Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

Chance or choice?

PhantasmagoriaPhantasmagoria Chicago, ILPosts: 63Member

In almost all games, there’s a wheel of fortune, or if not, lucky boxes where you get random items—some are probably just junk and the others are cash shop items that are unique. Would you rather try your luck on these random things or would you rather top up and buy the item straight from the cash shop? Where do you usually end up spending more?

Comments

  • Mtibbs1989Mtibbs1989 Fredericksburg, VAPosts: 2,920Member Uncommon
    Originally posted by Phantasmagoria

    In almost all games, there’s a wheel of fortune, or if not, lucky boxes where you get random items—some are probably just junk and the others are cash shop items that are unique. Would you rather try your luck on these random things or would you rather top up and buy the item straight from the cash shop? Where do you usually end up spending more?

     What I want and what the develeoper does are two different things.

     One one side, I believe anyone can say they want that awesome item from the cash shop. whether it be a temporary item or permament.

     On the other side, you have the developer who wants it their way. Which is to make the most money by adding these luck boxes. They're there to make money off of you. Luck boxes are like gambling. You'll have to throw XX amount of cash at their luck boxes until you're able to obtain the item you're looking for.

    Regardless of which way YOU want it. It'll most likely end up in the way the developer will make the most profit.

     

    When I see a cash shop I compare the items in a game and then compare them to what I'd be replacing those items with. To me fashion items are a complete waste of money and offer me no benefit other than to show off that I've wasted 10 dollars to look "unique". However, items like +% XP or +%loot drop are things that I might purchase because they increase the amount of experience or items I get while I play.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • PhantasmagoriaPhantasmagoria Chicago, ILPosts: 63Member

    oooooh. yeah,, well that makes things complicated. since you know that you [EDIT: I mean "they"] are making money from the luck boxes, so does that mean that you prefer buying the item straight from the mall rather than gamble?

     

    EDIT: given that the items give additional exp and drop rate.. say, 30%

  • BitterClingerBitterClinger Newark, DEPosts: 224Member Uncommon
    Originally posted by Phantasmagoria

    In almost all games, there’s a wheel of fortune, or if not, lucky boxes where you get random items—some are probably just junk and the others are cash shop items that are unique. Would you rather try your luck on these random things or would you rather top up and buy the item straight from the cash shop? Where do you usually end up spending more?

    I would always like the option to buy anything in the game from a cash shop. However, the psychology behind random rewards works just as well on humans as it does on rats. It would be hard to go against that kind of research, as a game developer.

    Top Games Played in 2015: World of Tanks, Tera, World of Warships

  • Mtibbs1989Mtibbs1989 Fredericksburg, VAPosts: 2,920Member Uncommon
    Originally posted by Phantasmagoria
    oooooh. yeah,, well that makes things complicated. since you know that you [EDIT: I mean "they"] are making money from the luck boxes, so does that mean that you prefer buying the item straight from the mall rather than gamble?

    That's from a consumer stand point I'd have to go with whatever will give me the best bang for my buck. So I'd have to look at what's actually in a luck box to begin with.

     

    For example lets say the item mall has:

     

    1x 25% exp item for 50 points | 5x 25% exp items for 200 points |1x 20% loot for 35 points | 5x 20% loot for 150 points |

    Then you have a loot box that adds a chance to obtain the fashion item.

     

    the cost would be: 400 points per box or 1500 for 5 boxes

     

    the items you have a CHANCE to obtain:

    Health potion

    Mana potion

    1x 25% exp

    2x 25% exp

    1x 50% exp

    1x 25% loot

    2x 25% loot

    1x 50% loot

    Fashion item

     

    You'll have to ask yourself if the items within the box are worth taking the chance to obtain.

    If you REALLY want that fashion piece and that's the only way to obtain it. You're going to have  to spend spend spend to obtain it.

    The cash shop system banks off the ability to take advantage of impulse buyers, this enables the F2P game to stay online.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • PhantasmagoriaPhantasmagoria Chicago, ILPosts: 63Member

    What if the items in the box are all fashion items that give you a certain increase in experience when you use a certain number of pieces from the whole set?

    This for example:

     

    Say, 100pts per spin in the Lucky Spin and you get one piece of three different costumes available... the whole set costs around 3000pts. so which would you choose? 

  • Mtibbs1989Mtibbs1989 Fredericksburg, VAPosts: 2,920Member Uncommon
    Originally posted by Phantasmagoria

    What if the items in the box are all fashion items that give you a certain increase in experience when you use a certain number of pieces from the whole set?

    This for example:

     

    Say, 100pts per spin in the Lucky Spin and you get one piece of three different costumes available... the whole set costs around 3000pts. so which would you choose? 

    well it'll cost 3000 poins to complete 1 set however you have to divide the chance to obtain the set pieces you want by however many other sets there are. Which could be used in the same way as I was explained earlier. In addition to that. The company could easily lower the rate at which a person can obtain specific pieces.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • RoguewizRoguewiz Lampasas, TXPosts: 614Member Uncommon

    I prefer a mix of both.  DDO is the best example.  You have the various Dungeon completion rewards that reward you with a specific selection of items, which you can choose one.  In most cases, your item will probably be there.  If it isn't, just rerun the arc again.

