It looks like you're new here. If you want to get involved, click one of these buttons!
I'm going to outline some of the concepts of my mmosrpg and hopefully get some feedback, I could do this on a dedicated website but, why bother, this community is pretty brutal, and that's the way I like it.
Ok, basic high concept.
What's the game?
The game has its roots in old style RPG systems, think D&D style statistical attributes and levelling, each player controls a "Warband" that can contain up to 18 characters/creatures within alignment and scale restrictions, creatures are represented in a card like fashion similar to something like magic the gathering. Players will move around the map using a turn based system or can use actions on the tile they are on, such as Forage/hunt/search etc..
What are the key features ?
A key feature of the game is that the main mechanisms are "crowd forged" by the players, this allow players to create systems mechanisms, creatures, spells, weapons, armour, and crafting items. As players create these, they are uploaded to a pending status on the server and checked to see if they follow the correct rules set for statistics before being approved, once approved they are instantly implemented through silent steaming.
Players traverse the land encountering creatures NPC's and warbands, to fight/befriend/ignore.
A dynamic encounters system using a "chat based" AI communication system, that will provide information (effectively dynamically assigned questing), recruitment, and reports. Players will physically need to type keywords to interact with NPC's (although sentences will produce better results).
Combat, this is a mixture of classic RPG systems and Card based game strategy, revolving around turn based control of creature/character actions, such as attacking, spell casting.
Factions, alignment is a key concept of overbearing map control of city structures and ownership, players can influence control and dedicate ownership, structures provide map based influence that can affect players aligned to that faction in actions and combat. Pvp is fully open based.
Rogue like elements are an additional feature to managing your warband (food, moral, alignment), members of your warband may have their own agenda that could be influenced by the dynamic encounters system or warband alignment indirection.