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I've been seeing this brought up more and more lately from some people. Anytime people are mentioning idea's that aren't directly tied to strict RVR mechanics (IE holidays in game/celebrations) they come out with "This isn't part of RVR, so screw it, it has no place in CU" or something similar.
While yes, the point of the game is RVR and that's the "focus" do some people not realize that an mmo needs variety. and different things to do from time to time. Providing players with a few things, little "details" that add to the immersion of the world and lore/setting, those things have their place in CU, just like most mmo's.
Using dyes for armour, customizting your look, decorating your house, structures (that have no gameplay changes, IE costmetic) also have 0 to do with RVR, but still it is something many expect in the game.
Part of what makes MMO's great, and different from other genre's of games, is that they have the ability to make the worlds feel more alive, dynamic, changing, and having other types of things in the worlds aside from simply "killing other players" can add to the world in many ways, more then some people can believe.
I'm not saying the game should focus on these things, but that there should be SOME room for a few small details and things which provide other activies for players, add touches to the game world and enhance the immersin to the world and gameplay experience. RVR is the focus, and the "meat" of CU yes, but it still has room for rpg style mechanics that benefit the game as a whole.