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why teh alliances?
I mean some things you can sortof understand, high elves in teh aldemeri dominion but it feels tacked on soley to have the factions each be "different"
Why cant you just be the race you want in teh faction you want?
heck even teh games website points out how odd the ebonhearts are, let's take two races that hate each other and a race of cold blooded swamp lizards that fits an arctic barbarian theme right?
the the aldmeri dominion, high elves make sense, now let's team them up with some cannablis and some drug head smugglers....
*looks at a map of tamriel*
ohhhh they noticed the map could be most easily broken into three sections this way and then created the fluff to go around it....
sorry if I am cynical but it feels like the only reason they did this was to force replayability, you cant see all teh sections without having a charecter in each faction......but then they through the world open but based on level so that no longer applies.....maybe they should jsut through teh races open.
maybe that way they can get some more racial variety to because right now each faction seems to be broken into
warrior, scout sorcerer
daggerfall: orc, redguard, breton
aldemeri: khajit, woodelf, high elf
ebonheat: nord, angorian, dark elf.
and honestly there are more to the races then that, and there should be. heck the khajit are wandering merchants and the web page makes them out to be brutes. Yea I remember the roving band of vicious khajit chasing me down....to sell me chatchkis.
basically it feels like they broke the mape up into three sections and THEN shoehorned this faction based plot in. And that has me worried, does that mean if I am a night blade I pretty much HAVE to choose bosmer angorian or redguard? or face the etneral shame of "gimping" myself?
There are many better ways to create conflict.