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(This is originally meant for Cryptic Feedback, but I guess I wanted to share this here, too.)
Oh my. Where to begin?
Ya know, at the beginning 2 weeks ago I really like Neverwinter. I played Rogue and Cleric to 20 and it was ok. Not thrilling me out of my boots, but fun enough.
This weekend, I really have doubts I am going to play this game at all. I played Wizard to 10 and Guardian and GWF to the same level... and no. Just no. I mean, the game looks interesting enough, but the combat system is what just breaks this game for me. Just a few impressions, because I am atm too tired to write it in detail:
- the rooting combat is just feeling SO yesterday. In an action combat system as this and in 2013 I just EXPECT a combat system where I can move, and where I am NOT rooted while fighting. That feels just totally off.
- I say it as clearly as I feel it: the potion system is what totally breaks this game *for me*. I like to solo, and unless you play Cleric or Rogue with the decoy you just waste away potions. And sorry, I know this is how D&D works, but we don't have 1990. This game need a regular HP regen. Period. Just drop this potion heal system. It is what really prevents me from playing this game, even if everything else was great. I don't like it. It's clumsy, old fashioned, and punishes you for playing a non cleric or non-rogue because you spent TONS more money for potions. It is simply yesterday's game mechanic. It has to go. Guardians, Wizards and GWF have no way to really evade or heal, so you WILL lose HP, and that makes soloing a chore.
- The F loot is just needlessly cumbersome. Just let us auto-loot stuff like the money.
- There is a serious difficulty gap between 10 and 16, when you get your companion. I suggest we should get out first free companion with level 10 or earlier.
- Alas, the game is too close to the old D&D ideal, that you start SUPER weak. Again, that is yesterday's gameplay. Classes started to feel real with lv 18 or 20, and classes should be cool right away.
- there are WAAY too few armor, clothing and weapon models. And they look way too primitive, sorry. Nothing to look forward to.
- Wizard, Guardian and GWF especially feel totally hectic. I found myself just button smashing, but that was more or less the case with all classes. I dunno why, but the game makes me feel worn out, like after work, pretty quickly. Combat and controls are just needing a long way to improve.
- The early on experience is boring. Sorry, it is even for a tutorial bad. You should captivate the players with excitement and coolness, and this... doesn't work. I really would rework the entire first 10 levels. Let the player FEEL good. Somehow give him the feeling to be strong and have some impact, like the tutorial from Champions Online!
- Why the heck is there no zoom?
- Neverwinter is no tabletop game. People WILL want to solo, and as it is the game is way too solo unfriendly. Again, the first ten or fifteen levels are just chore, don't feel epic and rewarding, it feels like work. Both the powers and the story experience needs rework. The classes are clearly designed for group play, as a Pen and Paper game, but in a MMO people solo most of the time. It can't be changed. But the design of the classes is NOT for soloing. It just doesn't work. Again, drop the potion idea, add a normal self regen as in EVERY other MMO.
- Monster respawn is WAAAY too high. It's insane! I turn around and BAM all the Orcs are back. I can't explore at all, and it kills any feeling of accomplishment.
Neverwinter has the potential to be good and cool, but IMVPO it needs a lot of work yet and the daring to drop some D&D ideologies and become a more modern MMO. This ain't 1990.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert