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Are you in favor of Battlegrounds?

naezgulnaezgul Homer Glen, ILPosts: 374Member

I most definitely am... Couple caveats. 

It affects the big boy areas. 

NO xpoff !

Having an area where you have a decent range of characters is nice.

i remember trying too participate being ten levels below others......not fun.

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Comments

  • BowbowDAoCBowbowDAoC Granby, QCPosts: 470Member

    I'm not agaisnt BGs, but i dont we're gonna those in CU since basically the whole map will be RvR. Although it could be possible that some areas are for certain levels only,  so it would be like BGs without being BGs.

    But this is a totally wild guess here.

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    Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
    Thurka on WAR

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  • KyleranKyleran Tampa, FLPosts: 19,989Member Uncommon
    But what if this game has no levels? Then no need for BGs

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • dynamicipftwdynamicipftw Arrow, ALPosts: 207Member

    DAoC-like battlegrounds: Hell yes!

    WoW/GW2-like battlegrounds: No thanks.

  • alterfenixalterfenix Bielsko-BialaPosts: 343Member Uncommon
    If they need ensure that players meet players in their level range only then this should be done but only using open world gameplay mechanics. No to instances.
  • naezgulnaezgul Homer Glen, ILPosts: 374Member

    I'd be game for that......requiring escort to the areas would be cool.

     

  • ZiftylrhavicZiftylrhavic GrenoblePosts: 222Member

    Mark jacobs said :

    "there is not going to be a traditional leveling curve (Ding Gratz! Level 8 calling; Please deposit coins to add more health, more strength and new abilities!) but rather there will be a system that rewards you based on the combination of the actions you participated in (and more that we will talk about later) that we will substitute for the traditional system."

    (http://citystateentertainment.com/camelotunchained/, top ten questions section)

     

    So basically there will be no way for the game to actually distinguish between old players and newbies. A battleground therefore cannot be used.

  • dynamicipftwdynamicipftw Arrow, ALPosts: 207Member
    Originally posted by Ziftylrhavic

    Mark jacobs said :

    "there is not going to be a traditional leveling curve (Ding Gratz! Level 8 calling; Please deposit coins to add more health, more strength and new abilities!) but rather there will be a system that rewards you based on the combination of the actions you participated in (and more that we will talk about later) that we will substitute for the traditional system."

    (http://citystateentertainment.com/camelotunchained/, top ten questions section)

     

    So basically there will be no way for the game to actually distinguish between old players and newbies. A battleground therefore cannot be used.

    Actually there are ways to do that. /played time, item level, pvp progression rank, number of new pvp skills gained etc.

  • TimothyTierlessTimothyTierless Columnist M, ORPosts: 2,163Member Uncommon
  • OnigodOnigod Noord-HollandPosts: 688Member

    i rather is pvp incentives added in the world itself rather then cheesy battlegrounds.

     

    cant wait for a game to stop with the queue popping and instancing and instead have a really good world where everything should be happening enough for every player to be occupied on with pvp that is meaningfull.

  • BeansnBreadBeansnBread PshPosts: 5,498Member Uncommon
    Originally posted by dynamicipftw

    DAoC-like battlegrounds: Hell yes!

    WoW/GW2-like battlegrounds: No thanks.

    What was different about DAoC battlegrounds? I just plain don't know.

  • OutisOutis Birchwood, TNPosts: 105Member
    I loved BGs in DAoC but I do not think it would be good for CU.

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  • RhoklawRhoklaw Ft. Bliss, TXPosts: 3,483Member Uncommon

    Since so little is known about how progression will work exactly in CU, I can't say whether I would like BG's or not. If there are no traditional levels, then there is no point to BG's. If CU does implement with a system in place that resembles leveling to some degree with skills and so on, than perhaps BG's would work.

    DAoC had the best BG system anyway, so if they were added, it wouldn't bother me in the least.

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  • RhoklawRhoklaw Ft. Bliss, TXPosts: 3,483Member Uncommon
    Originally posted by colddog04
    Originally posted by dynamicipftw

    DAoC-like battlegrounds: Hell yes!

