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Creating Kickstarter backer reward tiers is a tricky business but one that Camelot Unchained's team has a solid grasp of thanks in large part to the MMORPG.com community. In an exclusive developer blog, Mark Jacobs talks about creating the reward tiers for the digital rewards and much more. Read on before leaving your thoughts in the comments.
My first goal was to embrace, not fear, the disparate nature of MMORPG gamers and to build tiers that consider this right from the beginning. The obvious issue with this was how best to deal with a potentially large and not particularly homogenous audience of players whose wants and needs are not only different from each other's but which are, at times, in direct conflict with those of their fellow MMORPG gamers.
Read more of Mark Jacobs' Camelot Unchained: Gaming the Kickstarter Reward Tiers.
Massively has the details on the physical rewards as well.
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