer by heart and I love doing my own thing in my own time. I don't have time for raids and will rarely do any group dungeons.

    So, does this game have:

    1.) Reputation grinding

    2.) Mandatory daily quests (I hate dailies)

    3.) Is there content for when I want to go off the beaten path?

    4.) Are professions fun and viable? Crafting is usually my main source of gear since I don't do dungeons

    5.) Sometimes I like just to grind mobs for loot and money. Is that viable?

    6.) Is this a world that I can "live" in, do my own thing or am I always part of a greater story?

     

    Thanks!

    1. Sort of. There are tokens for each of the dungeons/ PVP/Karma. They work a lot like the other various forms of currency WoW implemented to purchase specific armor and weapons.

    2. Depends on how you define mandatory. You can opt not to do the daily. But it's there to be done and it gives a significant amount of Karma for completing them. I find most people do them. There is a list of 5 tasks to complete every day. You can choose 5 from a list, but for most people , you can chose 5 from 6 or 7 that you would most likely do. Some are easier than others, but they are all doable.

    3. The short answer is "yes"

    4. The class design is fun for sure. Yeah, there are balance issues, but they are all fun. Crafting overall needs to be tweaked. It has it's purposes but for the most part, the best function it has is to get 10 levelsof experience. Otherwise the only reason to craft is the enjoyment of it. But it will mostly cost you more money to make an item than what you could buy the mats with or if you already have them, sell the mats and buy the item while profiting from the difference.

    5. Yes

    6. Yes

  • QuizzicalQuizzical Posts: 14,784Member Uncommon

    Guild Wars 2 is more casual-friendly than most MMORPGs.  Guild Wars 2 including what you do at the level cap is about as casual-friendly as WoW excluding what you do at the level cap.  And WoW's endgame is, of course, terribly unfriendly to casuals.  ("Now you must schedule your life around the game in order to proceed" is nearly the definition of "casuals can't do this".)

    1)  No, there are no reputations to grind.

    2)  There are dailies, which mainly give you karma.  You can do them or not.  You'll sometimes finish your dailies in the normal course of playing the game without going out of your way to do a daily.  I think the only real disadvantage of not doing dailies is that you won't have a bunch of karma for exotic armors when you hit the level cap.  But there are other ways to get exotics.

    3)  There is content basically everywhere in the game, whether hearts, dynamic events, crafting nodes, or just random mobs to fight.

    4)  Viable as a way to get gear, yes.  Fun, no.  If WoW is the comparison, then Guild Wars 2's crafting system is vastly better than WoW's.  But that's not saying much.  There are games that don't have a crafting system at all that still have a crafting system better than WoW's.

    But you'll get random gear drops just by playing the game, even without doing dungeons.  So don't think that you need to craft as the only way to get good gear.  Rather, crafting is more useful as a way to say, I've got a bunch of the gear I need from random drops, but nothing good for this particular slot, so I'll craft something to fill it.

    5)  You can, but I wouldn't recommend it.  Guild Wars 2 encourages you to move around for map completion or dynamic events, not stay in one place grinding forever.  If you're looking for a game that makes finding a handful of optimal loot spots, grinding them endlessly, and ignoring the other 95% of the game into the optimal strategy, then there would be a lot of other MMORPGs more amenable to that than Guild Wars 2.  But if that's what you're looking for, I'd strongly question your claims of being a casual player.

    6)  There are storylines, but you can participate in them or ignore them as much as you want.

  • NaqajNaqaj Frankfurt am MainPosts: 1,673Member
    Whereas most MMOs are designed around long-term progression, GW2 is very much focused on short-term, easy to jump in experiences. I guess that makes it very friendly for casual players, where as the hardcore MMO players miss the mechanics that reward them for their dedication.
  • MukeMuke BredaPosts: 2,172Member Uncommon


    Originally posted by Gaia_Hunter
    Just as an example the daily list for today consist of nine items that include stuff like:Get 50 kills,Get 25 underwater kills,Complete 4 events in the maguuma jungle,20 gatherings,10 dodges.Daily crafter,Discover 3 jumping puzzles (don't need to complete them),Do 1 story dungeon,Destroy 5 caravans in WvW. One will easily complete 3 or 4 while playing regularly and will only have to then look to the list to finish it.


