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The main story is phased off from friends.
"How do you tell every player that they’re the saviour of the world in an MMO? It’s a sticky question that many MMOs face, and that few deal with especially well. Tom sat down with game director Matt Firor to find out how Zenimax approach the problem in The Elder Scrolls Online.
“The way we do that in Elder Scrolls Online is there are parts of the game that you just do solo and you just do in a story instance. So the main backbone story of the game, which is your interaction with Molag Bal, one of the Daedric princes, you’re the hero in that story, so you experience that only yourself.”
It’s a familiar technique we’ve seen before in Star Wars: The Old Republic, LoTRO and many other MMOs that do their storytelling in carefully choreographed instances. "
When you go to other factions after being Level 50, youre in a different phase of it and can only see people of your faction doing the same thing.
I feel like everyone is getting sucked into this "Mega-server" hype feeling like its sandbox and open and it'll be lively -- But when you read and listen, it reminds me exactly of SWTOR -- Which, TANKED HARD compared to expectations. And it sounds like this game is going to make the exact same mistake -- Single player experience when leveling up, and no real end-game to keep you playing. Yes, I know you can quest together besides the Main story, but we keep hearing more and more things phased off.
It's a shame because I want to love this game, but dont want to play another game like SWTOR where it feels like you're playing on a dead server because you arent inter-acting with others.
I am fully excited for Everquest Next though which is also supposed to come out this year. They're saying its going to be "the largest Sandbox MMORPG ever".
Maybe I'm old school. I like grouping up. I like the feeling of "I need you, and you need me" and the feeling of accomplishment upon completing a group task. And with crafting/cyrodill and 4 man dungeons that dont give better gear than crafting, I feel like once I hit max level I'd be done even though they advertise "NO! YOU REALLY ARENT!"
It seems like theyre trying to advertise a Sandbox MMORPG when its the exact opposite -- very restricted, very carebear.
I recommend anyone who wants a true sandbox MMO to try Everquest Next when it's out. SOE has everything to lose if they cant nail Everquest Next. Even 100,000 subscribers for two months is probably a win for Zenimax. They're comparing it to the feel of EQ1/EQOA, which were beautiful.