    Then there are the items that drop in chests.  These keep you coming back until you get the item.

    Devs must balance between giving the players want they want and keeping them in-game.  If you could get all the gear you wanted quickly, why continue playing?

    Raquelis in various games
    Played: Everything
    Playing: League of Legends, EQ1 (Ragefire Lockjaw), Dark Souls II, Hearthstone
    Wants: The World
    Anticipating: Everquest Next Crowfall!!!

    Tank - Healer - Support: The REAL Trinity
  • QuizzicalQuizzical Posts: 14,765Member Uncommon
    Originally posted by BitterClinger
    Originally posted by Phantasmagoria

    In almost all games, there’s a wheel of fortune, or if not, lucky boxes where you get random items—some are probably just junk and the others are cash shop items that are unique. Would you rather try your luck on these random things or would you rather top up and buy the item straight from the cash shop? Where do you usually end up spending more?

    I would always like the option to buy anything in the game from a cash shop. However, the psychology behind random rewards works just as well on humans as it does on rats. It would be hard to go against that kind of research, as a game developer.

    That's relevant to dungeon drops, where someone is going to press the rat lever several times anyway, and you want them to keep doing it.  It's perhaps less relevant to item mall random boxes, where the large majority of your players will never press the rat lever the first time.

    What's more relevant, I think, is the sunk cost fallacy.  People don't like to admit that they made a mistake.  Rather, people will try to justify previous decisions, sometimes making further and more damaging mistakes to try to justify the first one.

    If there's one item in a random box that you really want, then as soon as you get that item, you probably stop buying the random box.  It's a lot less tempting if the only good item in it is something that you already have.  That's very different from dungeon loot, where if you get good loot, then you're more likely to want to do a dungeon again--possibly a different one with loot that you don't yet have.

    However, if you buy one random box, get some random junk item, and stop, then buying that random box feels like a mistake.  If you were to buy another random box and get the item you wanted, then buying the first one feels justified.  So if the first box doesn't have what you want, then maybe you buy another.  And another.  And another.  Justification for the whole string of mistakes always feels like it could be just one more random box away.  This sometimes leads people to spend $200 to get an item that they wouldn't have paid $20 for if it were a fixed price--and sometimes not even realize that they spent $200 until the credit card bill arrives.

    Even so, what works in the short term doesn't necessarily work in the long term.  The person who spent $200 to get some item is likely to feel scammed when he realizes that he spent $200.  Someone who spends a fair bit of money and stops short of getting the item is also likely to feel scammed.  Making your customers hate you isn't always good for business--especially if you could have gotten them to give you a good bit of money and feel like they got a good deal for it.

    That's why people may eagerly anticipate the next big game from NC Soft or SOE or Blizzard or Trion or Turbine.  But how many people eagerly look forward to what Aeria or Gpotato are going to launch next?  Companies that aggressively push a semi-scammy free to play/item mall model have to try a lot harder to get anyone to pick up their game in the first place.

  • AxehiltAxehilt San Francisco, CAPosts: 8,682Member Uncommon
    I definitely spend a lot more when I know exactly what I'm getting.  I think in general the reverse is true, but personally I prefer choice and I prefer games which don't compromise gameplay integrity with their purchases.  So TF2/LoL, where purchased items are predominantly known and balanced.  (I did spend a little on TF2 crates, which are random, but nothing compared to what I spent on known items.)

    "Joe stated his case logically and passionately, but his perceived effeminate voice only drew big gales of stupid laughter..." -Idiocracy
    "There is only one good, knowledge, and one evil, ignorance." -Socrates

  • PhantasmagoriaPhantasmagoria Chicago, ILPosts: 63Member
    Some of you mentioned dungeons. yeah, i understand the randomness of drops in dungeons but that's understandable... what im trying to refer to are the things that you really have to purchase. well, in some cases, there are games like Rose Online where only premium users can access special dungeons LOL
  • KuviskiKuviski KajaaniPosts: 214Member
    A game where you could buy stuff like that I would consider to be pay-to-win and wouldn't play it. So to conclude, I'd end up spending nothing.
  • PhantasmagoriaPhantasmagoria Chicago, ILPosts: 63Member
    Originally posted by Kuviski
    A game where you could buy stuff like that I would consider to be pay-to-win and wouldn't play it. So to conclude, I'd end up spending nothing.

    I would love to see game titles that are not pay-to-win :)

  • poringslasherporingslasher ManilaPosts: 59Member
    if you have the guts to risk your points, go for it. otherwise go purchase the set directly. a gamble is a gamble. you might get lucky and save a lot of cash points or you might also end up getting burned and spend the 3k points without even having one part. ultimately it's your choice.
Sign In or Register to comment.