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The battle over stealth rages on and, as a warrior amidst the carnage, I find myself wondering, “Are we fighting on the wrong battlefield?”
Let’s approach the issue from the perspective of the Stealth Class, rather than the Stealth Ability, itself. The question then becomes: Can a Scout class succeed without traditional stealth?
I will post a separate thread to address concerns for the Assassin class here:
First, let’s define the terms. For our purposes, I will use the following terms:
-Stealth: In the “traditional” sense, an ability which allows a player to become undetectable or “invisible” to enemy players. Think DAoC stealth, toggles on/off, player is able to be detected at close range, susceptible to AoE damage, movement is impaired while stealthed, etc. This is often referred to as “perma-stealth” in other threads.
-Modified Stealth: Any modified version of Stealth making it more difficult to use or less powerful in its effectiveness. Duration based, casting times, cool down timers, limited availability, etc. Any of these characteristics might qualify as Modified Stealth.
-Scout: Any class who lists among its primary functions the ability to observe and report enemy movements. I tend to consider the Archer-archetype to fall in this category, but that is a personal view and subject to criticism.
Perhaps we can begin a discussion with a poll indicating which “level” of stealth is appropriate for the Scout class:
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!