    For me, those dailies were done without even knowing I had to do them, it wasn't a chore, it just happened when I saw the notifications that I completed them when I was doing my own thing...

    Can't get any better then that, can it?

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • MadDemon64MadDemon64 Maplewood, NJPosts: 1,099Member Uncommon
    Originally posted by Muke

     


    Originally posted by Gaia_Hunter
    Just as an example the daily list for today consist of nine items that include stuff like:

     

    Get 50 kills,

    Get 25 underwater kills,

    Complete 4 events in the maguuma jungle,

    20 gatherings,

    10 dodges.

    Daily crafter,

    Discover 3 jumping puzzles (don't need to complete them),

    Do 1 story dungeon,

    Destroy 5 caravans in WvW.

     

    One will easily complete 3 or 4 while playing regularly and will only have to then look to the list to finish it.


     


    For me, those dailies were done without even knowing I had to do them, it wasn't a chore, it just happened when I saw the notifications that I completed them when I was doing my own thing...

    Can't get any better then that, can it?

     

    It can.  Do one set of dailies and you can get some free crafting mats.  Do a week of a set of dailies and you can get free yellow or orange gear or 10 free dyes.  Do a month worth and you get purple gear (plus another week and you get something to upgrade it with)  There are of course more options, but those ar ethe more interesting things I found.

    Oh and free miniatures (pets), but I forget how many sets of dailies you have to do to get them.

    Since when is Tuesday a direction?

  • bcbullybcbully Westland, MIPosts: 8,279Member Uncommon
    Originally posted by tuppe99

    I admit that I have not been following GW2 at all since I was busy levelling up in MoP, but now since it has been 3 months since I unsubbed WoW, I am looking for a new home.

    I am a casual player and an explorer by heart and I love doing my own thing in my own time. I don't have time for raids and will rarely do any group dungeons.

    So, does this game have:

    1.) Reputation grinding

    2.) Mandatory daily quests (I hate dailies)

    3.) Is there content for when I want to go off the beaten path?

    4.) Are professions fun and viable? Crafting is usually my main source of gear since I don't do dungeons

    5.) Sometimes I like just to grind mobs for loot and money. Is that viable?

    6.) Is this a world that I can "live" in, do my own thing or am I always part of a greater story?

     

    Thanks!

    From what I remember -

    1. No

    2. What's a manditory daily? GW2 does have dailies.

    3. Off the beaten path as in off the road? Yes there will be some things marked on the map off the road, for you unless you turn it off.

    4. This was a big no & no for me. I vendored more mats than I sold or used to craft. At the time it cost you more to put most the stuff on the AH than it would to vendor. This may have changed

    5. Sure you can. You'll get a drop about every 2-3 mobs. You'll vendor 99% of it. Maybe this has changed.

    6. I couldn't. It felt to me, they streamlined most of the rpg elements like eating out. Virtual worlds have inconvenience like the real world. I think GW2 tried to get rid of that. 

     

     

  • RabenwolfRabenwolf Los Angeles, CAPosts: 1,445Member
    Originally posted by tuppe99

    I admit that I have not been following GW2 at all since I was busy levelling up in MoP, but now since it has been 3 months since I unsubbed WoW, I am looking for a new home.

    I am a casual player and an explorer by heart and I love doing my own thing in my own time. I don't have time for raids and will rarely do any group dungeons.

    So, does this game have:

    1.) Reputation grinding

    2.) Mandatory daily quests (I hate dailies)

    3.) Is there content for when I want to go off the beaten path?

    4.) Are professions fun and viable? Crafting is usually my main source of gear since I don't do dungeons

    5.) Sometimes I like just to grind mobs for loot and money. Is that viable?

    6.) Is this a world that I can "live" in, do my own thing or am I always part of a greater story?

