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I am starved for a MMO like I have never been starved before. Ususally at most times there were new and interesting projects on the horizon, and several games worth playing to play. Unfortunatly the genre has taken a turn towards the notion that for some reason we want "action" combat.
Why?--- Tera was a flop and they did this best... game had to change it's sub status to survive. While some people do enjoy Tera it certinaly did not meet the expectations of the developers, and the content has been nerfed numerous times to make the game casual friendly.
Along comes Guild Wars 2, a game many flocked to as the mmo savior, and a game that most will not admit most have flocked away from now. While the action combat in GW2 is not it's most annoying feature, it certinaly detracts from what could of been a great release. The games which have tried to move away from the trinity have failed, believe it or not theres nothing wrong with a DPS/ Healer/ Tank role. Either that or allow players to be jack of all trades general skill development types. Instead GW2 tries to remove healing and in turn inspires fend for yourself combat.
Along comes Neverwinter, using a IP that many long time gamers look to fondly. I have heard many on these forums say to just ignore the Neverwinter part of the game and judge it on it's own merits. Of course this game would have maybe 10% of the people paying attention to it if it was not called Neverwinter, so you are stuck with the choice of using that IP for the good and bad elements it will naturally bring along.
I wanted to like Neverwinter, starved for an MMO as I am, logging in the last beta weekend I was excited to finally get my hands on the game and could of very easily sank into being a complete fan boy of the game, buying a founders pack, and going off to Neverwinters corner of the gaming market for the comming year. After rolling my control wizard and playing I suddenly came to a few realizations about the game.
1) The majority of your time in neverwinter you will be questing, and the questing is dated, borring, and does not offer any type of investment on the players behalf to become involved in any story. The static, generic NPC's stand around and hand out the most static, bland generic quests possible.
2) ok, so the quests suck.. they usually do, but once you are leveled it will be better.. this I find hard to swallow. The raiding cannot be more than zerg mechanics, as the dungeons are small and the interface/ combat does not allow for the sophisticated interations needed for advanced raiding. I am not sure if this game will have pvp or not, but I can see it suffering from the same fate.
3) bland character progression. I do not feel like anyones classes will differ much from others
4) small closterphobic world. traveling is instanced, everything is instanced.
5) people placing too much emphasis on the foundry saving the day. At the end of the day you still are left with the base mechanics of the combat/ interface system . While they may do better at getting people interested in the story, I find it hard to believe that anything worthy of any level of complexity will be spwaned from the foundry.
Fans of this game will defend it as all mmo's are defended. Saying things like " well thats the challenge of the interface"
I equate this to people sitting on the titanic before it's impending crash speaking of being tossed from the ship into the cold water is just part of the experience of going on the cruise, and that if you cannot handle it to get out. Well I will get out, gladly.
FInal score= Neverwinter 4/10