    WoW/GW2-like battlegrounds: No thanks.

    What was different about DAoC battlegrounds? I just plain don't know.

    WoW / GW2 BG's while entertaining had map completions which caused the BG to ultimately end after a certain point was reached.

    DAoC BG's didn't ever end, the same map was continuous regardless of whether 1 person, 10 people or no one was there.

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  • BeansnBreadBeansnBread PshPosts: 5,498Member Uncommon
    Originally posted by Rhoklaw
    Originally posted by colddog04
    Originally posted by dynamicipftw

    DAoC-like battlegrounds: Hell yes!

    WoW/GW2-like battlegrounds: No thanks.

    What was different about DAoC battlegrounds? I just plain don't know.

    WoW / GW2 BG's while entertaining had map completions which caused the BG to ultimately end after a certain point was reached.

    DAoC BG's didn't ever end, the same map was continuous regardless of whether 1 person, 10 people or no one was there.

    Oh, very strange. Thank you for explaining it.

  • SeitrSeitr Saint Cloud, FLPosts: 50Member
    I loved DAoC battlegrounds, but not sure CU really needs them without a traditional leveling system.
  • TelondarielTelondariel Ottawa, ONPosts: 1,001Member

    I was a HUGE fan of the BG's in DAoC.  "Big Boy" RvR turned me off big time (for various reasons) so I got my fix in Thid and DF.  It was a nice, tight map with varying terrain and you could get back into the action in short order if you died.  At the lower level BG's, you also didn't have to worry about max RR toons kitted out in high end spec gear. 

     

    Oh, and I loved turning experience off.  It saved me from having to delete and re-roll, which is what I did over and over.  I don't see how that feature harms anyone, considering that the people who only played the BG's would do what I did after leveling out. 

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  • grimjakkgrimjakk Tumwater, WAPosts: 192Member

    Yeah, despite the drain they had on "big boy RvR" (as I remember some wit putting it, back in the day)... I loved me some Thidranki.  My last hunter leveled through nothing but BG RvR and the occasional armor quest.

    But as it was pointed out before, CU doesn't need them from a progression or a content standpoint.  I'm afraid they'd just be a distraction... or that they could turn into something like WAR's scenarios that ultimately damaged World RvR.

     

    *edit*  Woops... my sarcastic "big boy RvR" comment wasn't aimed at the above poster. =)

  • TelondarielTelondariel Ottawa, ONPosts: 1,001Member
    Originally posted by grimjakk

    Yeah, despite the drain they had on "big boy RvR" (as I remember some wit putting it, back in the day)... I loved me some Thidranki.  My last hunter leveled through nothing but BG RvR and the occasional armor quest.

    But as it was pointed out before, CU doesn't need them from a progression or a content standpoint.  I'm afraid they'd just be a distraction... or that they could turn into something like WAR's scenarios that ultimately damaged World RvR.

     

    *edit*  Woops... my sarcastic "big boy RvR" comment wasn't aimed at the above poster. =)

    The dedicated RvR guilds ran the frontiers and approached that aspect of realm defense as a job.  I'm not being perjorative when i say that, I mean it literally.  There was a level of dedication and organization there that was outstanding.  Personally, I didn't (and still do not) have that time to take that aspect of RvR so seriously.

     

    That is where the BG's came into play.  They weren't a distraction for greater RvR game, and it wasn't damaging insofar as splitting up player resources.  There was the population that ran the frontiers and then there were those that RvRed in the BG's.  They both served their purpose and everyone had a blast.

     

    And, yes, I cringe at using "Big Boy" RvR as a term as well.  Its fairly patronizing for those who didn't have the time commitments (or whatever reason for not doing it) and stuck to the BG's.  As a term, I though it was quite divisive.

     

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  • samvenicesamvenice BarcelonaPosts: 96Member
    Originally posted by dynamicipftw

    DAoC-like battlegrounds: Hell yes!