     

    Thanks!

    1. It has grind, though instead of reputation its either gold or currency items which serve the same mechanic as reputation. In fact most of the game at the end is grind. Grind certain events just to get a chest, grind markers on maps to get chests and accomplishments, grind jumping puzzles to get daily chest, grind matts so you can make legendary weapons, grind currency so you can buy those things to make your character unique or better. Grind dungeons for dungeon specific currency, grind karma for karma vendors...

    Like any game you DONT have to do this, but if you dont you really have nothing else to do that developers your character and if you think pvp is the other option...well with ascended gear you have to grind for that to, because depsite what some say...it does give the advantage.

    2. Daily Quests...yes there are dailys and monthlies. If you grind 1 daily (which is like 5 quest goals combined) you get karma and 1 laurel (which is another currency). If you want an acendant item from a laurel merchant, it cost 35 laurels. So you need to do 35 straight dailies just for one item (35 days worth)...OR you can do a monthly which rewards you with 10 laurels. Of course Monthlies are just like dailies but take much longer. (kill 100 vetran mobs, do 25 jumping puzzles...ect)

    Its all time sink.

    3. The world is littered with events, though they are nearly almost always the same variation of the same thing. Most assets are reused through the game so, so yeah theres some stuff off the beaten path...but then is there really such a thing? each zone is just a container, you can run around in it and see most of the same stuff or variations of it. Events are just quests thats location specific rather than character specific. The claim that they are dynamic and have consequences for the game world and zone are mostly just false. its hype. The most it will do is have some enemies occupy an outpost and shut off a way point...but this is rare.

    The lack of traditional quests keeps it minimal with little to no good reward. Skills and abilities are automatically given as you level up and acquire skill points to spend... so any growth or new ability (much less item) has no real quest associated with it.

    4. Fun is subjective...but they are not all that varied. I dont think they are as fun as they could be since your gameplay pattern doesnt change over the course of the game much. You unlock weapon skills just by using them, and it only takes a few minutes. You will only be given 5 skills to use from lvl 1-80 for those weapons and not all classes have a variety of them.

    There is really no reason at this point to play any class other than a Warrior since it uses the most weapons and just kills everything. Instead of nerfing warriors, Anet buffs them and yet nerfs the classes which are underpowered or badly designed.

    Typical mmo behavior it seems.

    You also dont have a mana bar, so if a skill is available you can use it. This means you have little to no resource management challenge mechanics taking place for the profession.

    5. Yes you can do that. Though the loot you get wont be entirely exciting. The most that can happen is you get a rare (yellow) item, but those are not really special at this point. Most are just duplicates of other items, and you can find them cheap on the trade post..so the main purpose they serve is for selling for a few silver or salvaging for crafting mats.

    In vanilla WoW, there was always a chance a mob could drop a rare purple item. That kept the grind somewhat exciting because you really didnt know what you would get. That feeling is lost in GW2. 99% of the time loot you get is just sold for gold, which gets you anything you want on the TP.

    Or you can buy gems and turn them into gold with real money.

    6. You are part of a greater story, but its weakly implimented outside of the personal story line, which is decent but still under developed and often repetative.

     

     

    Despite all this....I still think you should get and play GW2. For some odd reason its still a fun time sink thats fun to come back to whenever you get bored...and it doesnt cost you anything.

  • Bad.dogBad.dog Belleville, ONPosts: 1,108Member
    Originally posted by Naqaj
    Whereas most MMOs are designed around long-term progression, GW2 is very much focused on short-term, easy to jump in experiences. I guess that makes it very friendly for casual players, where as the hardcore MMO players miss the mechanics that reward them for their dedication.

    Let's fix this for you :

    Where as most MMO's are designed around long-term gear grind progression , GW2 is very much focused on skill based advancement where your actual playing skills are more important then the gear you wear .I guess this makes GW2 friendly to casual players because advancement just requires skill improvement ,where as the hardcore MMO player likes to depend on the gear grind mechanics that rewards them for the time spent (better gear) not for the skills they develop and use .

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