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I like the customization options, like picking weapons/perks/armor/class. That seems cool.
also like what I saw with the RvR in this game.
But I still have some concerns.
the combat is non trinity, so that means zerg== win, again. With the open weapon system, it seems to me like a cover similar to how GW2 had it, since melee will be gimp until PvE nerfed. So they expect most people to run ranged weapon. Design like that, seem like a way of "Forcing" builds on players. I dont like that.
Also like the RvR. But what will separate it from what GW2 is doing? How will it be better? And can it justify the sub fee for this, when GW2 is free of subs?
This really have to shine to make up for a sub fee.
Because since it has a sub fee, unlike GW2, when the people/population drops, it will drastically effect the PvP numbers/ Same thing happen in GW2. But In that game people can come back at anytime freely. Not the same case here in TESO.
Another thing that bothers me is the levels, and the "zones by level" design. Whats the point of levels in this game? Same thing I said about GW2. I just dont see the point of having levels, and having the world split by levels. Hey the world is already limited by factions as is. Why need level restrictions as well? TES games didnt have this normally. Why in the MMO? It does more damage than good. In most new MMOs people quit from the boredom of leveling. in a Elder Scrolls games (IMO) the whole world should be endgame. You should start at endgame. Not level grind to get there. Not sure what they were thinking there. especially the part of them locking the world by race factions.... wow. seems to show that the head developers of this is kind of callow when it comes to what new aged MMO gamers like vs the model of MMOs of the past.....(wont say any names)
the combat system is another thing I am not too sure of. From what I hear, there are only 6 skills, 2 of which are your left and right mouse button. Thats far less than even GW2 has baseline. If I remember correctly, there was a reason Anet made sure they designed GW2 to have more skills to use in combat at a time than the first game. Because it was a major complaint. Pretty concerned about this indeed. 2 weapon skills, and 4 utility skills. But maybe my info is old on this. up-to-date me on this if you have the info.
Also another issue I have with this game is the lack of "Player Made Content" on a pop IP based title. Yeah, I know the people thats making the game also have full control of TES IP, but sometimes there are limits. Whats yours? lol. But to the player made content. This game will have developers input from time to time like most MMOs tend to do. But sometimes the time between it is too much to hold players interest. Especially when you are a developer, who is forcing your players to grind levels just to enjoy the whole game for what it is. Player made content is the way of the future. it keeps content flowing, and new ways for players to play the game between large developer updates. Hey even TES game figured this out. Hopefully the developers do something about this or already planned something for this. I like what Neverwinter is doing. Its a great idea, moving with the times.
Otherwise I like the graphics, and art style. I like the PvP system .3 way factions. Hopefully the developers made the PvE in a way that isnt competition between allies, because that always the number one ruin-er of PvE in a MMO (IMO). I like Progression to be less individual and more group/faction focused instead, so less ego strokes.