    WoW/GW2-like battlegrounds: No thanks.

    ^ this.

    and I also support /xpoff - or it ends like lower tiers in WAR (and in fact bioware finally implemented a form of xpoff in WAR, to address that!)

  • naezgulnaezgul Homer Glen, ILPosts: 374Member
    Originally posted by Seitr
    I loved DAoC battlegrounds, but not sure CU really needs them without a traditional leveling system.

    Non traditional leveling doesn't mean no levels or experience tiers.

    if there are no levels the difference between new characters powers/abilities and someone playing for two years is going to have to be close.  Who is gonna come play a game, pvp, that you are licking dirt all the time.

     

  • drakon3drakon3 Liberty Lake, WAPosts: 114Member
    While I personally enjoyed Thid/Molvik more than 50 RvR, I have to agree with others and say that I will need to wait and see how leveling/progression is handled first.
  • FearumFearum Cinnaminson, NJPosts: 1,166Member Uncommon

    I have to ask, Why? Why would you need bg's when the whole game is about PvP? Why would you want them and what purpose would they serve when you level yourself on PvP?

    I could really careless if they are in a game because I don't like them. The only ones that were fun and I did enjoy were the ones in DAoC. They were more like a practice for the big game though instead of just a death match like alot of other games use them.

  • HeartsparkHeartspark Southland, MOPosts: 69Member
    NO.  BG was a wasteland in DAOC.  People knew even at low levels you can max on on realm points in one in real battlefield just by dumping oil on gate or range weapons from towers for a few minutes.

    Heartspark: Animist rr12, bors, Lone Enforcer, Retired

    Dranzerk: Berzerker (kay) retired
    Dhei: Spiritmaster (Kay) retired
    Goblinking : Hunter (Kay) retired
    Moongoose: Shadowblade (Kay) retired

  • ZiftylrhavicZiftylrhavic GrenoblePosts: 222Member

    Well i'm good at that so i'll make another quote from MJ^^

    "we want players to get into RvR right from the beginning of their journey in CU. We want to create a system where a high level character is better than he was, better…faster…stronger… than a low level player but it should also not be a system (if we want to have a truly open world) where the high level player sneezes and the low level player is scattered to the four winds. You must be able to have actual RvR in an RvR-focused game and that means that the cavernous gulf of disparity between characters that can be found in other games must not be part of the system here. Again, being a more experienced player will come with tons of perks, benefits, abilities, etc. but it should not be instant death to see somebody a bit more powerful than you coming at you if we want this game to succeed."

    (http://citystateentertainment.com/camelotunchained/, top ten questions section)

     

    The most important part here is underlined. There won't be a big gap between the players, so there is simply no need for the bgs. It doesn't mean your character will not improve, but rather than even against a low rank player you'll have to be careful and not spam the hit button. The low rank on his side won't have much chances, but at least he'll have time to enjoy the fight before getting killed. I wouldn't mind losing a fight if it last for at least 5 min and if i know than i can improve my skills as a player to have better chances next time.

     

    On the other hand, it would be nice to have a map rather small where you can go and solo for a short time like 20 min when you don't have the time to go into the real rvr and getting a group. Everybody could get in that map, so it's not really a bg.

     

  • dynamicipftwdynamicipftw Arrow, ALPosts: 207Member
    Originally posted by Fearum

    I have to ask, Why? Why would you need bg's when the whole game is about PvP? Why would you want them and what purpose would they serve when you level yourself on PvP?

    I could really careless if they are in a game because I don't like them. The only ones that were fun and I did enjoy were the ones in DAoC. They were more like a practice for the big game though instead of just a death match like alot of other games use them.

    Are you implying we should ask day 1 newbies to fight 3+ year veterans with a ton of experience + progression + better items?

    There needs to be a way to ease new players into the game and making them fight eachother for a few days is perfect.

    DAoC had the PvE leveling grind + battlegrounds as a "tutorial". CU has no PvE at all so battlegrounds are required IMO.

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